Caporegime
What if I told you.. some couldn't read the instructions and complained it was the games fault! Would you believe me?
Ok sure, yes i would.
Ah yes, that was an acknowledged bug by ubisoft too (the entering any kind of menu screen) but of course, people here who know better than the developers put it down to the vram
IIRC, I had the same issue with the benchmark but not in game, quite a few reviewers noted issues with the benchmark hence why they used their own scenarios, at least that was the case on release, not sure if that has been fixed now or not.
This using mods? If so, can agree there.
If with no mods, don't recall of any issues, can you link some footage to show this? Although you'll be having to make sacrifices somewhere i.e. settings or/and a higher preset of dlss given not even a 3090 is capable of achieving good fps:
Really.... The PS 5 does not have a total of 16GB VRAM...... it is shared memory i.e. acts as RAM too so you are not getting that 16GB being fully dedicated as vram.
You still ignoring the fact that ps5/xbx also reduce several settings and/or disable RT entirely as well as running at resolutions even below 1440P most of the time in order to hold 60 fps, come on hum, you're more knowledgeable than that......
You're missing the point, i'm talking about the cost argument.