AI War: Fleet Command

i agree completely in regards to this, its a vastly different beast in respect to both the previous build and also single player, the couple of hours we played for was good fun.

Yeah, cooperation is really emphasized in multiplayer, and the more players you have the more that is true. I mostly play 3 and 4 player, and with 4 player there's almost never a time where one player is "lone gunning" just because it takes 2 (or 3 or 4) players working together to achieve most goals. That's one of my favorite things to do, is execute joint maneuvers on an AI planet with my group. Glad you enjoyed it! :)
 
Going to give the demo a whirl, looks like fun.

Good to see a developer supporting their game like you x4000, keep it up. Much bigger game companies sometimes struggle to do even that.
 
Thanks, apeZ -- I think a lot of it comes down to expectations for how things will go after one "finishes" and "releases" a product, both of which kind of evoke a "pitch it and forget it" attitude. I hope to see that sort of outlook on the decline with all the DLC and other add-on content that is becoming popular with publishers. I guess we'll see.

Anyway, hope you enjoy the game!
 
Awesome little game! Just been playing through tutorials, really like it and 'RTS' isn't normally the kind of genre I'm into :p

Will have a try at the included campaign tomorrow, then maybe place an order. Nice work!

Quick question regarding attacking enemy ships - is it automatic? When I get in range, my ships seem to attack the enemies. Not 100% sure how it works, because the attacks seemed quite random. Even if I click an individual enemy ship, my ships tend to randomly attack stuff. Also, my bombers (I think thats what they were) seem to converge around the enemy ships but stop 'bombing' so frequently. Does it have a timer/cooldown or something?

Thanks in advance!
 
Awesome little game! Just been playing through tutorials, really like it and 'RTS' isn't normally the kind of genre I'm into :p

Will have a try at the included campaign tomorrow, then maybe place an order. Nice work!

Great to hear! Thanks. :)

Quick question regarding attacking enemy ships - is it automatic? When I get in range, my ships seem to attack the enemies. Not 100% sure how it works, because the attacks seemed quite random. Even if I click an individual enemy ship, my ships tend to randomly attack stuff. Also, my bombers (I think thats what they were) seem to converge around the enemy ships but stop 'bombing' so frequently. Does it have a timer/cooldown or something?

Thanks in advance!

Great questions -- the attacking is automatic, although you can direct it. Most of the time when you give a direct attack order, your ships will kill that target almost immediately and then "spill over" to other nearby ships.

Let's say you have 200 cruisers selected and you tell them to kill a specific bomber, for instance. They all will, but the first four or so of those cruisers will have enough firepower to blast that bomber to smithereens. So as soon as their missiles are launched, then all the rest of the cruisers will see that the target is taken care of and will immediately find other, not-having-incoming-death targets. This happens within about 40ms of time, so all you see is yourself targeting the one ship, and then your ships shooting all kinds of stuff and blowing it all up. If you were to target your ships on a target that takes more than one volley to kill (like a force field, or special forces command post), you'll observe them all doing what you told them until they have done enough damage to kill it.

As far as which ships attack what, I can assure you it isn't random, although it's too fast to follow visually if there are a lot of ships on the screen. The ships actually have a highly-sophisticated targeting system (even your ships), which helps them to maximize damage to enemy fleets in range based on the mix of ships you and they have available. More on this in a second.

Before I finish those notes, to answer your last question: yes, there is a recharge time per ship. If you hover over the ship and look at the stats in the hover tip window, you'll see attack strength, range, and recharge time all as different values there. The bombers and cruisers are pretty slow on recharge but pack a real punch with each hit. Fighters are about average all around. Laser Gatlings and Autocannon Minipods fire multiple shots per second but do comparably little damage per shot; and so on. If you want to see the recharge bars (which are turned off by default, as they mostly just clutter the interface), you can turn them on through the Settings window.

Now, to circle back around to the question of which ships attack what targets and why, from my description above you might be thinking that this game essentially plays itself. If the ships are that good at autotargeting, what else is there for you to do, right? Well, that's not the whole story. See, each ship has a range, and your ships are only allowed to attack enemy ships that are within the range of where you put your ships. The enemy AI basically does a lot of tactical management of its own, but if you want your ships to have that sort of tactical intelligence you'll have to imbue them with that yourself. :)

A great tactician in AI War will be moving around groups of units, keeping artillery further back and having other ships in front to absorb the main waves; will do flanking maneuvers, create diversions, and will subdivide ship groups into smaller selections of complementary ships to be moved around in ways that maximize the amount of damage they can inflict while minimizing the amount of damage the enemy can inflict. As you can imagine, that takes quite a bit of skill, experience, and management to accomplish to a world-class degree. That's basically what would replace individual unit micromanagement from RTS games with smaller unit counts, and it's every bit as deep a tactical decision space as those other kinds of games.

Do you have to play it with that degree of attention to detail? Of course not. Very few players do, just as very few players micromanage their units in other RTS games with that degree of skill. I'm just point out that the depth is there, so you can go as deep as you are inclined to. If you prefer to just move around your fleets in one big blob, while focusing more on the grand strategy, economic, and logistical/unit-mix elements of the game, that's cool. Some people get really into the tactics, some into the economic optimization, others into the unit mix and logistics angles. Few people have the inclination or the multitasking ability to manage all of those in detail at once, and so that's where the automation takes over and helps out. I did a blog post about this just today, actually. So anyway, the bottom line is that you should just play it the way you want to play it, focus on the stuff that is the most fun for you personally, and the rest will take care of itself if you manage it in broad strokes, depending on what level of AI you are facing off against (harder AIs require more of the player).

Anyway, that was probably more information than you wanted to know, but do let me know if you have any more questions. :)
 
To add to Chris's answer there are 4 types of move in the game

Normal Move - right click moves unit to designation, I believe it attacks on the way but its aim is to get to and attack destination

Attack move (alt+right click) - Will stop and attack any units that get in range. Will also give chase if they leave range. Once that unit is dead, they will move to their destination.

Free Roaming (v rightclick) - Will attack any enemies on the current planet, always. If not attacking enemies, will move to their destination.

Group Move (G)- can be combined with any of the above. Makes all the selected units move at the slowest units speed.

Tals
 
Well i went ahead and purchased your game x4000 last night. Was too late to play it but from what the others have said on here it sounds awesome. Oh and as and when i have a clue how to play it would be great to play some online games with you tals. I also have a headset so i can scream at you lol.
 
Well i went ahead and purchased your game x4000 last night. Was too late to play it but from what the others have said on here it sounds awesome. Oh and as and when i have a clue how to play it would be great to play some online games with you tals. I also have a headset so i can scream at you lol.

It shouldn't take too long to get up to speed, I've only had the game just over a week - does seem longer than that somehow :)

Because there are soooo many changes in the new version about to be released I would be very tempted to recommend you grab the beta (which is almost on final)

http://arcengames.com/forums/index.php/topic,1030.0.html

Just a case of overwriting your files with the one in the zip file.

Then definitely run through the tutorials, they are very good. Online games i'm always up for though i'm going to try and keep only one of these going at a time - rather than my usual tendancy to start a huge number of games going and then not be able to track any of them! I would strongly recommend players give coop a go - you play it, you realise this game really has been designed very much with coop in mind.

I hope you're be pleased - one of those games that sucks you in and with Chris's constant improvemnts it just adds to it.

On another note - I know a lot of us in here have xfire - if you can bump the support xfire thread that hopefully will help the game and get xfire to provide support for it.

http://www.xfire.com/xf/modules.php?name=Forums&file=viewtopic&p=1878849
 
Well i went ahead and purchased your game x4000 last night. Was too late to play it but from what the others have said on here it sounds awesome. Oh and as and when i have a clue how to play it would be great to play some online games with you tals. I also have a headset so i can scream at you lol.

Thanks for the support! :)
 
x4000, is there any way you can allow it to support 1024 x 600 resolution (10" netbook)?

Really curious to see how it plays on here, and would be a great game for those long car/train/plane journeys if so.
 
x4000, is there any way you can allow it to support 1024 x 600 resolution (10" netbook)?

Really curious to see how it plays on here, and would be a great game for those long car/train/plane journeys if so.

I believe you can get it running on that just by starting it up on the netbook -- I recall some other people saying they had done that. However, the big issue on netbooks is typically that the game is just a slideshow. The graphics may not be the fanciest, but this is some of the more advanced AI around and the largest RTS game in terms of numbers of units moving and such; it really uses the CPU, and usually netbooks don't have enough. But I'm always interested to hear how it does, so let me know if you get it working (or almost working, and there's something I can tweak to make it function).
 
I believe you can get it running on that just by starting it up on the netbook -- I recall some other people saying they had done that. However, the big issue on netbooks is typically that the game is just a slideshow. The graphics may not be the fanciest, but this is some of the more advanced AI around and the largest RTS game in terms of numbers of units moving and such; it really uses the CPU, and usually netbooks don't have enough. But I'm always interested to hear how it does, so let me know if you get it working (or almost working, and there's something I can tweak to make it function).

I know what you mean. I've seen some good things come from this 1.6Ghz Atom so far though, so I have a feeling it may be able to cope 'okay' with it.

The problem is, I cannot even launch it - double clicking the shortcut brings up a dialog box saying that 'the minimum resolution is 1024 x 768'.
 
I know what you mean. I've seen some good things come from this 1.6Ghz Atom so far though, so I have a feeling it may be able to cope 'okay' with it.

The problem is, I cannot even launch it - double clicking the shortcut brings up a dialog box saying that 'the minimum resolution is 1024 x 768'.

I see. All right, I'll make 600 the lowest vertical resolution starting in the 1.201F prerelease to come out later today. I'll be interested to hear how it goes, but don't get your hopes too too high with a netbook. Turning off a lot of the graphical effects, nebulas, etc, would probably help your performance on a platform like that, along with playing on smaller maps in general (40 planets or less). I'll be curious to see what you find out, though.

Note that parts of the lobby are not going to be visible for you, which is likely going to be something of a problem. The minimum supported vertical resolution of the game is 768, so this is really more of a non-ideal hack for things like the menus no matter how you cut it. I'm already really pushed for space with 768 high, and I just can't design for any lower with a game of this much interface complexity. But we'll see how it does once it at least lets you start the game!
 
Was about to buy on Impulse while the offers on, but looks like there servers are down atm :(

The Impulse sale is actually over -- that was last week. But if you'd like to pick it up on discount this weekend GamersGate has it for 30% off and their servers are currently up. :)
 
I see. All right, I'll make 600 the lowest vertical resolution starting in the 1.201F prerelease to come out later today. I'll be interested to hear how it goes, but don't get your hopes too too high with a netbook. Turning off a lot of the graphical effects, nebulas, etc, would probably help your performance on a platform like that, along with playing on smaller maps in general (40 planets or less). I'll be curious to see what you find out, though.

Note that parts of the lobby are not going to be visible for you, which is likely going to be something of a problem. The minimum supported vertical resolution of the game is 768, so this is really more of a non-ideal hack for things like the menus no matter how you cut it. I'm already really pushed for space with 768 high, and I just can't design for any lower with a game of this much interface complexity. But we'll see how it does once it at least lets you start the game!

If he ran it in the window of 1024x768 does it get clever and give you scroll bars or would it again just chop the window. Maybe one apez would have to report on.
 
If he ran it in the window of 1024x768 does it get clever and give you scroll bars or would it again just chop the window. Maybe one apez would have to report on.

Can't scroll a DirectX window that I am aware of, unfortunately. I've been looking at this with a forced 1024x600 resolution for a bit, and it's pretty workable, especially ingame. The lobby is crunched, but that's the main problem.
 
The Impulse sale is actually over -- that was last week. But if you'd like to pick it up on discount this weekend GamersGate has it for 30% off and their servers are currently up. :)

Thanks for the heads up, I have most of my games through Steam/Impulse, so will wait till the servers are backup and buy then at the normal price, still looks like a great deal though! :)
 
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