He's right the hypocrisy is about brand, when Nvidia do it its not a problem but if AMD do it suddenly it is.
And yes the "oh that's because its allocating to memory" what people who say that are implying is that its only doing it because it can, it doesn't need to, well.... to some extent that is true, however, its going to "allocate" that to some form of memory, if it doesn't fit in the GPU buffer it will instead "allocate it to RAM" and your GPU buffer is WAY faster than your RAM and that's why you don't get these random stutters, or hitches in the frame rates nearly as much on the RTX 3090 as you do on the RTX 3080, streaming from RAM is far more likley to cause a frame stall than streaming from the GPU's buffer.
Its not rocket science.
Or rather it's all about petty fanboy wars, guessing you don't remember the fury x 4gb hbm fiasco? Someone should dig out Matts posts on vram back then..... In fact don't amd still have an article on that?
It's always swings and roundabouts on here:
- back when amd were power hungry and nvidia were more efficient then look at fermi....
- tessellation
- gsync vs freeync
- and even now fsr 1 & 2 vs dlss
etc.
As I said in another thread, I would love to see nvidia come out with more vram and amd to beat nvidia at ray tracing just to see all the mental gymnastics going on
Does that sound familiar?
One vocal user everyone has on ignore said that there is hitching/frame time spikes in a lot of games, the quote is still here on this forum and you can see the stuttering on the overlay in most of his videos so at this stage it's not really a surprise anymore is it?
EDIT - Just noticed @Wrinkley got perma banned
@gpuerrilla. One of the threads most active users gone, RIP.
"Everyone".... only the inner knitting cult with axes to grind because their arguments get nuked from orbit
You mean the videos of mine for FC 6 where there was little to no stuttering but had the graphical glitches/black lines which you were 100% adamant was down to the lack of vram, which was then later fixed by a nvidia driver update? (same way you were adamant the texture issue was 100% because of vram despite happening on all platforms and later fixed by a game patch)
Funny how no one brings up the stuttering bang4bucks 3090 had playing resident evil village where as on my 3080 footage, zero spikes.... which I believe you even acknowledged but only after I highlighted it..... nor no comments by the same inner cult about your footage where low res textures (oh sorry forgot, video encoding and the mod you were using.....)
But no lets take a quote of mine and put a spin on it to suit the narrative once again shall we? I cba looking back for that post of mine but pretty sure you will see certain key words i.e. something along the lines of saying every rig I have had regardless of gpu vram has had some stuttering to some degree because of other issues such as in UE games, shader compile but nope, stick to your narrative.
Remember folks, amd PR for you, PM from Matt:
Then proceeds to upload misleading video on RT:
Then called out and still refuses to change title
Then throw in all the other little things like creating benchmark threads but ensuring that ray tracing is turned off for "reasons"
Meanwhile, I'm still waiting for all these games and evidence to go alongside the inner knitting cult posts
@TNA