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Battlefield V performance

Discussion in 'Graphics Cards' started by Kirby Wurm, Nov 11, 2018.

  1. Kirby Wurm

    Hitman

    Joined: Jan 31, 2012

    Posts: 686

    Location: Wychbold

    https://www.techpowerup.com/reviews/Performance_Analysis/Battlefield_V/4.html

    https://www.guru3d.com/articles-pages/battlefield-v-pc-performance-benchmarks.html

    What immediately struck me was how poorly the 980 Ti is doing in the Guru3D evaluation. There's no way in hell it should be outstripped by a 1060 or 470 in any circumstances. Driver issue surely? I'm sure I got about 60fps at Ultra/1440p in the beta (but then not all graphical features may have been available).

    A very strong showing for the Vega cards, my brothers are even more pleased with their Vega 56 cards after seeing this.
     
  2. TonyTurbo78

    Sgarrista

    Joined: Sep 26, 2013

    Posts: 8,917

    Location: West End, Southampton

    Yep Vega doing very nice in BFV, it seems to be right up on the heels of 1080ti/2080 territory.

    My post from Vega 64 thread from yesterday.

     
  3. AthlonXP1800

    Mobster

    Joined: Sep 28, 2014

    Posts: 2,663

    Location: Scotland

  4. Silent_Scone

    Capodecina

    Joined: Sep 5, 2011

    Posts: 12,348

    Location: Surrey

    So is BFV out for certain buyers, then?

    Edit: Oh, Premier. Ugh.
     
  5. DarrenM343

    Mobster

    Joined: Oct 19, 2008

    Posts: 4,481

    Maybe it's a bit of a flaw in the testing. Or the 980 Ti is rubbish with DX 12? 1070 vs 980 Ti is massively faster now according to that (67 FPS vs 39 @1440P), when it was on par, or only slightly faster when first released. Backs up my belief if buying new you want to be on the latest gen.

    Only the half-****** version of BFV is out at present. No RT or DLSS apparently.
     
  6. AthlonXP1800

    Mobster

    Joined: Sep 28, 2014

    Posts: 2,663

    Location: Scotland

    Yeah Battlefield V release dates are very confused for me and everybody.

    Battlefield V Origin Access Premier release date 9 November 2018
    Battlefield V Deluxe Edition release date 15 November 2018
    Battlefield V Standard Edition release date 20 November 2018
     
  7. AthlonXP1800

    Mobster

    Joined: Sep 28, 2014

    Posts: 2,663

    Location: Scotland

    DICE said early RTX support in upcoming patch should be out in next few days before Battlefield V Deluxe Edition release on 15 November 2018.
     
  8. RBImGuy

    Gangster

    Joined: Apr 26, 2017

    Posts: 221

    Frostbite is a engine that drives hardware upgrades when they can have 8 cores recommendation and many other game engines still well...
    Yea so happy with my vega56 I bought recently.
     
  9. Kirby Wurm

    Hitman

    Joined: Jan 31, 2012

    Posts: 686

    Location: Wychbold

    Good point regarding DX12, I couldn't ever get it to work with BF on my 980 Ti, it always crashed.
     
  10. Panos

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    Joined: Nov 22, 2009

    Posts: 9,419

    Location: NE Lincolnshire

    Thats not the first title this year were the Vega 64 (especially non reference) is showing really good performance. Forza, Monster Hunter World and few others.
     
  11. opethdisciple

    Capodecina

    Joined: May 18, 2010

    Posts: 17,752

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    Haven't clicked on links. But if this is in DX12 well then... :o

    Every one expected DX11 to perform better than DX12 and early reviews I've read confirm this.

    I would love it if DICE could sort this out as so far DX12 has been a big disappointment.

    "We tested DX12 mainly, as mentioned for the aforementioned reasons. We, however, recommend you using DX11 for now, it's far more stutter free and is a notch faster as well, we measured anything from 5 to 15 percent faster perf on DX11. DX12, however, will be needed for future testing with DirectX Raytracing, ergo we opt that render path. "

    Ouch! Seems DXR is tied to DX12. Which means crappy performance! Excellent.
     
    Last edited: Nov 11, 2018
  12. DarrenM343

    Mobster

    Joined: Oct 19, 2008

    Posts: 4,481

    And who is to blame for that really? The game devs. This is one of the reasons I dislike all the moaning about GPU prices; if game developers better optimised their games and especially for PC hardware, we wouldn't need the top end GPU's. Although people will still want them I suppose.
    Lower levels API's should enable better performance if implemented properly. I guess lack of time is one of the problems and in this case DX11 implementation performs better, when it probably shouldn't.
     
    Last edited: Nov 11, 2018
  13. shankly1985

    Capodecina

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    Frostbite has always performed horrible with DirectX 12, it was only Mantle that did excellent vs DirectX 11. I have no idea why they are struggling to get DirectX 12 working correctly, its a stutter fest.
     
  14. nashathedog

    Sgarrista

    Joined: Sep 12, 2013

    Posts: 8,409

    Location: Knowhere

    This is why suggesting someone buys a last gen Nvidia card over the latest is giving bad advice, When Pascal first released a lot of people here were suggesting a 980ti over a 1070, Fast forward to today and in a lot of new games the 1070 has a significant lead over the 980ti, Today the 1080ti is often suggested over the 2080, more bad advice, People who upgrade with each new generation get a very different experience to those that want a card to last them 3 or 4 years.
     
  15. opethdisciple

    Capodecina

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    On Nvidia cards no? AMD are doing fine on DX12?
     
  16. shankly1985

    Capodecina

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    Nope DX12 is poor for everyone. This is one engine that struggles with DX12 and I have no idea why.
     
  17. opethdisciple

    Capodecina

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    I agree with you. But what they are basing it on is raw performance on current and last gen games.

    What they are forgetting is next gen games will be targeted at the new generation of hardware.
     
  18. Nasher

    Capodecina

    Joined: Nov 22, 2006

    Posts: 11,852

    It's not a driver issue, it's hardware limitations. Nvidia cards didn't have proper async until the 10 series (where as older AMD cards did) and not having it kills dx12 performance.

    But looking at the min vs max settings. People have an advantage using min because far less ground foliage lol. You could be hiding in a bush which just isn't there for someone who turned the detail down. Schoolboy error by devs...
     
  19. Liamz51

    Gangster

    Joined: Jan 19, 2012

    Posts: 124

    Pre-ordered this (would have purchased anyway so why not) fully expecting that raytracing will be worthless on my 2080 but happy to be proven wrong.
     
  20. opethdisciple

    Capodecina

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    Location: London

    I really don't know what the problem is. For example we can go further back a few years and wonder why DX12 still hasn't taken off. :confused:

    If DX12 was what it's meant to be the majority of AAA games would be using it as default by now. (Performance would stellar not degraded as well)

    Vulkan is niche as well.