Age of Conan

right and did you read the rest, where I made my arguements for why I think thats true?

So first off you say that I proclaimed all clickers are to be forbidden from MMOs: False

Next that from now on in AoC (and I assume any other games?) that asbolutely nobody is allowed in any way shape or form try and give hints and tips to other players: Ridiculous
Next time you want to just give some tips try saying "here's some tips for people who might not be aware of how efficient using custom key bindings and things can be", rather than starting as if you're writing an instruction manual. Especially when you're on a page of a thread where kids are saying "lol clickers".

I've never seen anybody in a WoW PVP video who was good at clicking and I've watched many, just read the comments and clickers are always told to start using bindings.

Of course I'm just speaking for WoW, but I noticed in Conan keybindings were still better.
1.) We're not talking about WOW.

2.) What's better for you in Conan is not what's better for everyone. :)
 
I didn't say "lol clickers"... and who made you the forum post police exactly? I posted what I thought about the situation, gave my reasons... I didn't realise that according to Ulfhedijnn's arbritary non-official forum rules that I had to begin each of my posts an introduction saying what the post will be about and whether or not its been 100% verified by commitee.

I will post how I like, I would also like to think im not posting to a bunch of gullible 5 year olds who don't have the mental capacity to make up their own mind about what im saying and treat every word as gospel just because I didn't say "oh this is an opinion just incase you didn't know" at the beginning...
 
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I didn't say "lol clickers"
Go back and read my post, I made it pretty clear I didn't say you were one of those people.

I said that you were on a page where kids were saying "lol clickers".

Seeing elitist little "lol clickers" kids then an instruction manual on how we should be doing away with default binds and playing how you play instead of how we want to is obviously going to give a wrong impression to some people, if you don't understand that then fine.
 
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So why are you busting my balls over this? I didn't say lol clickers, I didn't say it was forbidden, I gave what I think are very valid reasons. People posting "lol clickers" on the same page as my post doesn't make me them and doesn't make my post anything to do with theirs.
 
So why are you busting my balls over this? I didn't say lol clickers, I didn't say it was forbidden, I gave what I think are very valid reasons. People posting "lol clickers" on the same page as my post doesn't make me them and doesn't make my post anything to do with theirs.
I just explained, pretty thoroughly, how someone could take it the way I did.
 
1.) We're not talking about WOW.

2.) What's better for you in Conan is not what's better for everyone. :)

So? It doesn't make a difference what game we're on about.

Also does clicking being easier (apparently) in Conan mean it's less advanced and requires less skill then?

Anyway, even in Conan bindings are far better once you get used to it, their is a learning curve yes, I found it hard to use 1-9/ - / = binds at first but now I'm using a crazy amount.
 
I like to give people the benefit of the doubt on this forum that they are their own person who can make up their own minds about things, you should try it.

No matter how I express myself I don't force them to do anything... they read my post, they read your posts, they read the lol-clickers posts (which are still nothing to do with mine regardless of what page of the thread they reside) and then decide for themselves, that is if they haven't already got an opinion on it or just don't care... forums are wonderful things and despite what you seem to think other people know how to use them.
 
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So? It doesn't make a difference what game we're on about.
IMO it does make a huge difference when you're talking about a game where the required level of attentiveness is not so high. Like I said; Most of the combat and spell casting in Age Of Conan is AOE anyway, even your regular swings are a cone so you don't even need to select a target as long as you're near it and facing it.

This means you don't need to be 100% focused on something specific, that you don't have to go out of your way to rebind all your keys unless you are more comfortable doing so, and that you don't have to set up macros etc. (not that you can set up macros in Conan.)

Also does clicking being easier (apparently) in Conan mean it's less advanced and requires less skill then?
I don't know why people say that doing something an easier and more convenient way means that you have "less skill" or are "less advanced". I'm not a masochist, so if I can do the same job in a simpler way then I'm going to do it that way. ;)
 
Chill out ffs, there's so much flaming in this thread that you need asbestos goggles to view it.

It's an interesting debate though, clicking vs keyboard. In GW I was always always always told by the better players that only the most utter nubsters use click-to-move and all the pros use WASD, but the first 2 championships were won by Korean guilds, who, I discovered when I saw videos of them in action from the championships, used click-to-move. The myth nevertheless persisted up until 6 months ago, when someone noticed that in the game's network code, when you click on the ground clicking is calculated server-side, whereas WASD movement is processed client-side. That means that if you were strafing to avoid a spell or ranged attack, you had much better chances of success if you used the mouse. Also, it was much easier to kite as you could turn instantly by clicking behind you, and still keep an eye on what was going on by running into the camera-viewpoint, whereas running using the keyboard positions the camera behind you so you couldn't keep an eye on the rest of your team. So there you go, different advantages for each method.

I know there's no click-to-move in either AoC or WoW, was just citing an example :) I don't see how you could use clicking to activate skills in AoC unless you were a caster though, as I find I'm constantly needing to strafe and turn to keep the target in front of me when I'm doing combos. This is much less of an issue when you're PvEing solo but in PvP against any competent player, or in a group situation when a mob is trying to sneak past you to get to the group's healer, you really need to be using that mouse for turning.
 
New Patch Notes for Monday

General

You should no longer do the loot animation while swiming.
The flame on the Torch of Eiglophian will now die after a while.
Now all spells can be casted with dagger and staff without problems.
When you train Basic or Advanced Riding, you will no longer be teleported
Fixed an alignment issue with quest indicators over quest NPC's heads.
Transition Quest Goal Markers have been updated to fit where the NPC's now stand.
Locking to raid instances have been fixed. All players participating in a raid will now be locked.
Fixed problem that would cause the resource manager to hang indefinitely if the client consistantly fails to download a resource.
Bonus spell damage now increases both minimum and maximum damage, instead of just maximum (average damage will remain unchanged).
Stat bonuses from items (strength, wisdom, dexterity and constitution) will now properly affect your character (Note that strength now directly affects your DPS, not your attack rating).

GUI

All Assassin abilities which stack multiple times now have a stack count in the buff GUI.
All Bear Shaman, Priest of Mitra, and Tempest of Set abilities which stack multiple times now have a stack count in the buff GUI.

Items

Hood of Jagged Barbs has been revamped.
Polearms should now be the intended size.
Added new purple rare drops to world loot.
Conqueror Spear should now look the right size.
Cimmeria hide light wrist should no longer clip with arms
Changed reference to Steelsilk to Gossamer Silk in the Full Trade Response.
Average, Fair, Fine and Superior Meat will no longer end up in the quest inventory.
Crafting Item: Renamed item "Bloodsilver-studded Boots" to "Bloodsilver-mail Boots"
The purchase price of vendor-bought alchemy reagents are now one third of what they were.
Hek'lar's Accursed Dagger will now appear with the correct icon in the player's inventory.
Fixed an issue with 'Darfari Armbands', they should be visible on female characters and have stats now.
Crafting Item: Skymetal-studded Wristbands and Bluesteel-studded Wristbands (rare) And should be different from each other.

NPC

Vistrix' Profanity debuff has been tweaked.
Ice Cave: Ice worms should now attack correctly.
Field of the dead: Dusk wolf should reset properly.
The Acheronian Warlord will drop bossloot armor again.
The trader in Lacheish Plains has been removed as intended.
Toirdealbach should now be a more fun and playable encounter.
The Catacombes: Necromancer Undead should now attack correctly.
The Champion of the Honorguard now uses its correct abilities again.
Ethi woke up with his height a bit smaller than what it was yesturday.
Villa Lentulus: Gurges the Nimble should react normally to players.
Yakhmar's Cave: Yakhmar should no longer get stuck if it cannot reach its target.
Kyllikki's Crypt: Kyllikki should reset properly when no one is in her hate list.
Khopshef Province: Freed Rogue Slave should now use his weapons correctly.

Mounts

Revamped translation so the blood is displayed relative to horse as well.
The targetting arrow should now be positioned correctly when targetting a horse, gorilla and Mtilator
You will half your chance of beeing knocked off the horse from the sides. You cannot be knocked off the horse if the attacker is standing in front of you
Monsters lower level than you will have a much lower chance of knocking you off the horse. Monsters higher level than you will have a much higher chance of knocking you off the horse.
Fixed a problem where advanced mount abilities were being given out by the basic training. Mammoth and Rhino owners - Please use /claim again. This will train the attack abilities associated with these two mount types.

Playfields

Purple Lotus Swamp: Ladders should now work correctly.
Tarantia Noble: Players should now be able to teleport into the arena by clicking on the door.
Tarantia Noble: The Arena in Armsman Tavern has been redone. If you are looking for challenging arena fights, you can do so either alone or as part of a group.

Player Cities

Player Cities will now have the Trader NPC now.
The stack-size of building materials has been raised to 1000.

Player Characters

Archetype

New buff counters were added to a number of mage and soldier effects.
All gathering feats should now have the correct proficiency suffix in their name.
The Goad ability can be trained and used on a NPC that does not have aggro on you. You must be in combat to use this ability.
The buffs from rogue general feats Concealment, Distraction and Mountaineer will now be removed from characters when they untrain feats.
You can no longer enter spellweaving when climbing or swimming. If you are hiding or crouching and enter spellweaving, you will leave that state immediately.

Assassin

Flesh Rot now applies a separate debuff for each player Lotus Weapons now now applies a separate debuff for each player.

Bear Shaman

Wreck Armor I+II+III combos now have improved visuals and sound.

Conqueror

You may now use Incite the Ranks if Fire Weave is running.
Throat Slash can now only be used with a melee weapon and not a ranged weapon.

Dark Templar

Soul Barrier's cast time has been reduced from 3 seconds to 1 second.
Changed the Cooldown of Unhallowed Blight III to 20s.
Changed the Unholy Debuff to be 5% on all combos. - Changed the duration of the debuff to last for 25s.
Reduced the Mana cost of the following spells by 50%:
Aura of Dread Fury (Ranks 1 - 4)
Aura of Infusion (Ranks 1 - 5)
Covenant of Pestilence (Ranks 1 - 4)
Covenant of War (Ranks 1 - 3)
Covenant of Death
Covenant of Invulnerability (Ranks 1 - 3)
Covenant of Vengeance
Drain Life (Ranks 1 - 5)

Demonologist

Waves of Flame now inflicts more damage each tick.
The animation for the Demonologist-spell Unholy Hate has been slowed down by 25%.
Resolved an minor issue with Demonologist spellweaving not affecting stamina potion effects.

Herald of Xotli

Resolved a issue with "Blood Pit" so it will always spawn if you successfully kill a minion with the "I Eat Your Heat" combo.

Necromancer

You no longer lose the Cannibalism spell when investing the second feat.
Vile Insight now gives the intended Unholy Specialization as reflected in the description.
Plauged Heart Curse will now correctly increase in damage with more feats trained.
Parasitic Soul Swarm now inflicts more damage each tick.
Pestilential Blast now has an additional skull visual.

Priest of Mitra

Revoled a problem with the priest of mitra spellweaving ability.
Repulse has had its base damage lowered slightly and contribution from bonus magic damage increased.
Cleansing Fire now has a slightly lower manacost and now scales correctly across all levels.
The damage bonus applied to Repulse, Cleansing Fire, and Lance of Mitra from Force of Will has been lowered to the correct amount.
The damage bonus from Improved Repulse has been significantly increased

Ranger

The buffs from ranger stances Shattering Stance, Piercing Stance, Fire Stance and Sniper Stance will now be removed from characters when they untrain feats.

Tempest of Set

Brutal Lightning Strike should no correctly increase the critical strike chance of Lightning Strike.

Tradeskills

Obsidian has been renamed to Feldspar.
Orichalcum has been renamed to Duskmetal.
Tigereye Gems will now end up in the resource inventory.
Skinning Trainer will now tell you were to get skins.
Your harvesting will no longer get interrupted by someone outside of the resource and building playfields.
Resource nodes can now always be harvested while their health is at 10%.
The Weaponsmith Trainer now gives the cooldown warning when the cooldown is in effect.
The dialogues of the Resource Gatherer Trainers and Crafter Trainers now check if the player has the appropriate feats set on them, in addition to quests. If the player has the quest to gather resources or craft, but has lost the feat that enables him to do so, the feat is now retrained (to the correct tier).

Quests

Dealing with Dila: Dila should now attack.
Hunting the Spider: Quest can now be completed.
The Lost Scouts: Waypoint to Dairmad was fixed.
Oasis of Zaara: Waypoints for quest were fixed.
In Defense of Beauty: Quest can be completed now.
Flowers of the Snow: The flowers way markers were adjusted.
Paetus and the Nemedian Crown: Waypoint for Armsman's Tavern was fixed.
Wanted posters should now give proper feedback if the player already has the quest or does not meet the requirements.
Rahim & Lord Camillus: had it's journal text modified, as he doesn't stand near the Armsman's Tavern.
Death to the Undead: Indicators for minimap were displaying to small. This has been resolved.
The Mark of Acheron: Players will now be able to experience the destiny event in the Field of Chiefs.
The Mark of Acheron: The Mark of Acheron is permanently removed when performing the Medallion Ritual now.
Soul Chamber: If you die in the soul chamber you now lose the tablet in your quest inventory.
Destiny Quest: The quest rewards 'King Conan's Tribute' & 'King Conan's Esteem' are no longer tradeable.
The Lost Bottles: Wine bottles will now have a blue flame indicating you can interact with them.
Tradeskill Quests: You can now delete all tradeskill quests but tradeskill progression quests.
Tradeskill Quests: Resolved various level requirement issues with the quests.
 
Yay player cities have traders in the trade post :D. Looks like DT's have been un-nerfed a bit. Pom's have received a slight nerf but Tos remain unchanged (Jimpu :p)
 
No fix or even mention of the crippling "grey elite" bug currently messing the game up in the patch notes i see. :rolleyes:

At least my guild city will have a trader.. we finished the full Tier 1 city last night now the immense grind for tier 2 mats gets underway! 5000 granite etc :p
 
That's not a bug. FC stated last week that this is now "working as intended".


You have to be kidding? so i cant do grey group quests now at all as i cant solo it and i cant group with lower level people as the mob will kill everyone as its been "beefed up" for my level. ( ive tried and if im in the group the elite is FAR more powerful then when im not ).

Oh well seems they want to kill this game off before its even started. Its a level based game where leveling doesnt actually mean anything as the mobs are scaled up to kick the crap out of you... eugh

( for anyone unaware of the issue the thread for the euro forum discussion is here: http://forums-eu.ageofconan.com/showthread.php?t=45144 ) but you need an AoC forum account to view it, which is silly but hey thats funcom for ya!
 
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It will still suck though.

I wish they had made sadism trigger after only 5 hits rather than 8/10. It just never gets triggered for me.

When do they start sucking exactly? I've got mine to 22 so far, and it's a damn sight more effective than my bear shaman was at that level. As a 21 I could take 3 23's at a time in that undead house if Kosphef last night, really enjoyed myself.
 
You have to be kidding?

Alas, not. I can't find the original dev post but here's the quote:

Changes to Group NPCs Post-Patch

--------------------------------------------------------------------------------

Some have noted the fact that group NPCs are no longer quite so easy after today's patch. However, I've noticed there is some confusion about "scaling" or the reason for this so I figured I would clarify it.

Basically, at this point, group NPCs have a certain amount of "heroic defense rating" and "heroic attack rating" that players can also get. The functionality of this stat is to "counter" opposing attack and defensive ratings which are higher than what the player or NPC may currently have.

What this means in the case of group NPCs is that higher-level players will no longer deal double damage and take half damage from group NPCs due to the base attack/defense rating difference. Basically, group NPCs will continue to do their normal damage and take normal damage for a longer period of time than non-group NPCs.

There is, however, no "scaling" happening and they are not adjusting dynamically to deal higher damage to higher level players. They will simply continue to perform as they normally would for equal-level players.

I hope that clarifies the adjustment!
__________________
System Designer
Age of Conan

It's supposed to stop the farming, which apparently was a problem in the non-instances dungeons, whereby higher levels were simply walking through the grey mobs and taking down the boss whilst the equal level groups were having to slog through, only to see a higher level player take the boss they had taken so long to get to. A definite balance issue, and not one they seem to be able to fix to everyone's satisfaction.

For the record, I did a grey run in Sanctum yesterday with a 50 Baba, a 45 Conker and myself (49 ******) without any problems. Although, the fact we were pretty much equal level means that doesn't really count for much :)
 
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It's supposed to stop the farming, which apparently was a problem in the non-instances dungeons, whereby higher levels were simply walking through the grey mobs and taking down the boss whilst the equal level groups were having to slog through, only to see a higher level player take the boss they had taken so long to get to. A definite balance issue, and not one they seem to be able to fix to everyone's satisfaction.

For the record, I did a grey run in Sanctum yesterday with a 50 Baba, a 45 Conker and myself (49 ******) without any problems. Although, the fact we were pretty much equal level means that doesn't really count for much :)
The annoying thing in non-instanced dungeons would be when higher-levels ran through, aggroed everything in sight, created a huge train and then led it back to some low-level groups and gotten them killed! Have to admit even though it's been done to me I think it's funny... :p
BTW, love your class abbreviations! :D
 
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