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10GB vram enough for the 3080? Discuss..

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We have been hearing about these next gen games for years , where are they?

10GB is plenty, 3080 still put performs 6800xt almost every time and the 6800xt has more vram , it even rivals the 6900XT in many games and beats it with DLSS and RT. Surely, more than 10GB would be nice, but so far 10GB works fine in all games played.

Where are they? Incoming. Devs will ever push the boat out, even needlessly so.
Then add the usual perf price of ports aso...

So far 10Gb works fine (is that at 4K or less now?) yet even that is being challenged already. Not a year after launch.
If the 3080 has any weakness at all it's that 10Gb over time, the kind of time or upgrade schedule that most buyers/users with normal means might plan for and around. Other than that, and if one wishes to/absolutely must keep up by buying each new gen drop, it's a great card.
Sure, it's not as much of a weakness as AMD have in comparison (certainly in the eyes of the new thing hype crowd) But then again, the RT and DLSS advantage of Nvidia is and will be for some time to come only for some games while 16Gb will have you holding off on dropping settings and res for longer. It's cool but a one sided advantage and doesn't have the ubiquity that straight up base performance hp has (though, sure, RT/DLSS are fantastic for what they can do so far and I can't wait to see where that goes in a gen or two and for both sides) take that away and the single digit percentage lead the 3080 has in some cases... is gone.
It's a balance vs expectation thing over the longer term and was an easy choice for me on other levels too but I can live without RT/DLSS more than I can dialling down the main thing I (or anybody) buys a GPU for too soon.
The path of progress in the last few years has been telling re this... 4-5 years ago 4Gb GDDR5 was enough for 60+ fps ultra at 1080p for pretty much any but rarer games. In the last 3 years that same level has been pushing 8Gb for more than a few. GDDR6X might be faster but not that much better when you jump up and away from 1080p.

Funny thing is, an extra couple Gb or more on the 3080 might've had me more interested, even if it has been and still is way overpriced and less available against the 6800XT. I'd have sucked that up, but 10Gb is both anaemic and laughable looking 3 years/2 gens ahead. My 1070 was bought for 1080 ultrawide and still performs much the same a little lower at 1080p but I very much doubt the 3080 will be able to claim the same in 3 years let alone 5, and that makes it a paper tiger over time against the 6800XT's flesh and blood bull elephant (and we all know how that fight, on even ground and terms, turns out)
 
Metro enhanced would like to say hello....... :p ;)

That games lighting and shadows blew my mind away, same for cyberpunk, absolutely stunning games and 3080 10gb wasn't an issue at either 3440x1440 or 4k, thankfully dlss made it possible to enjoy the enhanced ray tracing etc. visuals in cp2077.

Days gone is lovely looking too, some of the textures are extremely good like the roads and moss on trees + buildings, if it had ray tracing, it would defo have looked more nex gen.

Funny how them games look better and are more open world with lots more going on than godfall yet godfall for some reason needs to use lots of vram, poor optimisation or amd intentionally crippling low vram gpus, take your pick ;) :p

Speaking of next gen games, dying light 2 is looking seriously impressive as well :cool:


And uncharted 4 being the next game from ps to make its way to PC.

What started of as a disappointing year is looking to end quite nicely with some good games ahead.
By your own admission the texture quality in metro enhanced was below par and dated looking.
uncharted and days gone are PS4 games however I am looking forward to more Sony games on PC.

DLSS will solve your vram problem though guess it's essential now.
 
As for it not being like GameWorks. Well in the spirit of what I am saying, what exactly does that game do that is ground-breaking or actually needs that extra vram? From what I saw it was just there for the sake of it rather than it actually doing something that made a difference.
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Depends on how the assets were made. Depending on the artistic choice and level design, certain games can get away with reusing the same texture and model repeatedly without the player noticing and others can't.

If you really care you can head over to artstation and take a deep dive into the images the devs posted.
 
You actually put a roll eyes emoji like 25% (2GB) is a big/substantial amount.

Apologies, I am going to have re use this gif.

tenor.gif

25% more is a substantial amount :rolleyes:
 
Depends on how the assets were made. Depending on the artistic choice and level design, certain games can get away with reusing the same texture and model repeatedly without the player noticing and others can't.

If you really care you can head over to artstation and take a deep dive into the images the devs posted.
That's the point, I don't care and no one else does either due to the game being nothing special :p
 
Thank you for making my week with this news. Can’t wait to play Uncharted in glorious ultra wide at 60+FPS.

Will it have Ray tracing?

Probably not.

Yeah maybe it was Horizon. I have not been keeping up with all this for a while now so not fresh in my memory.

As for it not being like GameWorks. Well in the spirit of what I am saying, what exactly does that game do that is ground-breaking or actually needs that extra vram? From what I saw it was just there for the sake of it rather than it actually doing something that made a difference.

Exactly. Lets just say it as it is.

I will stick to what I said, the 3080 in my experience had an issue with lack of performance, not lack of vram. When you run Flight Simulator 2020 which is very demanding you end up needing more performance, not more vram at 4K.

Exactly, take even shadow warrior 2, it looks better (not to mention a far better game) and doesn't use as much vram, pretty obvious why the game uses so much vram.....

Nvidia overdo tessellation, hairworks etc. to harm amd
AMD overdo vram to harm nvidia

If godfall had looked out of this world, fair enough but it doesn't.

Same way crysis 2 and witcher 3 tessellation didn't do anything to drastically change the games visuals.

By your own admission the texture quality in metro enhanced was below par and dated looking.
uncharted and days gone are PS4 games however I am looking forward to more Sony games on PC.

DLSS will solve your vram problem though guess it's essential now.

Yup it was which let it down (same way days gone textures look great but its lighting/shadows lets it down) but that doesn't change the lighting and shadows effects which really added to the game visually and to me is more important than having higher res. textures. Don't know why they didn't up the textures more as iirc, it was only using like 5.5/6.5GB VRAM
 
Exactly, even take shadow warrior 2, it looks better (not to mention a far better game) and doesn't use as much vram, pretty obvious why the game uses so much vram.....

Nvidia overdo tessellation, hairworks etc. to harm amd
AMD overdo vram to harm nvidia

If godfall had looked out of this world, fair enough but it doesn't.

Same way crysis 2 and witcher 3 tessellation didn't do anything to drastically change the games visuals.
You are wrong sir. AMD would never do such a thing. You must be drunk, it really is nothing like GameWorks. Go check out artstation and take a deep dive into the images the devs posted! :p:D
 
25% more is a substantial amount :rolleyes:
A 25% pay rise when earning 100k is a substantial amount when you consider living expenses and purchasing power. A 25% pay rise when earning £8k not so much when you consider living expenses and purchasing power. (Assuming they are in the same location)

Its relative and a matter of perspective whehter it is substantial or not. It is also heavily dependent on what you can do with the raw increase value which in this instance is 2GB. If you wish to argue that 2GB is a substantial amount then go right ahead. I'll warm up the popcorn and enjoy the show.

That's the point, I don't care and no one else does either due to the game being nothing special :p

You're right nobody cares how the image is created whether it is RT or raster all they care about is how it looks. ;)

Glad we are on the same page.
 
Yeah maybe it was Horizon. I have not been keeping up with all this for a while now so not fresh in my memory.

As for it not being like GameWorks. Well in the spirit of what I am saying, what exactly does that game do that is ground-breaking or actually needs that extra vram? From what I saw it was just there for the sake of it rather than it actually doing something that made a difference.




Exactly. Lets just say it as it is.

I will stick to what I said, the 3080 in my experience had an issue with lack of performance, not lack of vram. When you run Flight Simulator 2020 which is very demanding you end up needing more performance, not more vram at 4K.
Much like Watchdogs, it appears that the Ray Tracing requires a lot of VRAM.
 
if it was enough, this thread wouldn't drag for 8 months with 3700+ posts :D

I dont really care how much vram is enough but this thread shows something or people just like to argue over things. :p

Wierd how though that when a game that used to be on a console run bad on a PC people used to claim it was a poor PC port. Now when a console game on a PC runs bad or any other PC game now it gets put on some kind of pedestal and people cheer this kind of stuff on as it somehow pushing the limits of the hardware. :confused:

Great move all the free advertising game devs gets from this.
 
It's 25% more :rolleyes:



Yet spanks the 6900XT in CP2077 :p



Looking ahead 2 years, I'd suspect 8GB will be the most common amount of VRAM. Then there is the consoles with 16GB total, but will realistically only use 10GB for graphics. The new XBox has it's RAM split in to 6GB and 10GB pools, the 6GB being slower.

It would make no sense for games to require more than 10GB, unless they didn't want to sell many copies.


Console vram doesn't matter as much because

1) many console games are already running well under 4k, 10gb vram on Xbox May be fine when all the demanding rayvtracing games are already running at 1080p to 1440p - image in a couple years games running at sub 1080p? Don't need much vram for low resolution

2) redgardless of point one, amd is trying to push far/tsr that makes game render at 1080p, so again making games run at 1080p = 10gb vram is enough

10gb not quite future proof on PC if you don't plan to run 1080p
 
he's saying that retail stores who get stock direct from Sony are selling the PS5 at RRP, thats because their contract with Sony legally binds them to sell at RRP. Nvidia and AIB's don't bind PC stores to sell at RRP, they can sell for whatevere they want.

Sony has a image to maintain, so they are very much against retail stores adding extra margin on top of the rrp. But these contracts only apply if your stock is from Sony, some stores might try to source the PS5 through a 3rd party and those stores could sell the PS5 for whatever they wanted to, but this is a small minority of all stock

Just to correct that Nvidia do bind the retailers, it is AIB's who dont, why do you think 3080 FE's are £650?
 
Console vram doesn't matter as much because

1) many console games are already running well under 4k, 10gb vram on Xbox May be fine when all the demanding rayvtracing games are already running at 1080p to 1440p - image in a couple years games running at sub 1080p? Don't need much vram for low resolution

2) redgardless of point one, amd is trying to push far/tsr that makes game render at 1080p, so again making games run at 1080p = 10gb vram is enough

10gb not quite future proof on PC if you don't plan to run 1080p

If only the 10GB 3080 had some black magic under the hood. Something to let you render at a lower resolution and then, using AI, up sample to 4k ;)
 
A 25% pay rise when earning 100k is a substantial amount when you consider living expenses and purchasing power. A 25% pay rise when earning £8k not so much when you consider living expenses and purchasing power. (Assuming they are in the same location)

A 2K pay rise for someone on 8K would be huge. Ask someone on 8K how they would feel.
 
You're right nobody cares how the image is created whether it is RT or raster all they care about is how it looks. ;)

Glad we are on the same page.
Lol. Not sure what that has to do with the topic at hand, but can’t say I disagree. End result is what matters.


rtx3080 owners signed up to the nvidia forced upgrade programme, by the time the rtx4080 is out the 3080 will be running slower than the 2080ti and they'll al be happy to upgrade
What a load of nonsense. That’s like saying 3090 owners signed up to Nvidia’s bend over program.

We are still lacking of performance in titles like Flight Simulator 2020 today. One could say what is the point in having 24GB VRAM without the performance to go with it? If next gen cards turn out to offer double the performance or there abouts like rumoured, then you and most people here will upgrade or want to upgrade regardless.
 
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