*** Nintendo Switch ***

I just don't see what the switch does that will appeal to the larger market. To me it looks like it will appeal to the WiiU market or to those that thought about a WiiU but never got one. I think it will do a bit better than WiiU numbers but suffer the same problems of software droughts due to limited to no 3rd party support. I just can't see big 3rd party AAA games coming out on it due to lack of power.

If you do some digging. You will find that it is becoming apparent that the Switch is actually getting third party support. :)

OK it might not necessarily be the big AAA titles. But not every single developer makes those either.

Currently 37ish games confirmed in development/on track for release for the Switch console. The majority of those are from third parties.

The if you cannot see the main appeal of the Switch I do believe you need to take another look at what it does :p
 
If you do some digging. You will find that it is becoming apparent that the Switch is actually getting third party support. :)

OK it might not necessarily be the big AAA titles. But not every single developer makes those either.

Currently 37ish games confirmed in development/on track for release for the Switch console. The majority of those are from third parties.

The if you cannot see the main appeal of the Switch I do believe you need to take another look at what it does :p

I just don't see any of those 3rd party games helping to sell the console at all. They will be nice additions for those who bought the switch but even so I don't see them doing anything great number wise and in the future it will eventually mean 3rd party support equivalent to the WiiU. I hope I'm wrong, I really do but I just don't think Nintendo have the balls to go all in on a one console successor to the WiiU and 3DS and I think that's what they need to do.
 
She said it's easy to program for because she can do anything she wants....

https://www.youtube.com/watch?v=ZfoE0m6aKdA

but that is one of the games she made for Wii U and 3DS. That kinda game is going to be painfully easy to code on anything, like, anything.

She also got several other things wrong while also giving the same "the control isn't too small, it's totally comfortable" and "hd rumble is awesome, because like you can feel the ice cubes" responses that are the standard PR responses Nintendo is asking people to say.

It may or may not be easy to program for, she probably wouldn't know based on what she's doing game dev wise and most importantly half the world is out their being paid to be positive on the Switch. Now isn't the time for honest opinions from game devs looking to make money off the platform.

Fair enough, it's still better than any game I've had published, would also defend her by saying it was a couple of years ago.

My point was that we often hear how bad Nintendo is to develop for but if the SDK is more industry standard and the hardware isn't weird (like the PS3 was) then it shouldn't be hard for companies to port games.

Saying the Joy Con isn't too small is her opinion, so she's not wrong. I have heard that if you use them as a controller sideways-on then you're gonna get a fair bit of cramp if you have larger hands which is a shame but to be honest I can't imagine playing with them that way very often, they'd be in a grip or I'd be using them when connected to the side of the console.

With the HD rumble it's like trying to explain VR, you just need to experience it, you're almost better not trying sometimes but I thought Nintendo did an okay job in the presentation to get across the concept. It won't be a big thing in every game but I bet we see something similar in the next consoles from MS and Sony.
 
Fair enough, it's still better than any game I've had published, would also defend her by saying it was a couple of years ago.

My point was that we often hear how bad Nintendo is to develop for but if the SDK is more industry standard and the hardware isn't weird (like the PS3 was) then it shouldn't be hard for companies to port games.

Saying the Joy Con isn't too small is her opinion, so she's not wrong. I have heard that if you use them as a controller sideways-on then you're gonna get a fair bit of cramp if you have larger hands which is a shame but to be honest I can't imagine playing with them that way very often, they'd be in a grip or I'd be using them when connected to the side of the console.

With the HD rumble it's like trying to explain VR, you just need to experience it, you're almost better not trying sometimes but I thought Nintendo did an okay job in the presentation to get across the concept. It won't be a big thing in every game but I bet we see something similar in the next consoles from MS and Sony.

Personally I think in the grip looks very bad also. It's very square on with the location of the buttons. There is a reason why every other controller changed shape years ago. The kind of squarest edge with controls and sticks above/below each other directly that I can think of was the Dreamcast controller.

Basically the closer your hands get together the less straight you want your wrists to be for comfort. Tiny controller is just bad full stop, normal controller is better but you still want wrists angled. At the distance your hands are apart when holding the switch is frankly the only time the joycon design makes sense to me.


As for the developing. The issue isn't how easy hard it is to make code work on a given platform. It's the case of, it's easy to write some C++ code, it's easy to write some Java, but rewriting something you wrote in C++ into Java isn't the same thing. Choices you made because you were writing in C++ must be changed and worked around to move the code to Java. But that is only one side of it, if you designed it for a base performance of 1.2tflop and a base CPU power, then when it comes to decisions you make like world size, texture size, effects, physics capabilities of the engine, etc, that is all somewhat backed in by what you want the game to run on. There is a fundamental, large performance drop off between a Xbox One and a Switch.

That means not only are you porting, rewriting a bunch of code and putting time and money in, you then might have to redesign the game world, add features in for better streaming of textures, go back and rework all the artwork for lower res, higher compressed, smaller textures, then spend a lot of extra time and money optimising the game to get it to run on a lower end platform. Ease of coding is one thing, but porting is a very different issue.

I think the Switch will get a lot of games, but I think it will be more in the Bomberman, Has been heroes and Fast RMX. A lot of pretty basic games, now if there is a market for that, great. But it's not really my bag and I certainly wouldn't buy a console specifically for them. The higher end/higher priced titles from PC that are coming to Switch are Dragonball game which to me, looks crap, and Skyrim, which is somehow taking well over a year to port despite being a 'headline' title for Switch and to showcase it can get ports, then Fifa(360 engine version afaik) and NBA(probably an older engine again?).

It's the Mass Effects, Assassin's Creed, Uncharted and the rest that brings most buyers to a console, then you mop up with the smaller simpler games(that are supposed to be cheaper Nintendo) in between the major launches. To me you need enough of the AAA games to make you want the console then enough of the cheaper filler games for between big game launches.

For me Switch lacks anywhere near enough of the AAA games to make you buy or keep the Switch and the lack of AAA ports from the other consoles is to me that reason.
 
...... and Skyrim, which is somehow taking well over a year to port despite being a 'headline' title for Switch ....

That's actually making me worry about the console since the game presumably must have been in development for switch for a good while now. You'd think being a port of a 6 year old game it would be a cakewalk to get it running on the switch? Surprised it seems to be taking them so long though maybe Bethesda simply isn't bothering to allocate resources to it and doesn't see it generating them much revenue?

Personally I've played it to death and wouldn't buy it again anyway so maybe they have a point?





looks like Nintendo accounts will now have purchases linked to them:

source: https://www.reddit.com/r/NintendoSw...th_the_introduction_of_a_nintendo_account_we/



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This has kinda the case since the Wii U. Purchases were tied to your NNID, and your WiiU / 3DS purchases will show up under purchase history on your Nintendo Account if you have linked your ID.

Yeah, it's just if the purchases are cross buy is what we wanna know.
 
Wii U allowed you to transfer your VC games from your Wii for playing in Wii mode, and you got a big discount if purchasing the same game on the WiiU eShop.

So at worst I think we can expect a discount on previously purchased games at the least. Personally i'd bet on them being free. /optimism

I'm more interested to find out how many VC games are going to be available and which platforms.
 
Had the Wii and Wii U and I never purchased a VC game. But might consider getting a few classics if the price is right and it looks good on the Switch tablet.

How much did they charge for VC games?
 
I think for me I'll build a small tiny retro PC and run Linux then fill it up with roms/emulators.

However. Third party indy games. I'll buy those :) had some on the Wii!
 
I've ended up pre ordering direct from Nintendo, not entirely convinced I want to but something new always draws me in. That and the footage i've seen of Zelda has really grown on me. The thinking being it'll probably sell out everywhere on pre order, so get the order in now and cancel if I change my mind (or sell it).

Ordered Zelda from The Game Collection though, not paying £60 for it from Nintendo, robbing sods!
 
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