I might get this as watching more of the gameplay and seeing reviews, does sound good.
What settings and fps are people with 3080 getting? Particularly at 3440x1440?
I re-recorded it as wasn't happy with the level of gameplay variations shown, I later got to the Watery town bit and switched to Alan Wake and did his musical (!!!!) and that showed a good variation all round of combat, visuals, gameplay and everything so am happy with that. Now to commentary over it and uploadWhere is your video?
What gamma setting are you using, that can make a significant difference to the black levels.Now that I've made it to the city streets as Alan, the debris and clutter is rather beautiful.Comparison of Ray Traced vs Path Traced vs Raster at 3440x1440, DLSS Quality, Ray Reconstruction ON, Frame Gen OFF and all other max manually set settings:
https://imgsli.com/MjE2OTQ5
^ There is a 32fps difference between Ray Traced and Rastered. The visual difference is essentially zero.
^ There is a 47fps difference between Rastered and Path Traced. There is a visual difference, especially with shadows. Some might call it minimal/subtle, but it is there.
I have noticed a few quirks with the rendering, there is black crush but only in certain distances, like when you get too close to a dark corner, black crush sets in , otherwise the colour grade has a faded black tone much like how Cyberpunk used to have that faded black look and still does but minimal. This feels intentional to look cinematic like a movie, not sure if I like it or not because I'm on OLED, so want inky blacks at all times, not 50% of the time.
I'm also doing a commentary video comparing the path tracing features against Cyberpunk since both games are "full ray tracing" and use RR. I've already noted some differences earlier, so just want to expand on that as I do think that Cyberpunk does it better due to the nature of the colour grading on AW2 being seemingly deliberate and as a result not fully playing ball with how colour is represented in some scenes, especially indoors and on NPC faces.
As well as the GI of course.
Edit*
Oh yeah, HDR does work and looks good, but it says it's maxing out at 500 nits whereas my screen is capable of 1060 nits. Other games detect 1000 nits fine like Cyberpunk but the HDR brightness doesn't go above 500 on the slider in AW2 so this must be a bug. Enabling HDR mode in-game when NOT in HDR mode in Windows does trigger the HDR mode in Windows to enable, whic is nice. It does not however revert back to SDR mode when you exit the game, not nice.
Sounds like you haven't played the 2 DLC's for AW1 then nor Controls last DLC which Alan Wake features in?
In the DLC's he's literally in rehab/therapy sitting down explaining things to a doctor/shrink and they're talking about his drug addiction and how it got worse and worse to the point he started taking things out more aggressively on his gf and friends.
Then it gets to the point where he doesn't know wether this is happening or not, due to his paranoia and excessive drug use and being such a narcissist!
Where he is so full of himself he refuses to accept this and thus it drives him madder and madder along with what he's writing, or thinking he's wrote/is/isn't reality.
This then triggers loads of trippy sequences which occur at the rehab/doctors place in between what's actually occurring with the shrink conversation. Thus confusing him further and further to what's reality.
You must have a bad memory then. As the booze and drugs are one of the reasons he's so nasty/snappy to people especially his girlfriend and pushes people away. And why he is always forgetting stuff, where he gets blind drunk when stressed and or writing, and ends up having no idea what's happened and finding out he's upset his missus the next day/not done what he said he would do.I've played the lot, including Alan Wake Remastered and the DLCs a few weeks ago. There's simply no suggestion at all any of it is drug-related and there's never any mention of it. The whole point of the game is that the Dark Presence is an unexplained supernatural presence in Bright Falls dating back decades or more, and that's what causes Wake's hallucinations and ultimately traps him; it's the same thing that got Thomas Zane (the man in the diving suit). The fact that the game ties in with Control demonstrates it's not actually of his own manifestation.
You must have a bad memory then.
So I just wrote that part of the game, just like the scene when him and his agent/best friend get steaming in that house they've broken into on the farm, and black out, just like when he argues with his missus then wakes up in the flat the next morning and she's gone and he has no recollection...I guess Sam Lake does too, because he forgot to mention the drugs and alcohol abuse that apparently made up such a pivotal part of the story that no plot or character synopsis anywhere mentions them.
OnlyFans are in for a treat!!!
Gonna be a while
The first game is terrible, this is pretty polished, I'm really enjoying itI hope that we won't end up with the same mechanics as the first opus and that only the scenario will save it.
Mini Militia App Lock
I don't know why you're intent on making out I'm lying? I've listed countless bit's that have happened. I cannot be bothered to dispute this anymore. We'll just agree to disagree this is pointless carrying on.
Yeah man I get what you're saying.I haven't accused you of lying, I think you're perhaps just mistaken or are putting too much emphasis on some minor events or themes in the game. Alan's personality and history absolutely feed into it (as is evident from how Mr Scratch manifests as part of his ego) but the events of the game were never a result of Alan "tripping balls"; the game might not explain everything that happens but it's clear on the point that all hallucinations and experiences he has are due to the Dark Presence manifesting itself, as opposed to it being the consequence of drug abuse.
I think we're both better off just playing the new game than bickering over the old one.
Quick test done, playing with a 4090 at 3440x1440, Frame Gen off, Manual maximum settings, Max path tracing, DLSS Quality, Ray Reconstruction on - Level tested on: Watery where the break room is, run around from break room outside, loop round back into break room.Reddit - Dive into anything
www.reddit.com
Watched some reviews. Agree it looks fantastic, especially atmospheric etc. I just don't really do supernatural games like that. I'd love a more puzzle focused game with that level of graphical fidelity.