Ah nice I'll give those a go.
I've been putting a lot of my ability points in hunter skills (I now have a very quick charging bow and silly headshot damage buffs)
I don't find waiting for adrenaline to be much of an issue, lots of quick bow shots gives me a chunk back quickly and on either of my weapons I have 'Successfully Parry gives 10% Health/adrenaline' I have one of each perk on the sword/dagger
If you are running Hunter build as main, I would scrap the Swords/Daggers - just equip what ever weapons give you the biggest boost in Hunter damage, All damage, CC and CD etc - best optimization to increase the overall bow damage.
The way I've found the builds work in AC:Odyssey is that you should master one rather than be jack of all trades as you forsake overall damage output for little benefit. With a Hunter you should always be elevated where possible to mitigate risk of close quarters open combat where the Bows usefulness is going to be moot.
Either way, CC & CD are the meta and even though I have nothing specced into Assassin (full Warrior build with 95% CC and 500% CD on Full Health, where I basically Crit every hit regardless), can still 1 hit assassinate someone if needs be due to the insane CC and CD.
Hunter build should work the same way and feel very overpowered with high CC and CD.
Shawrey