I see the observation, but its an island or made up of a few islands. Is there a census we can look at for Yara?
Far cry games have always felt lifeless (I can forgive likes of new dawn because of the "post apocalyptic" setting) but given what other games can achieve (including ubis other franchises), this is laughable.... I have just been roaming various cities and the big town there and there literally is not a single NPC/person on the street (except for the army), oh wait, I seen one person on his balcony admiring the view
There is no way people can defend this aspect....
There's no doubt overall FC 6 is a very nice looking game but it just compromises in far more areas than most other games now. Also, I have noticed **** poor LOD/draw distance in this too (which isn't too surprising as again ubi games are pretty poor here especially assassins creed games), not only are textures are affected (could be the issue with nvidia/low vrm cards, however, when watching 3090/6900xt footage, I can also see the same LOD/pop in happening) but shadows are popping in as well, I don't have much issue with this though as I rather have superbly detailed close up/density when it matters (that and every game has it to an extent) but just thought I would highlight as people were/are giving cyberpunk **** for its LOD, when reality is, this isn't much better.
Basically if you like far cry and a tropical setting, this does look and play great, some screenies from me showing how good or rather how visually pleasing it can look.
Also, I have noticed that majority of the game is actually ok for textures, it seems to be the starting area that was/is most problematic for me on my 3080, most other areas seem to have no issues with textures, at least nothing I have noticed to the same extent.
I have had more game breaking bugs with fc than I did in my entire 2 play throughs of cp2077 though, mostly with things getting stuck i.e.
got stuck in this rock when exiting the boat 3 times in a row... (reloaded checkpoint each time, restart of game fixed it)
not being able to complete a mission because the last enemy npc was stuck in a rock far away
Then an ambush, the convoy had stopped for some reason away from the "ambush" area.... plus cars/trucks randomly just being stuck in roads.
Far from a smooth experience some would have you believe.
No crashes etc. though.
Basically its not Cyberpunk. Despite the comparison videos highlighting the many limitations of Cyberpunk engine in comparison to Far Cry 6 engine. Not that the latter is perfect of course.
But hey,
at least you can see a reflection of a light in a puddle as you walk/drive down the stret in Cyberpunk right.
Nope. Far Cry 5 was exactly the same in terms of NPCs as you move around the world. Unless you are referring to something else in which case please be specific?
Happy to put up a side by side since I play both games.
Spoken just like someone who has never played cyberpunk or rather can't enjoy it because of the poor ray tracing grunt of amd cards and lack of FSR required to enjoy cyberpunk at its fullest
Thankfully most people/reviewers can see what ray tracing brings to games though, hence why every developer is adding it where possible
I have played every far cry game since the first as there is no doubt that FC 6 is a better looking game "overall" compared to previous (main thing being the density of jungles) but unless you have differences pointed out, you would be hard pressed to notice it, especially compared to new dawn, which looks better than FC 5.
Hands up on that, not played it. But the location of the game isnt in central London or New York or some built up city so I wouldn't expect tons of people? Maybe critics can expand on the need for concentrated NPC's.
Go and play likes of assassins creed games, especially unity and cyberpunk then come back to FC (any of them) and tell me that they don't feel lifeless in comparison.
Have you ever been to any islands in real life? If so, you would see there are more than just a handful of people on them.... especially at "parties".... Given the density/size of some of the towns in this game, I would expect to at least see some life about.
As noted earlier, they have obviously done this because of performance reasons, I imagine if they had the same amount of NPCs/density as cyberpunk, FPS would probably drop to 30/40s (unless they could improve the CPU utilisation...)