LMAO, I think you are in the wrong forum. But then again, you ahve been quite vocal lately and been caught out several times, so no wonder you want me dealt with. Man up a bit, it isn't personal.
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It is because all the mantle games made until now were made in the dx11 limitations (game engines built to dx11) so users who cannot use mantle can play too. So there was no need to use it really. If you don't cross the limits then it can't show why it is better. Example: mantle can do many times more drawcalls than dx11, but if the game only use as many as dx can handle, then you will se no difference...if it uses more then you could see dx collapses mantle goes on.
So when they start to build real low level games on dx12 and vulkan they will use it.
not sure which reviews you've been reading but I see lots of reviews showing frame latency comparisons
I don't play BF4 though, so yeah mantle is pretty much irrelevant to me anyway, plus I have Gsync that works in every game, not just those few games I don't even play
This is not quite cricket.
You would ignore decent features and recognition of performance by just dismissing the potential as you don't play that game! lol
Just because it is just 'a few games' doesn't mean its worthless.
This is not quite cricket.
You would ignore decent features and recognition of performance by just dismissing the potential as you don't play that game! lol
Just because it is just 'a few games' doesn't mean its worthless.
is petty.plus I have Gsync that works in every game, not just those few games I don't even play
I don't expect you to buy an AMD product Andy, my point was you dismissing BF4 with its benefits as you never played it. It was a big title (badly rushed by dice and I slated it too) but showed multi core and mantle working. Even the games that were released (using mantle) didn't have time to show the full potential.
Those of us who did try out the same game in mantle comparing it to DX seen improved frame rates or smoothness. Ignoring it as you couldnt use it and then come out with:
is petty.
In the 3 or so games that use it which barely anyone play anymore?
Tried both and it's no smoother than DX is on nVidia. If you have a really old CPU or an AMD CPU it might make it smoother.
I'm really getting lost on what point you are trying to make, other than seemingly attacking me personally for questioning AMD's PR machine.
Mantle supported asynchronous shaders yet didn't give AMD a huge performance boost over nvidia even with NVIDIA handicapped by DX11, so my question is; why? And should we take AMD's latest PR at face value when they said the same thing about mantle over DX11?
On a side note, part of the reason for AMD's presentation is to explain their architectural advantages over NVIDIA, so we checked with NVIDIA on queues. Fermi/Kepler/Maxwell 1 can only use a single graphics queue or their complement of compute queues, but not both at once – early implementations of HyperQ cannot be used in conjunction with graphics. Meanwhile Maxwell 2 has 32 queues, composed of 1 graphics queue and 31 compute queues (or 32 compute queues total in pure compute mode). So pre-Maxwell 2 GPUs have to either execute in serial or pre-empt to move tasks ahead of each other, which would indeed give AMD an advantage..
PR minions doing their job.
They are now in full damage control mode now that their purposely misleading claims of full DX12 support have been shown to be nothing of the sort. The desperation being shown is pretty amusing.