Yeah, I really enjoyed the Alan Wake crossover in Control, so its good to see that they are connecting the two againAhti! Cool how they're taking bits from Control and mixing it up in here, like the inner monologue too.
OK I'm buying this11 minutes of new gameplay:
Currently forcing myself to finish it (as tried it years ago and it was a bit meh) as I did Control and the 1st dlc and the 2nd obviously links to this, so have to smash AW1 out before Control AWE, then I'm ready for this. Sucks as it's taking time away from Starfield haha!Alan Wake was a great game for those of us who prefer a linear story-focussed game over open world time sinks. I’ll likely pick this game up, but I never pay RRP for single player games, so likely wait til it comes down a bit.
Agreed, the tech just looks a bit old. Games for a number of years now have been showing very high res textures for faces and superb facial animations - AW2 seems to fall short a bit here. But I also don’t think that’s something which would hold back your enjoyment of the game.The game is looking great but there is something off regarding the characters faces and the facial animation - a bit too stiff looking perhaps.
Likewise - but I think Remedy and Epic are pretty much joined at the hip now - supposedly AWII wouldn't have happened if not for Epic's investment. Not expecting to see AWII on Steam for a loooong time - if at allStill holding out hope that AW1 Remaster comes to Steam.
PCAlan Wake 2 dev talks about the biggest challenges of working with Xbox Series S
"Choosing my words carefully here... we like Xbox, we like Sony."
"With Series S, the CPU is pretty much the same as on Series X, there's not a massive difference. But the GPU is an issue, it really is. And then, having less memory is a pretty big problem. And we often get, 'hey, you make PC games, surely you know how to scale?'. Well, memory is not a problem on PC, it really isn't..."
"Obviously there's a massive difference in power [between Xbox Series X and Series S], so it's a lot easier to scale on the PC because of memory - and it's not like there's one super PC and one weaker PC, there's like 300 PC configurations in-between, and trust me, that's a massive struggle but we've shipped a lot of PC [games] so we're a bit better about that."
"We've really worked hard on getting Series S to run at a solid 30FPS and trying to maintain a good visual quality, but if you want to see the game at its best in full next-gen form then it's going to be on the machines that have the hardware to enable that."