Alienware announces the AW2725DF and AW3225QF (worlds first 4k 240hz and worlds first 1440p 360hz QD-OLED monitors - launches January 2024)

VRR flickering with G-SYNC enabled is really bugging me on my AW2725DF and was especially annoying while playing Tomb Raider I-III Remastered last night, a game which has no graphics options so runs by default at the desktop resolution of 1440p and 360 Hz so it was basically running between 300 and 360 fps!!! The game's dark opening cave level had distracting amounts of flickering but most games prior to this had noticeable flickering only in their loading screens. This issue is easily the most disappointing part of the monitor so far.

On my ASUS PG279Q, I just enabled G-SYNC in the control panel and forgot about it. Never had any VRR flickering and never had any issues with games that required me to disable it. It just worked.

Now I realise that this monitor is not certified by NVIDIA as G-SYNC compatible but is the flickering the reason why? The more expensive 32" AW3225QF is G-SYNC certified, I believe, but so does that mean this doesn't have the flickering issue?

Also, why do none of the professional reviews mention this issue when reviewing monitors aimed at gamers and gaming? I would think that this would be a pretty serious flaw, don't you think, particularly as VRR is designed to address both input latency from using standard V-Sync and screen tearing, which occurs when you do not use V-Sync or G-SYNC/Freesync.
 
Last edited:
VRR flickering with G-SYNC enabled is really bugging me on my AW2725DF and was especially annoying while playing Tomb Raider I-III Remastered last night, a game which has no graphics options so runs by default at the desktop resolution of 1440p and 360 Hz so it was basically running between 300 and 360 fps!!! The game's dark opening cave level had distracting amounts of flickering but most games prior to this had noticeable flickering only in their loading screens. This issue is easily the most disappointing part of the monitor so far.

On my ASUS PG279Q, I just enabled G-SYNC in the control panel and forgot about it. Never had any VRR flickering and never had any issues with games that required me to disable it. It just worked.

Now I realise that this monitor is not certified by NVIDIA as G-SYNC compatible but is the flickering the reason why? The more expensive 32" AW3225QF is G-SYNC certified, I believe, but so does that mean this doesn't have the flickering issue?

Also, why do none of the professional reviews mention this issue when reviewing monitors aimed at gamers and gaming? I would think that this would be a pretty serious flaw, don't you think, particularly as VRR is designed to address both input latency from using standard V-Sync and screen tearing, which occurs when you do not use V-Sync or G-SYNC/Freesync.
I agree with you that not enough is mentioned in reviews about this, especially as it is aimed at gamers.

Unfortunately it is inherent to oled and they all have it. I have heard that the gsync module helps, but I'm not sure as a lot of disinfo around the subject.

With these new high refresh 2k/4k screens, I suspect we will see a lot more comments around the issue due to the screens being harder to keep a steady framerate when compared to the 175 1440p uw from a year or two ago.
 
Last edited:
I agree with you that not enough is mentioned in reviews about this, especially as it is aimed at gamers.

Unfortunately it is inherent to oled and they all have it. I have heard that the gsync module helps, but I'm not sure as a lot of disinfo around the subject.

With these new high refresh 2k/4k screens, I suspect we will see a lot more comments around the issue due to the screens being harder to keep a steady framerate when compared to the 175 1440p uw from a year or two ago.

I have seen VRR flickering on my PS5 when using the 120 fps modes in some games on my 2019 LG B9 OLED TV. This isn't an issue at 60 Hz/60 fps or 60 Hz/30 fps.

I haven't tried it yet - I will do this tonight - but I suspect that if I set the desktop refresh rate to 60 Hz that it will fix the flickering with VRR on the AW2725DF. And if it does then it just means that the higher refresh rates and especially 360 Hz are less ideally suited to VRR gaming for me, which is ridiculous really when almost no reviews mention this when these are gaming displays!!! Or do hardcore gamers play games with screen tearing and do not use VRR?

I am now wondering if I perhaps should have waited for a Dell monitor with the G-SYNC module. Does the ultra-wide Dell QD-QLED released a couple of years ago with the G-SYNC module also have VRR flickering? I know that display is limited to 175 Hz but I would imagine that if it had the issue then some flickering would still be visible in games with variable framerates, say, running from 100 fps to 175 fps.
 
Last edited:
VRR flickering with G-SYNC enabled is really bugging me on my AW2725DF and was especially annoying while playing Tomb Raider I-III Remastered last night, a game which has no graphics options so runs by default at the desktop resolution of 1440p and 360 Hz so it was basically running between 300 and 360 fps!!! The game's dark opening cave level had distracting amounts of flickering but most games prior to this had noticeable flickering only in their loading screens. This issue is easily the most disappointing part of the monitor so far.

On my ASUS PG279Q, I just enabled G-SYNC in the control panel and forgot about it. Never had any VRR flickering and never had any issues with games that required me to disable it. It just worked.

Now I realise that this monitor is not certified by NVIDIA as G-SYNC compatible but is the flickering the reason why? The more expensive 32" AW3225QF is G-SYNC certified, I believe, but so does that mean this doesn't have the flickering issue?

Also, why do none of the professional reviews mention this issue when reviewing monitors aimed at gamers and gaming? I would think that this would be a pretty serious flaw, don't you think, particularly as VRR is designed to address both input latency from using standard V-Sync and screen tearing, which occurs when you do not use V-Sync or G-SYNC/Freesync.
I cant helpt with the G-SYNC side of things becuase I'm on AMD. The screen is Freesync Premium Pro certified though and I havent noticed any VRR flicker in menus, loading screens or in game. So maybe not being certified is a reason you have it worse. Games I've tested with are Street Fighter 6, Cyberpunk 2077, Doom Eternal and Tomb Raider Remastered. Initially I did have a setting in drivers enabled called 10-Bit Pixel Format which I thought was to do with 10bit colour. It's an OpenGL buffer that when enabled gave me lots of flickering, even in Windows and Steam menus. Disabled now and flickering is gone :)
 
Same but looking at my last 2 monitors from Dell they've both shipped day they went into production, not a guarantee I know
So are they actually made to order or is that just for a PCs, ? i have only ever bought monitors from Dell when they are in stock.

Mine says the same thing BTW but no green line on production yet.
 
So are they actually made to order or is that just for a PCs, ? i have only ever bought monitors from Dell when they are in stock.

Mine says the same thing BTW but no green line on production yet.
That I couldn't tell you, there must be something since they give you calibration results but then again that might be done at assembly factory

Mine has the green bar/tick
 
Mine has now changed back to “being scheduled for production”. Weird. I’m not in a rush anyway as can’t review it for a little while. Got the MSI model to do first which is now with me
 
Mine has now changed back to “being scheduled for production”. Weird. I’m not in a rush anyway as can’t review it for a little while. Got the MSI model to do first which is now with me
My status has been 'being scheduled for production' since I ordered it, I keep logging in to see if it's changed but nothing yet.
 
Back
Top Bottom