So with that knowledge of the 2 things that AMD can't do, you tell me if they are important or not.
I wouldn't know. They sound great on paper, but tons of things do. Are those features actually going to deliver relevant boost to visual and/or performance? Also, are they going to be used?
I am simply asking for proof of what those features can do in actual games. Something that so far we don't have. So what's the point of arguing when we have no idea?
Should we also start arguing over the advantage ACE is going to have in GCN compared to Maxwell 2 when only a single PC game uses Asynchronous Compute and it does so only when running Mantle (and I think Matt said it works only in Crossfire)?
I think it's silly to argue over this.