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Doom Vulkan vs Open GL performance

I'd agree there - a few times DF's videos have highlighted issues in comparison between 2 GPUs that wouldn't be shown in a chart i.e. while one GPU might be faster suffers severe stuttering in certain scenarios where a slightly slower GPU ran much smoother.
 
Nobody cares how much a Fury gains, what matters is how a card performs and so far I have seen nothing from AMD that comes remotely close to a 1080.


I care how much a Fury gains :p

You have seen nothing from AMD to get close to the 1080 simply because the high-end cards are not due until Q1 2017.....where have you been for the last umpteen months...we all know when the competing cards are due. :rolleyes:
 
It is still limited by the crappy 4GB of VRAM sadly. I feel for AMD, as they have the ability to really shine in this game but only if you lower settings :(

If you're talking about Nightmare settings it really does have a minimal effect on the graphics. Don't worry though we lowly 4gb owners have accepted inferiority and will play at reduced settings.
 

Per the discussion earlier in the thread, I think this strongly points to Fiji having received micro-code update (via driver) to change the arrangement of 8 ACEs per shader unit to 4 ACEs and 2 HWS (Hardware Schedulers).

Fiji is finally showing here what it always potentially could have, given the obscene number of shader units it has.

I suspect Vulkan (the bulk of which is copy / paste of Mantle) is rather better at feeding Fiji, regardless of whether there has been a micro-code update, than DX12. It may also have specific code to address HBM, given its Mantle heritage.

Though they didn't test it, I'm assuming the Fury X also handsomely beats the 1080, given the gigantic lead it has over the 1070.

I bought DOOM last night, and my NANO seems to see roughly 35-40% uplift, depending on area, with some peak static (standing still) gains of 50-60%. It feels much better than that though, as major frame drops in frenetic areas / action sequences are now totally absent (or feels like it).

P.S. No AA or TSAA (A-synch enabled) seems to have a particularly profound effect on the frame drops (as well as increasing headline FPS).
 
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It is still limited by the crappy 4GB of VRAM sadly. I feel for AMD, as they have the ability to really shine in this game but only if you lower settings :(

Considering all nightmare does is upgrade the shadows so insignificantly its not even noticeable its not much of a limitation.
 
If you're talking about Nightmare settings it really does have a minimal effect on the graphics. Don't worry though we lowly 4gb owners have accepted inferiority and will play at reduced settings.

How do you know it has a minimal effect on the GFX? :p That is what I would also say if I couldn't run with max settings :D

It would be good for people to just play the game and by all accounts and from everything I have seen, the game runs well on pretty much all GPUs but as per, it is all about winning and nothing to do with gaming :D

(btw, I still get a little fanboi from time to time) :p
 
Take a look at the power effieciency graphs. My head just can't get through with the math that how does AMD not use more power in Vulkan, when it's card really starts to work. I can think only for a reason to be that the card is running idle on high power under OGL / DX11, instead of shutting down shaders (or parts in general) not in use.

Given that large parts of Vulkan are a cut and paste of Mantle, it's not really a surprise that AMD's cards are working better than under DX.
 
Really nice results on the FX!! nVida really need to come out and counter this, as it'll only get worse for their rep :D

The only way they can respond to GCN (or Fiji specifically) being 'unlocked' by Vulkan / DX12 is gimping. GameWorks seems to be on its way out for major new titles (UbiSoft are dropping it entirely).

Pascal is Maxwell with higher clocks, and slightly less broken emulation of a-synch compute (which I suspect could be backported via firmware / drivers to Maxwell but won't be).

As I said before, it's going to be a very long 2 years until Volta, for NVIDIA. Particularly with VEGA & NAVI both scheduled to launch before it.
 
I can grantee pretty much that computerbase did a wrong benchmark ,however, it is my opinion only.

only issue is - either show proof or that's all it is......opinion - which you're trying to state earlier as fact ;) you can show where they went wrong - but state they did something wrong without really backing that up.....

I'm curious on what you can show; not what you think is correct.
 
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