• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Battlefield V performance

bru

bru

Soldato
Joined
21 Oct 2002
Posts
7,360
Location
kent
I was watching someone playing it on YT, maxed out at 4K, on a 2080 Ti, and it was dropping into the 30s.

And this surprises you, have you not looked at some of the bench threads lately. modern AAA games are tough to run at 4k.

For example: Shadow of the Tombraider bench here.

1 GPU 2160p

  1. Score 44, Min 38, GPU TitanV @2000/1010, CPU 6950X @4.4, Kaapstad Link, DX12, Driver 411.63
  2. Score 41, Min 35, GPU 2080 Ti @2040/3975, CPU 8086k @5.2, spikerules Link, DX12, Driver 411.70
  3. Score 33, Min 28, GPU TitanXP @1974/3105, CPU 4790k @4.8, Tommy_Here Link, DX12, Driver 411.63
  4. Score 30, Min 25, GPU 1080 Ti @2075/3050, CPU 8700k @5.2, Radox-0 Link, DX12, Driver 411.63
  5. Score 30, Min 25, GPU 1080 Ti @2050/3000, CPU 1900X @4.1, sandys Link, DX12, Driver 399.07
  6. Score 29, Min 24, GPU 1080 Ti @2000/2902, CPU 5960X @4.3, String Link, DX12, Driver 411.63
  7. Score 18, Min 15, GPU 980 Ti @1503/1988, CPU 4790k @4.8, Tommy_Here Link, DX12, Driver 399.24
 
Associate
Joined
18 Oct 2011
Posts
667
Location
Near Brummie land
I am running the 980ti hybrid evga card, it's running from 40 fps on the smaller close maps to 56 on the large open maps at 4k ultra settings with the gysync on, its running rather smooth.

Regarding the Dx12 well that is strange yesterday when I enabled it it ran great , this morning went to play the game it was a stutter fest and and to turn it of to play.
 
Soldato
Joined
18 Feb 2015
Posts
6,484
And this surprises you, have you not looked at some of the bench threads lately. modern AAA games are tough to run at 4k.

For example: Shadow of the Tombraider bench here.

That's a misleading example seeing as it is done with SMAA 4x. Sure, you could bump resolution scale to 200% and say 4K is hard to run and not be entirely wrong (after all, you can count it as super-sampling) but it's really 8K. When run with more reasonable AA like TAA, it's very close to 60 and would achieve it with an OC. In any case, that's SotTR which is one of the harder to run games, much like DX:MD before it, but BF V has phenomenal performance.
 
Caporegime
Joined
18 Oct 2002
Posts
39,319
Location
Ireland
I was watching someone playing it on YT, maxed out at 4K, on a 2080 Ti, and it was dropping into the 30s.


My card is running it at 60-80 fps depending on the map on 4k maxed settings. You get the odd map where it might be in the late 50's but never down to the 30's that i've seen.
 

bru

bru

Soldato
Joined
21 Oct 2002
Posts
7,360
Location
kent
That's a misleading example seeing as it is done with SMAA 4x. Sure, you could bump resolution scale to 200% and say 4K is hard to run and not be entirely wrong (after all, you can count it as super-sampling) but it's really 8K. When run with more reasonable AA like TAA, it's very close to 60 and would achieve it with an OC. In any case, that's SotTR which is one of the harder to run games, much like DX:MD before it, but BF V has phenomenal performance.
Yes it may seem misleading but the point still stands, modern AAA games are hard to run at '4k max settings'.
 
Soldato
Joined
6 Feb 2010
Posts
14,594
Nope DX12 is poor for everyone. This is one engine that struggles with DX12 and I have no idea why.
It's been a while so memory is failing me...but ain't the current/latest Frostbite Engine wasn't built from ground up with dx12 in mind, but just dx12 support which Dice added to their existing Frostbite Engine as an "add-on"?
 
Associate
Joined
12 Jan 2012
Posts
120
Location
Aberdeenshire
Frostbite has always performed horrible with DirectX 12, it was only Mantle that did excellent vs DirectX 11. I have no idea why they are struggling to get DirectX 12 working correctly, its a stutter fest.

When battlefield 1 launched, DX12 worked great. I ran it in DX12 exclusively for a short while after it launched. It was the next windows update after launch (1607 IIRC)that broke DX12. I tested it at the time, clean installed the old build (1511, again IIRC) from iso and lo and behold DX12 was smooth as silk again. Reinstalled the newer build again and it was a stutterfest. Been a stutterfest ever since. It's always been surprising to me that nobody else seemed to pick up on this. Maybe everybody else was already on 1607 when it launched, idk.
 
Back
Top Bottom