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10GB vram enough for the 3080? Discuss..

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Lol. Not sure what that has to do with the topic at hand, but can’t say I disagree. End result is what matters.



What a load of nonsense. That’s like saying 3090 owners signed up to Nvidia’s bend over program.

We are still lacking of performance in titles like Flight Simulator 2020 today. One could say what is the point in having 24GB VRAM without the performance to go with it? If next gen cards turn out to offer double the performance or there abouts like rumoured, then you and most people here will upgrade or want to upgrade regardless.
MSFS is CPU bottlenecked, not GPU bottlenecked. Uses DX11 so can’t make use of the full capability of recent multi core performance.
 
MSFS is CPU bottlenecked, not GPU bottlenecked. Uses DX11 so can’t make use of the full capability of recent multi core performance.
Not from what I recall. At least not at 4K. My 3080 was running full pelt. I was not CPU bound.
 
Not from what I recall. At least not at 4K. My 3080 was running full pelt. I was not CPU bound.
Well we’ll see when they patch in DX12 support. Think you’ll be quite surprised. Your CPU is under utilised because most of the cores are sitting dormant.
 
We have been hearing about these next gen games for years , where are they?

10GB is plenty, 3080 still put performs 6800xt almost every time and the 6800xt has more vram , it even rivals the 6900XT in many games and beats it with DLSS and RT. Surely, more than 10GB would be nice, but so far 10GB works fine in all games played.
Funny how the next gen only started in November yet you have been hearing about it for years.
 
Funny how the next gen only started in November yet you have been hearing about it for years.
Seems like waiting for next gen is a pretty sane bet now for anyone that hasn't bought a 3000/6000 series card yet.

We'll have a much better idea of the impact that next gen consoles are going to have on PC game min requirements. I do expect them to have some impact.
 
Well, 770 and 780 never did run any actual "nextgen" game "fine". The PS4 generation started in 2013, 770 and 780 is released, the real, actual "nextgen" games started coming in 2016-2017, and 770 and 780 were already obsolete. but 4 gb amd cards seem to be more resilient, they can still run "respectable" textures and qualities and above PS4 and Xbox one levels of performance.i cannot say the same for 770 and 780. they have weird gimmick architectures that does not work with modern games and their vram is bailing out. this has been proven to me in a recent debate. you could still play with an amd gpu and with higher graphics than a ps4. on the other end of the spectrum, 780 cant even run games with proper frametimes. it is pretty horrible.

people will always bicker about kepler being bad. well, how do we know its not the same case for ampere? why is nvidia keep pushing newly branded architectures? why they can't improve the architectures they already have and built upon it? let me say you why, because they want their cards to go obsolete/old faster. clear as a day. you can be sure that they will introduce a proper hardware scheduler in their nextgen architectures.

The same probably will happen to 3070/3080. By the time actual nextgen games hit (2023-2024) their performance will probably go down the drain

6700xt, 6800xt, 3070 and 3080 is really not a good "investment" for nextgen. Series X/PS5 is a much better investment because you're guranteed to have specific console optimizations that will make games run okay/look okay (just like how ps4 and xbox one did). 6800xt and beyond may push more FPS down the line though. They're already crazily performant in Rasterization. This is evidenced by AC:Valhalla. I would expect a 6800xt/6900xt to push 5-7 years with highest possible textures in the entire timeline. I can't say the same for 3080.

The 4070 and 4080 should be suited for "nextgen" better... 3070 and 3080 is early products and they're only good if you fancy driving superior graphics in crossgen and lastgen games (which is totally okay, you couldn't push 4k 60 ultra on rdr 2 with a 2080ti after all)
 
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When a 3080 struggles so will a 6800xt, especially if ray tracing is added, in fact, if dlss keeps getting added the way it is atm, we can expect nvidia cards to be the ones to age like "fine wine" now :p Of course this is assuming that TSR/FSR isn't as good as dlss.....
 
When a 3080 struggles so will a 6800xt, especially if ray tracing is added, in fact, if dlss keeps getting added the way it is atm, we can expect nvidia cards to be the ones to age like "fine wine" now :p Of course this is assuming that TSR/FSR isn't as good as dlss.....

Not sure about that.
For me, 6800XT performs worse than rtx 3080 , even 6900xt in some games.

Look at Cyberpunk2077 @ 4k the 3080 does with DLSS and RT better than both AMD cards. It'd defeatist to say that we don't like DLSS as an excuse. AMD quickly need thier own version.

In games that have RT built in like Anthem, I find I'm getting 10fps more than the AMD cards.
 
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I think 3 years down the line, 3080 may not have enough VRAM buffer to push any meaningful ray tracing with next-gen textures.

6800xt can and will have enough VRAM to enable basic ray tracing that will still improve graphics by a large margin (similar to RE:Village). Look how performant all cards are in that game, even at native 4K, without any upscaling tech involved.

Even if things go right for the 3080, you will, inevitably, leave some high quality textures on the table (if turning down textures help the card)

Even if both cards render at 1440p, 6800xt will have the freedom of running 4K+ textures. And no, textures are textures. They will look much better regardless of render resolution (last time I told this for 1080p I was being attacked. people act as if at 1080p you can't see 4K textures or something. i remember installing a 4K texture pack for monster hunter and it made the textures look A LOT better)
 
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I think 3 years down the line, 3080 may not have enough VRAM buffer to push any meaningful ray tracing with next-gen textures.

6800xt can and will have enough VRAM to enable basic ray tracing that will still makes look good (similar to RE:Village). Look how performant all cards in that game, even at native 4K, without any upscaling tech.

Even if things go right for the 3080, you will, inevitably, leave some high quality textures in the table (if turning down textures help the card)

Even if both cards render at 1440p, 6800xt will have the freedom of running 4K+ textures. And no, textures are textures. They will look much better regardless of render resolution (last time I told this for 1080p I was being attacked. people act as if at 1080p you can't see 4K textures or something. i remember installing a 4K texture pack for monster hunter and it made the textures look A LOT better)

I don't believe that rtx performs better with RT.
 
Well we’ll see when they patch in DX12 support. Think you’ll be quite surprised. Your CPU is under utilised because most of the cores are sitting dormant.
Yep. All I know for sure is the 3080 needs way more grunt for that game currently at 4K. As it hit 100% usage for me. To me that has always meant GOU bound. DX12 thing may improve the lows a bit perhaps.

Again I am talking about 4K here. 1080p or 1440p will obviously benefit a lot from getting multi core usage.
 
Yep. All I know for sure is the 3080 needs way more grunt for that game currently at 4K. As it hit 100% usage for me. To me that has always meant GOU bound. DX12 thing may improve the lows a bit perhaps.

Again I am talking about 4K here. 1080p or 1440p will obviously benefit a lot from getting multi core usage.
It’s other things as well. It needs a hell of a lot of work still. They could squeeze a lot more out of it imo with good optimisations
 
Hmm, I only play at 4k and own both cards and in every game I've played this far the 3080s performs better than the 6800xt and in some games with DLSS /RT the difference is like up to 20fps.

So my opinion is that AMD need to step up their features, the increased RAM made no difference
 
I will stick to what I said, the 3080 in my experience had an issue with lack of performance, not lack of vram. When you run Flight Simulator 2020 which is very demanding you end up needing more performance, not more vram at 4K.

Right, there's almost zero examples today of games that a 3080 can't handle at 4k with most of the settings maxed out. And the scarce few it cannot handle which are basically games which traditionally have stood outside of the norm by offering settings which are considered future proofed much in the same way Crysis was, even of those games it's not vRAM constrained. FS2020 specifically runs out of raw GPU power long before vRAM and it even questionably runs out of CPU power before then for most balanced rigs. This notion of bottlenecking of components seems to magically have become lost on some people. Balance in hardware components relative to each other has always been a primary concern when building PCs for gaming since the whole concept began.

Going to borderline exceptions which sit on the outside of what is normal to make a case for an argument is obviously reaching which is what we've seen so far.
 
Right, there's almost zero examples today of games that a 3080 can't handle at 4k with most of the settings maxed out. And the scarce few it cannot handle which are basically games which traditionally have stood outside of the norm by offering settings which are considered future proofed much in the same way Crysis was, even of those games it's not vRAM constrained. FS2020 specifically runs out of raw GPU power long before vRAM and it even questionably runs out of CPU power before then for most balanced rigs. This notion of bottlenecking of components seems to magically have become lost on some people. Balance in hardware components relative to each other has always been a primary concern when building PCs for gaming since the whole concept began.

Going to borderline exceptions which sit on the outside of what is normal to make a case for an argument is obviously reaching which is what we've seen so far.
What's the betting next gen will have more VRAM?

Or do we think the 4000 series will stick with ~8GB?
 
What's the betting next gen will have more VRAM?

Or do we think the 4000 series will stick with ~8GB?

My bet is that it'll have more vRAM in line with with what the GPU can realistically make use of, that's how vRAM has always been placed on cards since the start. You put an appropriate amount on the card relative to serve the GPU for its needs. Which is dependent on how fast and capable the GPU is.
 
Right, there's almost zero examples today of games that a 3080 can't handle at 4k with most of the settings maxed out. And the scarce few it cannot handle which are basically games which traditionally have stood outside of the norm by offering settings which are considered future proofed much in the same way Crysis was, even of those games it's not vRAM constrained. FS2020 specifically runs out of raw GPU power long before vRAM and it even questionably runs out of CPU power before then for most balanced rigs. This notion of bottlenecking of components seems to magically have become lost on some people. Balance in hardware components relative to each other has always been a primary concern when building PCs for gaming since the whole concept began.

Going to borderline exceptions which sit on the outside of what is normal to make a case for an argument is obviously reaching which is what we've seen so far.

Yes, at 4K the 6900XT and RTX 3080 have almost the same performance tbh. But the RTX 3080 demolishes the 6900XT when you turn on DLSS/RT. With DLSS you don't even notice much of a visual difference, and gain 20fps.

This is how close the cards are:
https://youtu.be/rRftG_gDIQg
 
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