i've a suggestion, placing mines is really clunky and time consuming, is there any way you can make it so that instead of placing one at a time you can either
stamp down a minefield maybe a circle with a certain number of mines (say 30) or
that when you select a mine you then draw a variable sized circle on the map which depending on the size you make it will vary the number of mines inside
if i think of any more i'll make a mention![]()
That's too cheap!
What sort of defenses would you recommend dumping round a wormhole early in the game?
Great suggestion! Actually, there was quite a bit of agitation for that recently among the playerbase, so that's already in the 1.201 prereleases on the Arcen forums (the official release will be out as soon as all the kinks are worked out of this major release, which is going to be either this week or next... not sure at this time). In the new release, you can drag-build structures -- which is slow if you are putting down a bunch of mines. So therefore you can also put them down in big clumps (which can also be dragged). Holding Ctrl+Shift while dragging lets you place 5 at a time, holding Alt+Shift while dragging lets you place 10 at a time, so you can place a huge number at a time.
It's a bit more freeform than what you were suggesting, but you can get huge minefields in almost exactly the shape that you want very quickly.
Thanks for the note!
good to know, that's been my biggest/only gripe and i'm glad it's sorted/on the way to being sorted
Bought from Gamersgate. Not workingSaid the install was OK but get this when launching:-
27/08/2009 20:28:18
-----------------------------------Application_ThreadException-----------------------------------System.IO.FileNotFoundException: Could not load file or assembly 'SlimDX, Version=2.0.7.41, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9' or one of its dependencies. The system cannot find the file specified.
File name: 'SlimDX, Version=2.0.7.41, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9'
at AIWar.GameForm.GameForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
lol yeah it's outrageously cheap. The coop game I was playing we just got totally pwned, partly because the economy changes quite a lot in the beta and we decided to go beta - that was a good call because lots of nice stuff and the economy works but just caught us on the hop and partly because we didn't get scouts around and by the time we thought about it it was too late (with our Noobiness). I started a new SP game this morning and it's all so much clearer - just loving this game, coop really is very worth while trying, myself and a friend play quite late but if anyone wanted to join in our next starting tonight they'd be very welcome. Game will play 10pm- 11.30/midnight on weekdays - should finish after a week if we get our games in
Tals
any chance i can join in? i don't have a mic for the PC so i'd have to be shown what's needed via flares and text, but i'm keen to have a go at multiplayer![]()
Without the mic it's going to be difficult - Chris can chime in but you really need Voip to be able to strategise. This game will last I guess a week or so and we should then start another. People are very welcome as a 7 player coop woul dbe amazing!
of course, it's a bummer, i only just got rid of my last headset as i wasn't really gaming with my old clan anymore (or pc gaming at all really) and it was just cluttering my room, ah well!
can't seem to install the 1.201 patch either, i've extracted it in to the game folder but stupid old winrar throws up a load of errors and it seems to still be on 1.013 (or what ever it is)
You might try 7Zip instead, it's free and very reliable. Or just the basic windows "compressed folders" interface also works well.
I know of several players who are playing successfully without a mic, and I've actually had a situation before where one of my alpha tester's mic was broken and so he was typing and the rest of us were talking (he could still hear us, he just couldn't talk himself). So you could probably work it out that way, thus Vincent is still able to hear all the other talk but it is just a bit more difficult for him to chime in (but still doable).
I know of several players who are playing successfully without a mic, and I've actually had a situation before where one of my alpha tester's mic was broken and so he was typing and the rest of us were talking (he could still hear us, he just couldn't talk himself). So you could probably work it out that way, thus Vincent is still able to hear all the other talk but it is just a bit more difficult for him to chime in (but still doable).
The noob in me might be showing but I thought text chat was only through the galaxy view - envelope button?
OK we're give it a goEd are you in? Game is starting in 5 mins
Game worked remarkably well - now we just have to coordinate the 3 of us. Game much more frantic than 2 player with waves comin in thick and fast
Chris on a related note, the chat was excellent - is it possible to have a small beep when someone does a text message - my usual audio cues issueAlso on the starmap screen you have a message about fog of war - that overlays the last message sent - so if you miss the message when it comes in it's impossible to see on the starmap screen until a new message is created. Otherwise worked very nicely
Game worked remarkably well - now we just have to coordinate the 3 of us. Game much more frantic than 2 player with waves comin in thick and fast
Chris on a related note, the chat was excellent - is it possible to have a small beep when someone does a text message - my usual audio cues issueAlso on the starmap screen you have a message about fog of war - that overlays the last message sent - so if you miss the message when it comes in it's impossible to see on the starmap screen until a new message is created. Otherwise worked very nicely