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10GB vram enough for the 3080? Discuss..

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It's based on the series X having a 10gb/6gb split on the memory bus, 10Gb of it being faster than the smaller 6gb. It is assumed (reasonably, imo) that devs will want to limit their vram buffers to 10gb maximum for the console games in order to fit inside the 10Gb partition or else risk the assets being bumped in to the slower partition. Nobody said the smaller 6gb is reserved for the OS, but there is an amount of that 6Gb reserved (1Gb i THINK) meaning the game engine, any sounds held in memory ect will have 5gb-ish to play with. and that's on the series X. Obviously, it's different again for the ps5 and the series S.

There's absolutely no reason why they cant go beyond a 10gb buffer on the PC. 10Gb is generous though, so i'm not sure why they'd want to. But there's nothing stopping them.

PS5 doesn't have a 10GB limitation on VRAM, that's only for the Xbox.

PC requirements are always higher than console anyway - just look at VRAM requirements of console ports, when the PS4 has only 8GB total memory (2-3GB VRAM for the console, 8GB for the PC lol)
 
PS5 doesn't have a 10GB limitation on VRAM, that's only for the Xbox.

PC requirements are always higher than console anyway - just look at VRAM requirements of console ports, when the PS4 has only 8GB total memory (2-3GB VRAM? lol)
Didnt say it did. The reason i mentioned the series X over the ps5 is the X is the fastest console. It's very unlikely that a game will will use more texture assets on the slower ps5 with than it does the faster series X, so i fully believe 10gb will be the soft, if not hard, limit - because that'll fit on both.
 
PS5 doesn't have a 10GB limitation on VRAM, that's only for the Xbox.

PC requirements are always higher than console anyway - just look at VRAM requirements of console ports, when the PS4 has only 8GB total memory (2-3GB VRAM for the console, 8GB for the PC lol)

But it sort of does for 2 different reasons.

First the OS and the game executable need to also fit into the same memory and will likely take up about 5-6Gb combined leaving most likely 10Gb left to play with for vRAM purposes. But also that there's going to be some reasonable maximum amount of vRAM the GPUs/APUs in these consoles can make use of before the frame rate is in the toilet. Same effect we see on the PC, you start cramming all these lovely things into vRAM and the GPU eventually collapses under the load, it's not a free lunch.

I'd love to be able to inspect vRAM usage of these next gen consoles, I bet the GPU portion will be somewhere in the 6-8Gb territory, where middle of the road PC GPUs are right now.
 
MS arent the only ones who publish to gamepass or the xbox store.
the PS5 doesnt use direct x.
You're still assuming a tier that targets more capable hardware than a series X would be any more difficult to produce for.
what you are suggesting would almost kill demand for enthusiast class hardware or above from gamers overnight. If there were no games to justify anything faster than the hardware in a series X, that's bad news for the industry full stop. Nobody wants that.

I never mentioned the PS5. I was only talking about MS. Well this is supposedly an enthusiast forum, yet most are saying they just want faster. That's what MS are giving that group of enthusiast, play your favourite console game on PC, faster!
 
I never mentioned the PS5. I was only talking about MS. Well this is supposedly an enthusiast forum, yet most are saying they just want faster. That's what MS are giving that group of enthusiast, play your favourite console game on PC, faster!
You should have, it's not a one manufacturer race. Just like you should realise it's not up to MS how anybody else builds their games when they publish them to the xbox store or gamepass. You need to look beyond MS at the whole picture.

Well this is supposedly an enthusiast forum, yet most are saying they just want faster. That's what MS are giving that group of enthusiast, play your favourite console game on PC, faster!
That's all enthusiast are saying is it?
 
You should have, it's not a one manufacturer race. Just like you should realise it's not up to MS how anybody else builds their games when they publish them to the xbox store or gamepass. You need to look beyond MS at the whole picture.

At no point did I mean to suggest it was a one horse race. I only pointed out that MS wish to produce one binary and publish said for XBox and PC. I imagine Sony will wish to do the same as far as possible as this not only makes maintenance much easier, but also development. Both these factors lead to reduced cost.

That's all enthusiast are saying is it?

Well this is supposedly an enthusiast forum, yet most are saying they just want faster.
 
I only pointed out that MS wish to produce one binary and publish said for XBox and PC.

citation? They already provide multiple binaries for the consoles alone.

Wrinkly said:
Well this is supposedly an enthusiast forum, yet most are saying they just want faster. That's what MS are giving that group of enthusiast, play your favourite console game on PC, faster!

That's all most are saying, is it? most just want faster version of console games eh? Create a new thread and add a poll. Let's see how right you are...
 
According to Godfall developer it uses 12gb of VRAM at 4k ultra textures 1:17. It's the first next gen game not available on current gen consoles.

 
According to Godfall developer it uses 12gb of VRAM at 4k ultra textures 1:17. It's the first next gen game not available on current gen consoles.


Its a DOA game, but it will be interesting to see if thats 12gb allocated or 12gb used. 12gb actually used should cause significant issues for the 3080 like stutters or crashes
 
Its a DOA game, but it will be interesting to see if thats 12gb allocated or 12gb used. 12gb actually used should cause significant issues for the 3080 like stutters or crashes

Exactly. How much it allocates, which is what most tools will measure, is basically a number that a developer types into the games config file. How much it actually uses is a completely different story, and I'll go out on a limb here and say having measured this repeatedly over the last month or so, it's real usage will be less, probably way less, probably no more than 8Gb.

But we'll see, we'll just measure that when it's released.
 
I am feeling like I might cancel my 3080 order, 10GB feels slightly skimpy in light of AMD's cards having 16GB, but my 1440p 165hz gsync screen has about the best motion clarity in a monitor, so I don't want to change it either..

Maybe if I do cancel I can wait and see if Nvidia release any more cards with more vram at least.
 
I am feeling like I might cancel my 3080 order, 10GB feels slightly skimpy in light of AMD's cards having 16GB, but my 1440p 165hz gsync screen has about the best motion clarity in a monitor, so I don't want to change it either..

Maybe if I do cancel I can wait and see if Nvidia release any more cards with more vram at least.

If AMD's marketing holds up in independent reviews, and both were available, I would probably go AMD this time, but I could be happy with either a 6800XT or an RTX 3080, so I will probably buy whichever is "buyable" first.
 
I am feeling like I might cancel my 3080 order, 10GB feels slightly skimpy in light of AMD's cards having 16GB, but my 1440p 165hz gsync screen has about the best motion clarity in a monitor, so I don't want to change it either..

Maybe if I do cancel I can wait and see if Nvidia release any more cards with more vram at least.

With that screen it's a no brainer, 165 frames synced to perfection @ 1440p? Also DLSS which is becoming more widely adopted now?, don't let the 10GB brigade get in your head, these are features you can make use of right now, and tbh at your resolution your should be more than fine, hand of heart I would rather have g-sync with a slower card than a faster card without it, it makes games feel like butter wouldn't melt.

CAS Off and On :)




I hate these types of comparisons, has anyone played any game that looks as washed out as the non-cas image?
 
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Seems like 3080 & 3070 (especially) owners are gonna have to get used to below-console level texture quality. Make sure to thank Nvidia again for the extra vram it didn't add! :D
 
I hate these types of comparisons, has anyone played any game that looks as washed out as the non-cas image?

Yes, of course. Is this a serious question or...? Everything or most of the things on Nvidia cards look washed out like that. Maybe not that deeply but you get the idea.

An Nvidia user can never see what they are missing because they have never seen the true image.
 
I hate these types of comparisons, has anyone played any game that looks as washed out as the non-cas image?

Hilarious. 4K was always banging on about how washed out nvidia looks compared to AMD, but when we're talking about an image promoting an AMD technology he completely ignores how ridiculous that washed out non-CAS nonsense looks.

edit: and there it is, predictable as the sunrise.
 
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