I think we could condense the sentence shorter to:
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I think we could condense the sentence shorter to:
Motion blur first thing turned off in any game first time into the options
That's 2GB of vRam right there...
/s
Makes perfect sense then, explains why my 3080 is still just hanging in
/s
If that was the goal then there would be no "Graphics Settings" section in any game; they're there to be turned down not up.
Anyone who struggles with that concept is confusing PC gaming with console gaming.
That's why I don't get the fixation on vram.
It's like lowered settings are not a problem at all if the GPU itself is too weak, but the same settings and framerates are some sort of gaming apocalypse if caused by vram rather than the GPU.
It's two siblings in the same family where one can do no wrong in the eye's of the parent and the other gets in trouble for the slightest transgression.
You said thisIt's very relevant if you want to compare hardware because it has a big impact on what you're saying. There's clear benefits and costs involved in that deal for cheap mid tier hardware and you can't just accept the benefits and pretend like the costs associated with them don't exist or aren't relevant.
I respond with thisSpot on, it's no secret to anyone even remotely technical that console generations do not have fast APUs, they're sharing the same die for CPU and GPU functions and all in all they aren't that fast.
Considering that the PS5 and the XSX are better than a vast majority of gaming pcs, I think they are doing pretty well for themselves.
What you did say is that they put too much VRAM. There is no way that sony and MS ares going to arbitrarily put too much VRAM on their consoles, which by your admission are price sensitive. They would engineer a way around it. Oh wait they did, that fancy SSD on the PS5 looking mighty fine. But that's a different conversation.I never said they don't know how to build consoles. Sony and MS have the same constraints as Nvidia and AMD do when doing things like deciding memory size. Irrelevant waffle...
FTFYAMD deliberately made a trade off with their GPU design and created "infinity cache" which trades away transistors for use in doing calculations on the GPU itself and instead uses them for much larger amounts of local high speed cache. The upshot of this is more data is kept on die and requirements on memory bandwidth to the vRAM is lower.This allows them to target cheaper GDDR6, but at the expense of wasting die space on cache that could be spent on say RT cores or something else. This allows them to use the less power hungry GDDR6 and not have to clock the **** off the memory to hold a slim lead.
Maybe you didn't notice but i was mocking the silly notion that games developers can't use the slower memory for graphics items. Game developers can use it and if they need to or want to they damn well will use it. It doesn't matter what our remotely technical forum experts think.The Xbox made that speed trade off for probably the same reason, slower memory is cheaper memory and if the whole memory pool doesn't need to be that fast because a large chunk is being used for more system RAM-like purposes then it doesn't need to be that fast. The only reason I mention this is because it re-confirms the calculations most of us had done about what % of memory is realistically going to be used by which parts of the system and how much you can realistically consider the equivalent of vRAM.
Whether I'm right in my additional hypothesis about the consoles likely not being able to make good use of 10Gb for vRAM purposes remains to be seen, we need tools to measure memory usage on the consoles ideally. But if we take a modern game targeted at the next gen systems (making use of RT features and which push the best in class PC dGPUs to their limits), a game like WD:L, then so far I've been vindicated on my hypothesis.
and 3. People who just want nvidia to fail
If you work for AMD that's probably an expected vewpoint but if you don't...
Cereal was too nice in his response, your post is brain dead and utterly stupid.Well if they are any good they will end up on PC. If not legally then emulated. Patience...
That is true. I have had a 3080 and 3070 fe, plus helped quite a few others get other fe cards. With AMD prices are just looney. I only entertain fe cards as a result and likely will do again next gen unless amd sort it out.I'll say one thing about Nvidia, at least they've made an effort to get GPUs into the hands of gamers at MSRP - AMD have been completely MIA.
Cereal was too nice in his response, your post is brain dead and utterly stupid.
Let the, but it's DEATHLOOP posts begin.
Even the 6700 XT looks to run a little short of video memory with RT enabled, although appears fine with RT off.
RT is rubbish at the moment, there is not ONE game where it looks anywhere near as good as a 3dsmax/vray render.
MS/AMD/NVIDIA need to up their game, dx12ultimate does NOT deserve the ultimate title.
Maybe some REAL RT hardware for the 4090?
RT is rubbish at the moment, there is not ONE game where it looks anywhere near as good as a 3dsmax/vray render.