2016 : A Pivotal Year For AMD, Nvidia, PC Gaming And VR

steel series is starting to make mouses with side oled screens...price not announced thou, but if they add stuff so trivial and useless, it just can't be that expensive.
i know it depands on the resolution and refresh rate...but still, on a mouse...
 
thats just marketing, these pre-orders are just here to give them an idea about the market, i doubt they had over 50k pre-order.
ordering part from fabs + shipping + assembly and testing should be around 3 months, the time for them to start shiping the delay on the shipping is due to assembly and testing that takes a bit longer, so ppl get them in april and late.

Def not at 50,000 orders imo, the 100,000 people from kickstarter getting a free one will mean less sales. I'm gonna hazard a pure guess at 15,000

they are using 7 digit order numbers and have gone from 2100000 to 3400000, which would be over a million if they were issuing them linearly... whilst I doubt they've had over a million pre orders already, I also doubt they would be using 7 digit order numbers is they were still at <50k

back when they did the DK2 they were fulfilling around 25-30k per month, and they are now giving people a June delivery date, so that would be around 100k preorders just assuming they haven't increased capacity going from a development kit to live production

their day 1 stock sold out in 14 minutes!
 
they are using 7 digit order numbers and have gone from 2100000 to 3400000, which would be over a million if they were issuing them linearly... whilst I doubt they've had over a million pre orders already, I also doubt they would be using 7 digit order numbers is they were still at <50k

back when they did the DK2 they were fulfilling around 25-30k per month, and they are now giving people a June delivery date, so that would be around 100k preorders just assuming they haven't increased capacity going from a development kit to live production

their day 1 stock sold out in 14 minutes!

well i doubt that pre-orders coding is linear too, or we wouldn't be having this conversation, N° of pre-order would have been public knowledge then.
i am pretty sure that indie Devs are curious about the advance of install base, especialy after the price reaction from ppl.
personally i think oculus was over confident by not billing right away, if valve announces a better offer before they start shipping, ppl might cancel their orders in favor of valve's.
 
they are using 7 digit order numbers and have gone from 2100000 to 3400000, which would be over a million if they were issuing them linearly... whilst I doubt they've had over a million pre orders already, I also doubt they would be using 7 digit order numbers is they were still at <50k

back when they did the DK2 they were fulfilling around 25-30k per month, and they are now giving people a June delivery date, so that would be around 100k preorders just assuming they haven't increased capacity going from a development kit to live production

their day 1 stock sold out in 14 minutes!

It's normal for online order software to have 7 or more digits as a matter of good planning for future proofing. In fact DK2 order numbers were also 7 digits but there were around 170,000 DK1 and DK1 sold. You can't use the fact there are 7 digits in the order numbers to gauge total sales.
 
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It's normal for online order software to have 7 or more digits as a matter of good planning for future proofing. In fact DK2 order numbers were also 7 digits but there were around 170,000 DK1 and DK1 sold. You can't use the fact there are 7 digits in the order numbers to gauge total sales.

it isn't just the fact they have 7 digits (they actually have 15 digits in total) but they are actually using 7 of them, they started at 2100000 and my order placed within minutes of it opening is 26400**, and people have reported as high as 39*****

^ you've even pointed out they sold over 100k just of dev kits, but people here are trying to say they've probably only sold 15k CV1's

I'm using the fact that they are now telling people June delivery as evidence they've probably sold a lot more than 15k and probably more than 100k
 
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The much vaunted by AMD Alienware "Oculus Ready" PC is ready for preorder

The default GPU option? GTX 970

Nice of AMD to do a load of free advertising for them :D

edit; looking in the config options there aren't even any AMD options
 
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Most of the people I know tend to be gamers and a few programmers/devs (including one or two who are actually involved in game dev who bought the dev kits) and most have tried out the OR dev kits but most have looked at the price for the retail and thought its not worth it. Thats like a dozen people I know.

Like as mentioned before the dev kits were nearly half the price,so in the end I have the impression that outside a niche of people,most are going to wait until the later headsets are out at a much lower price point.

The issue is that if they don't get the numbers,VR is still going to be a poorly supported niche.




So basically the console people get to use VR as a fraction of the cost of PC owners,which is funny since the PS4 VR system needs another external GPU in addition to the headset which makes it more complicated and probably more expensive to manufacture.

So that makes the PS4 VR system with an external GPU, $450.

Emm,and yet the PC equivalent is more expensive.

I think all the "we are selling at cost" is all porkies personally.

I hope the console VR headset does not become that popular - otherwise all the major VR titles will be developed with consoles in mind. Sigh.



I agree and "I think WTF!" is the reaction I got from most.

Anyway,I think I will leave it at that.


As i've seen somewhere its not really an external GPU, just a processing unit with a few DSP

Edit: found it, heres the google translate: http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http%3A%2F%2Fprohardver.hu%2Fhir%2Fplaystation_vr_semmifele_extra_eroforras_nincs.html
 
VR isnt ready, its new so many want to try it but once that has happen, where is the software and games to support the tech coming.

over 100 games listed on Steam as supporting VR coming, 20 titles coming from Oculus themselves within 2016

I don't know about anyone else, but I'm not sure I even play 20 different games within a year... I'll definitely be using my rift for valkyrie, E: D, Star Citizen, Pcars... I can't see it being that great for twitch shooters anyway which is the other 50% of my game time
 
Is the PS4 getting the actual VR experience, or is it just the big screen effect like the xbox is getting with rift?
 
actual VR allegedly, though obviously the visual quality of what the PS4 can handle is going to be severely below what you are likely to get on PC
Oh I do hope so. I would like to be able to continue sitting in my PC master race ivory tower at work, peering down on my console peasant co-workers
 
thats just marketing, these pre-orders are just here to give them an idea about the market, i doubt they had over 50k pre-order.
ordering part from fabs + shipping + assembly and testing should be around 3 months, the time for them to start shiping the delay on the shipping is due to assembly and testing that takes a bit longer, so ppl get them in april and late.

I'm using the fact that they are now telling people June delivery as evidence they've probably sold a lot more than 15k and probably more than 100k


To be honest whether it is 15k, 100k or even 500k, the fact that is they sold out in 14 minutes means the market would have supported a higher price. the price after a while could come down, not very often is it ok to raise the price.
 
To be honest whether it is 15k, 100k or even 500k, the fact that is they sold out in 14 minutes means the market would have supported a higher price. the price after a while could come down, not very often is it ok to raise the price.

doesn't really apply here :p
VR is useless without software, devs dont make software if there isn't enough install base, and without software users dont see the need or the appeal to buy VR product, it's a little loop, like for consoles, so you cant compare a product let's say a TV or a Phone or a GPU being highly priced, because they are not dependent on custom made software, or market already filled with software.
because right now with prices over 600$, i dont think oculus and HTC both would sell a total of 500k units by the end of the year, so you have at least 100 games fighting over 500k prospect, where the best sellers will peak at 200k units sold, and others few thousands, nobody will be making money or breaking even, stuios will close, devs will turn away, and with no software, selling these headsets will be even harder, and takes even longer(assuming that Valve and oculus would be the main software developpers for their sets), and the longer it takes the harder it is to sustain.
so even if SOME would pay 10K$ for a headset, these SOME are not enough to create a platform for Devs to dive in.
under 500$ for VR gives it a chance to start slow and steady, with few million units in sell.
under 300$ makes it main stream, and massive adoption, because a lot of ppl can afford it.
over 600$ it's just bad for everyone, it's unfortunate that mats cost this much for oculus, but the price isn't there yet for main stream, even if the tech and software are.
 
the hype for VR is so big people will pay a lot more im sure
but will they buy 3 or 4 headsets? lol surely they just want to buy the best one?

maybe why they trying for premium early huh!

i dont think its a huge amount anyway when you consider what we spend on gfx cards monitors etc
it just needs to be good!
 
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