Except, 99% of the time as shown, it is grunt which is the limitation thus requires reducing settings or/and using upscaling, which both reduce vram usage
Just look at consoles which have "16gb vram" (not really as it is shared memory) and according to the man with an axe is a better buy than a 3080 10gb....
But I digress....
- sacrificing raster settings
- sacrificing RT settings
- running a lower res. at times (even compared to fsr/dlss internal res.)
All in order to hold a locked 4k60 and even with the above, starting to see 4k30 again unless settings are sacrificed even further....
Frame generation is an entirely different tech to upscaling.... Upscaling tech is not going to dramatically change for the foreseeable future. Ampere and turing are still benefiting from all the improvements to dlss, this is the beauty of being able to swap in the file yourself and not having to wait on game developers to update FSR, if ever..... (which nvidia gpus also can use along with xess [although with dlss, no reason to use either of them]). Frame generation as it is, is mostly aimed at overcoming cpu bottlenecks and full path tracing titles such as portal and the upcoming cp 2077 overdrive rt mode, which even then as shown will still require dlss performance or ultra performance presets for even the 40xx gpus....