Permabanned
- Joined
- 10 Nov 2005
- Posts
- 2,553
I still think that was bs personally, having tried the OG and 1.6 GOG then 2.0 GOG then PL I literally noticed 0 difference in fps vs settings, even with RT on psycho. I chose DLSS3.5/FG/Reflex/RT Psycho just because it's so well optimized and I wanted to tell if I could genuinely tell DLSS was even on/if there was noticable input lag vs the 'hyped' claims in the Nvidia promos on PL/2.0 tech, and fair play to them, I couldn't, and it would happily run native 1440p maxed out before I played with RT on psycho, I mean some areas I was 90 fps!, and that was on a month old driver I'd forgot to update, the update tbh made 0 difference, but yeah, it sips vram/requirements IMHO, and rightly so it should for what a 3 year old game now with a patch and some dlc, regardless of the patch it is now an 'old' game/engine, so it shouldn't magically tank IMHO like a modern/newer high requirement engine?People said the same about cyberpunk when the new system requirements came out citing the launch of the game as proof that the new update would be poorly optimised etc.
Yet look at it, the only game engine currently out that has the best utilisation of all hardware resources and technical optimisation.
I get the gut feeling that AW2 will follow a similar path.