• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Star Swarm - Oxide bench thread

Rules are nothing new :confused:

Who spilt the milk?

I have made a step by step guide in the 1st post for those who struggled with what I thought were pretty straight forward rules.

Ok guys, post your bench results here for the Star Swarm - Oxide benchmark.

Rules.

1. List your GPU and CPU and what the clock speeds are.
2. Add "Official entry" to the top/title of your post.
3. Users can alter the deferred contexts number to 1 (from 0) if you wish (steam/steammaps/common/star swarm benchmark/assets/settings_Extreme.ini
4. Click Follow and click Extreme and then choose either "Start Mantle" or "Start D3D" (as shown in the spoiler)
5. Copy and paste you complete results with the rest of the info.

7c36fe284d9ba561ace25058cf61120b.jpg

Link to how your entry should look like.
http://forums.overclockers.co.uk/showpost.php?p=25813564&postcount=260

Any questions, fire away and enjoy :)

Easy enough guys?
 
By all means, go and open another thread named "Star Swarm - Oxide bench thread"

Please, just don't put any pesky 'rules' for me to follow? I don't want to know which GPU/CPU or indeed what preset of the bench people used....i just want the numbers :rolleyes:

Rules like CPU/GPU are fine, but not putting responses to the thread in the list just because the hadn't used the correct title in the response, or other nonsensical reasons - just makes the OP look like a big troll..

//edit..

Then he goes on to totally ignore the requested additional information in the list and just go by pure FPS.
 
Last edited:
Problem with lots of results being posted and not meeting rules imo makes it akward for whatever benchmark thread there is,, All these people give up their own time to sift through the thread and adding to the op just makes it easier i would think for the OP if there a way to see whats actually a result someone wants entered or just someone one quoting someone else etc
Btw thats for all benchmark threads not just this one i appreciate the time any of the guys/girls take keeping these updated
 
Problem with lots of results being posted and not meeting rules imo makes it akward for whatever benchmark thread there is,, All these people give up their own time to sift through the thread and adding to the op just makes it easier i would think for the OP if there a way to see whats actually a result someone wants entered or just someone one quoting someone else etc
Btw thats for all benchmark threads not just this one i appreciate the time any of the guys/girls take keeping these updated

Thanks.

I have no issues with any of the other bench threads I do and the rules are just as simple. People quoting peoples scores and people changing settings and saying this is what I got made it a complete nightmare.

Not sure why people are finding the rules hard? I thought they were pretty basic and then I changed them to make them even easier and I am still doing it wrong apparently.

Rules like CPU/GPU are fine, but not putting responses to the thread in the list just because the hadn't used the correct title in the response, or other nonsensical reasons - just makes the OP look like a big troll..

//edit..

Then he goes on to totally ignore the requested additional information in the list and just go by pure FPS.

Thanks for your input. I am more of an Ogre than a Troll btw.
 
Last edited:
Rules like CPU/GPU are fine, but not putting responses to the thread in the list just because the hadn't used the correct title in the response, or other nonsensical reasons - just makes the OP look like a big troll..

//edit..

Then he goes on to totally ignore the requested additional information in the list and just go by pure FPS.

Half the bench threads are 'run' by Greg on this forum, all of them have rules be it adding in links, pictures or one of the simplest...adding 'official entry' to their thread title.

A couple of them require you having your IGP turned off for it to be an official entry...yet nobody moans or berates that thread...:o
 
Official Entry

last run was at 4.5, this one at 4.6ghz, 4930k, Titan @ +160 (which gets me 1149 in heaven, but GPU usage was mostly around 30% and 800-900mhz)

avg. 35.77

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Andy\Documents\Star Swarm\Output_14_02_08_2156.txt
Version 1.00
02/08/2014 21:56
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX TITAN
CPU: GenuineIntel
Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 17095229440
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 12877

Average FPS: 35.77
Average Unit Count: 4292
Maximum Unit Count: 5285
Average Batches/MS: 1347.88
Maximum Batches/MS: 2802.84
Average Batch Count: 35622
Maximum Batch Count: 89795
===========================================================

what is your secret sauce Greg, good result!
guessing my memory clocks could do with some massaging - currently at 2400 9-11-11-31 (from 9-12-12-32 by SPD)

would be good to see CPU and GPU type in the results too, if it's not too much trouble Mr. G?
 
No idea. 6 minutes bench run and I took the dog for her last walk and came back to that result. No overclocks except for the CPU. I changed deferred contexts to 1 but I would expect you to score similar or more with your newer CPU.

And for sure, I can add the CPU's and GPU's (I probably should have done that but was trying to get the thread back on track ASAP).

Edit:

It is going to be hard to tell what GPU clocks are for nVidia guys (unless they are on a non boosting bios).
 
Last edited:
I wouldnt worry about gpu clocks, im seeing pretty low usage anyway

Looking at thr two results, my average batch count is much higher, so looking like this bench is not very repeatable, fps is almost meaningless as a measure
 
Last edited:
Official entry

CPU 3930K @ 4.625 - GPU at 1015Mhz

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Greg\Documents\Star Swarm\Output_14_02_08_2229.txt
Version 1.00
02/08/2014 22:29
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX TITAN
CPU: GenuineIntel
Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 17122181120
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 26339

Average FPS: 73.16
Average Unit Count: 4016
Maximum Unit Count: 5358
Average Batches/MS: 829.87
Maximum Batches/MS: 3793.68
Average Batch Count: 12461
Maximum Batch Count: 64663
===========================================================

lol. Watched it this time and thought I was going to be much lower, as it was down to 18fps in one place for quite some time. :D
 
Official entry

CPU: Phenom II x6 1090T @ 3.2Ghz (Stock)
GPU: 7870XT @ 1150 / 1560


DirectX 41.65
Mantle 57.19

Mantle performance increase +38%
:D


DirectX

== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: AuthenticAMD
AMD Phenom(tm) II X6 1090T Processor
Physical Cores: 6
Logical Cores: 6
Physical Memory: 8549396480
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: False
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 14995

Average FPS: 41.65
Average Unit Count: 4251
Maximum Unit Count: 5360
Average Batches/MS: 163.97
Maximum Batches/MS: 465.22
Average Batch Count: 4720
Maximum Batch Count: 26935
===========================================================


Mantle

== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: AuthenticAMD
AMD Phenom(tm) II X6 1090T Processor
Physical Cores: 6
Logical Cores: 6
Physical Memory: 8549396480
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: False
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 20588

Average FPS: 57.19
Average Unit Count: 4397
Maximum Unit Count: 5492
Average Batches/MS: 277.12
Maximum Batches/MS: 2252.68
Average Batch Count: 5148
Maximum Batch Count: 32726
===========================================================

Going to try it overclocked next.
 
Last edited:
Official Entry

4930k @ 4.6ghz, Titan at 1149, avg. 53.17 fps

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Andy\Documents\Star Swarm\Output_14_02_09_1013.txt
Version 1.00
02/09/2014 10:13
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX TITAN
CPU: GenuineIntel
Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 17095229440
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 19143

Average FPS: 53.17
Average Unit Count: 4461
Maximum Unit Count: 5588
Average Batches/MS: 892.96
Maximum Batches/MS: 3076.43
Average Batch Count: 17140
Maximum Batch Count: 86262
===========================================================

with deferred contexts off I get around 35fps, so 51% improvement from deferred contexts
and CPU usage below 50% the entire time

with motion blur off I get 130fps average, so really, why would anyone ever want that on - none of the runs so far are at playable FPS with it on, not even the mantle ones

I don't really get the point of this bench - Humbug gets similar FPS to me, but his batch counts are less than a 3rd of mine, so it is obviously doing some kind of balance loading to maximise FPS on certain hardware
 
Last edited:
I know this is a complete pain in the bum, but would it be a good idea to include avg. batches in the required info and in the tables - the FPS alone is massively skewing the data

For table position you could do batches divided by fps = benchscore (or multiplied, not sure what works out fair)
 
Last edited:
I know this is a complete pain in the bum, but would it be a good idea to include avg. batches in the required info and in the tables - the FPS alone is massively skewing the data

For table position you could do batches divided by fps = benchscore (or multiplied, not sure what works out fair)

The whole bench is a pain in the bum :D I will give that some thought and see what else people post. Not sure on batches and units but I am sure something can be done to make it a little fairer.
 
Yep, just looking at humbugs results and mine, both around 4,000 units, but his batches are around 5,000 mine are 17,000

Not sure how his pc can be claiming to draw the same number of units using less than a third of the batches (though combining fps and batches suddenly makes his fps and mine make sense as my setup is romping away on batch count for roughly the same fps)
 
Been having a fiddle to use the results and come up with a fair average using all the averages but nothing is working out for me. I am useless at math, so I am open to suggestions.
 
Fps X (units/1000) X (batches/1000)

Results come out to thousands, e.g. 4301, which seems like an easy number to handle

E.g. My result on this page; 53.17 X 4.461 X 17.14 = 4065

??
 
Back
Top Bottom