Age of Conan

Is it really that bad? If so I will have to pass up on AOC. I like my MMORPG's big thats why I have even given Vanguard another go even with all its faults - I like big.

I am taking the wise route this time round with AOC as I will wait awhile after release to see if it's the game for me.

All the zone i've played were bad like that, with random spawn placements blocking the few roads through. From reading other threads, all zones are like it too - there was a long thread about it on betaleaks a while back written by a group of closed beta people complaining about it, devs reply was something along the lines of 'core features cannot be changed at this late stage'.
 
All the zone i've played were bad like that, with random spawn placements blocking the few roads through. From reading other threads, all zones are like it too - there was a long thread about it on betaleaks a while back written by a group of closed beta people complaining about it, devs reply was something along the lines of 'core features cannot be changed at this late stage'.
Is there still plenty of content or is like Dungeons Dragons Online that had a whole lot of private instances and not enough content. So to level you had to keep doing the same instances over again which makes the grind too obvious. Large seamless zones tend to make the grind less apparent. All MMORPG's are about grind and their success or failure is how they deal with it.
 
All the zone i've played were bad like that, with random spawn placements blocking the few roads through. From reading other threads, all zones are like it too - there was a long thread about it on betaleaks a while back written by a group of closed beta people complaining about it, devs reply was something along the lines of 'core features cannot be changed at this late stage'.

Guys, bear in mind you'll only have played the initial levels, which are meant to be a guided experience as there's a plotline to follow. There'll probably be more exploration in the higher-level zones.
 
Is there still plenty of content or is like Dungeons Dragons Online that had a whole lot of private instances and not enough content. So to level you had to keep doing the same instances over again which makes the grind too obvious. Large seamless zones tend to make the grind less apparent. All MMORPG's are about grind and their success or failure is how they deal with it.

Most of it is Open World questing. There are instanced dungeons.

The zones, however, are not QUITE seamless.


In another note, badgermonkey will be Storn on a EU-PVP server. In the guild Anathema :)
 
Most of it is Open World questing. There are instanced dungeons.

The zones, however, are not QUITE seamless.


In another note, badgermonkey will be Storn on a EU-PVP server. In the guild Anathema :)

There is nothing seemless about the zones, none of them connect and they duplicate them selves after 50-500 people are in them.

Can't wait to play, gonna be awesome :D
 
Hey chaps

Could someone help me with a little problem I'm having.
I'm running Vista 64bit but when I try to install the downloader its giving me an error ( Not a valid 32 bit application )

Anyone have any idea whats wrong?

Thanks
 
Hey chaps

Could someone help me with a little problem I'm having.
I'm running Vista 64bit but when I try to install the downloader its giving me an error ( Not a valid 32 bit application )

Anyone have any idea whats wrong?

Thanks

Silly question, but it sounds like you've got vista 32 with that error. It definitely the 64bit version?
 
Silly question, but it sounds like you've got vista 32 with that error. It definitely the 64bit version?


Yeah it is 64bit . Weird thing is I've just plugged in my old HD with an XP Pro install on it and I get the same error.
 
Yeah it is 64bit . Weird thing is I've just plugged in my old HD with an XP Pro install on it and I get the same error.

Something is corrupting it for sure, 64bit/32bit is nothing to do with it. That error is the standard when a .exe file is dodgy.
 
i really dont know about this, some things look amazing, but people dont seem to like it?

edit with questions:

do you build the town yourselves? Whats the point of building?
Can you quest in groups or is it solo work? Someone mentioned day and night (night being instanced?)
Whats the range/variation of skills like (mage mainly.)
Interface, customisable? Can you place things where you want?
Is there a strong story line? (just quit wow cus it felt boring and pointless! And I'm a guildwars veteran so to say and love the story)

I'll think of some more :)

reading up on the vast plethora of info ive found that only first hour of gameplay is SP, after that its fully mmo and can quest with buddies :)
Think I might buy this!

if anyone can answer the q's id be greatfull.
 
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i really dont know about this, some things look amazing, but people dont seem to like it?

edit with questions:

do you build the town yourselves? Whats the point of building?

As far as I can work out, guild PvE towns have 3 tiers (so do buildings). Structures placed in them can benefit guild members (i.e. healing buffs and such from temples etc). Towns seem to be instanced off. When a town is tier 3 the guild can then place a border keep in the border lands - these lands are not instanced (unless there are hundreds there) so there are only a set number of keep places (they have to be built in specific places). If there are none availible, you can raid another guilds keep to take the land to build your own. These raids do seem to be instanced at 48 vs 48. I'm not sure what benefit a border keep has to a guild though. The current structure seems to suggest the elite guilds will control all the keep places and the casuals might be blocked out of that part of the game.
There's a video floating around from a German launch party which shows the towns and this info - so it's not braking NDS afaik,
 
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