riddle me this;
if asynchronous shaders are such a big performance boost, and GCN has it and mantle has it, so either it was in Mantle all along and developers didn't bother to use it, or they did and we've already seen the results of using it
so either, with low market share, even when going to the lengths of using and AMD specific API developers couldn't be bothered to use it to improve AMD's performance, or it actually doesn't give the huge boosts AMD are claiming because from what we've seen mantle itself actually didn't give as huge boosts as AMD were claiming
Ask this why dont reviewers test fcat anymore with framelatency?
Nvidia suck at it thats why.
Mantle its so smooth on AMD technology cards.