• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

AMD Navi 23 ‘NVIDIA Killer’ GPU Rumored to Support Hardware Ray Tracing, Coming Next Year

Status
Not open for further replies.
First time what?

Also : https://www.343industries.com/news/articles/employee-spotlight-ani-shastry

2 quotes from the interview, pretty much confirming that particular section might even be more polished than the rest of the game which is just... :

" for this piece of the puzzle, my team and I focused on the visual fidelity and performance. The Xbox Series X, our new platform, along with our Slipspace Engine, gives us tremendous amount of graphical power. My team and I worked closely with the content creators to get the degree of detail and polish to the highest quality"



"it took a herculean effort to make sure this little corner of our Ringworld was polished and pretty enough for its premiere! The art, lighting, design, environment, graphics, production and engineering teams involved in carving out and curating this little slice, are nervous and excited to show people a glimpse of what we’re building."

Yeah i'm expecting Sony first party games to look better than PC games in the first years of the next-gen cycle, but xbox? Not really. Current gen hasn't had a single xbox first party game impress visually compared to sony's. And you can actually play xbox games on PC at higher than console settings/res and still, that 1440p-1800p checkerboarding weak Sony console beat out everything else visually.
 
Last edited:
The 4-6month old build is a rumor. Hasn't been confirmed by any official sources, just a french site talking about it. Also 4-6 month old build or not, graphics will still look like that at release, minor improvements notwithstanding. It's been 5 years in development. It won't suddenly look like a next-gen game with the added 6-8 months (adding in the case that the rumor is true, if not even less, 4 months or so? ). Everything is bad, starting with the models, materials and lighting. It would need at least another year to somewhat fix all that.

Also the last part doesn't make sense. They showcase games on pc because they look best on PCs due to more powerful hardware, why else would they do that? It's not like they didn't have an xbox series X console to showcase it on, now is it? They're microsoft after all. No need to make excuses for them.
If the game looked better on XSX they would have shown it on that. End of.

Yup lol, Xbox fam boys will hate us for saying it but it's true: if the series x runs the game so great why run it on a PC - just to now have the media and gamers calling for the game to be delayed so they can fix the graphics
 
Performance improvements with drivers over time are a good thing but the base performance needs to be there at launch and the 5700xt was lacking. The new cards need to release strong they can't be dependent on catching up or reaching the levels promised a year later.

And as for the Xbox yeah what a mess that showcase was.even the new Forza trailer "rendered in engine". I don't think they are near ready for launch. It looks like they are going to spend most of their time before launch getting older games to run 4K 60 on the new xbox instead of new games pushing the consoles.
 
First time what?

Also : https://www.343industries.com/news/articles/employee-spotlight-ani-shastry

2 quotes from the interview, pretty much confirming that particular section might even be more polished than the rest of the game which is just... :



Yeah i'm expecting Sony first party games to look better than PC games in the first years of the next-gen cycle, but xbox? Not really. Current gen hasn't had a single xbox first party game impress visually compared to sony's. And you can actually play xbox games on PC at higher than console settings/res and still, that 1440p-1800p checkerboarding weak Sony console beat out everything else visually.

It is not unusal for demos to be more polished than the current full in house game. That doesn't mean that things won't get better between now and release. Also the guy in the interview is a programmer and is concerned with engine performance. He isn't involved directly with textures and models, or lighting from an artistic point of view.

Here are the full quotes (bold is the stuff he missed out)

This first one wasn't even said by the guy being interviewed
But while it’s easy to get carried away about the prospect of playing Halo Infinite, it’s worth taking a minute to think about the enormous work put into this playable preview of Halo Infinite. While this is just a section of the final game, it took a herculean effort to make sure this little corner of our Ringworld was polished and pretty enough for its premiere! The art, lighting, design, environment, graphics, production and engineering teams involved in carving out and curating this little slice, are nervous and excited to show people a glimpse of what we’re building.



Because of the matrixed type of work that my team and I do makes it harder to pinpoint specific elements, but for this piece of the puzzle, my team and I focused on the visual fidelity and performance. The Xbox Series X, our new platform, along with our Slipspace Engine, gives us tremendous amount of graphical power. My team and I worked closely with the content creators to get the degree of detail and polish to the highest quality, and that means polishing code and performance specifically for this corner of the game. In simplistic terms, it means putting a lot of pretty pixels on the screen very quickly. When you see the realistic characters, the beautiful landscape around you, and shafts of light streaming through the fog – those are the things that my team and I partner up with the artists to accomplish.

This continues on from the previous quote and i've included it because it is quite interesting
Here's an example of how my team and I work in regards to our effort on improving performance problems with lighting and shadows. We had the artists coming from a visual fidelity perspective and the quality bar that they wanted to achieve, and we had our engineers bring the tech perspectives and ideas to the table. And we then asked ourselves, “How can we unshackle you to hit your visual targets by making the performance better? And further, how can we specifically help you with A & B, so you can remain focused on X & Y?” In one instance, I helped analyze the performance cost of the lighting loops by grabbing captures to examine the frame, identifying bottlenecks, and coming up with specific solutions for those problem areas.

We also tackle issues like visual artifacts and/or regressions. This sometimes happens because of the iterative nature of how code is written up and goes through a lot of changes, so it can show up unexpectedly. One such instance was an issue we noticed with banding/pixelation in the shadows. So, when I stepped in to help, I investigated, made code changes, and worked across the aisle with one of our lighting artists to make the necessary content tweaks which helped us overcome that problem.

While working on the demo, stuff like that happens all the time, but it’s moments like these that make it so clear. Everyone is working so hard, giving everything they have, and we need to continually remind ourselves that we are in this together, and so empathy is very important. We constantly ask ourselves how we can look at new ways to amplify each other. When you’re working with exceptionally smart and dedicated people working in a shared problem space, you see so many creative ways of problem-solving.
 
I'm hoping that, with RDNA 2 launching along with next gen consoles which use the same graphics tech, AMD will get help from Microsoft on the driver front making release day drivers much better than on previous launches.

This could be why the latest 20.7.2 drivers have provided a performance lift for current cards, maybe AMD have used the info Microsoft have been putting into RDNA 2 drivers to improve the RDNA 1 drivers :P
 
I'm hoping that, with RDNA 2 launching along with next gen consoles which use the same graphics tech, AMD will get help from Microsoft on the driver front making release day drivers much better than on previous launches.

This could be why the latest 20.7.2 drivers have provided a performance lift for current cards, maybe AMD have used the info Microsoft have been putting into RDNA 2 drivers to improve the RDNA 1 drivers :p

hopefully the consoles don't suffer from black screen crashes like Navi 1
 
I'm hoping that, with RDNA 2 launching along with next gen consoles which use the same graphics tech, AMD will get help from Microsoft on the driver front making release day drivers much better than on previous launches.

This could be why the latest 20.7.2 drivers have provided a performance lift for current cards, maybe AMD have used the info Microsoft have been putting into RDNA 2 drivers to improve the RDNA 1 drivers :p

Agree on this. Some of the updates m$ do wont help the graphics drivers but I guess this has always been the case. The gamepass thing is a good idea and overlap tricks like this are welcome, hoping the new cards on the horizon keep offering things like this.
 
I'm hoping that, with RDNA 2 launching along with next gen consoles which use the same graphics tech, AMD will get help from Microsoft on the driver front making release day drivers much better than on previous launches.

This could be why the latest 20.7.2 drivers have provided a performance lift for current cards, maybe AMD have used the info Microsoft have been putting into RDNA 2 drivers to improve the RDNA 1 drivers :p
RDNA2 is scheduled to launch before/with the consoles. I'm not sure how well driver knowledge on consoles translate to PC, especially with the consoles having custom items on the die.

Considering that RDNA 2 is a refinement of RDNA 1 compared to RDNA 1 being brand new realtive to GCN. Hopefully the driver knowledge they have accumulated this past year will be useful in the development of drivers for RDNA 2.
 
First time what?
Being called out for being wrong.
Causing you to post nonsense. You even contradicted yourself. You didn't know that the game is coming to PC as well.

And, console games have been demo using pc for quite a while. It's nothing new. Well perhaps for you. The biggest take away is the 343 wasn't ready and they used what they had to showcase for MS event.

Even chuk_chuk corrected you.

So, again 1st time :D
 
Being called out for being wrong.
Causing you to post nonsense. You even contradicted yourself. You didn't know that the game is coming to PC as well.

And, console games have been demo using pc for quite a while. It's nothing new. Well perhaps for you. The biggest take away is the 343 wasn't ready and they used what they had to showcase for MS event.

Even chuk_chuk corrected you.

So, again 1st time :D

Where did i say it's not coming to PC? Read again? Also contradicted myself? Where?

I know all xbox games come to pc what are we even talking about? I even mentioned this several times already. Reason why I'll play any of them if interested on PC at higher details than xbox, along with a PS5 for the console exclusives. Just like "current" gen.

What i said was "why would they show the game on PC, if it didn't look best on PC? They clearly had XSX to show it off if that was the best version" as a reply to your "oh it's pop-in, but that only happens cause they showed it on pc, on XB series X it wont have that".

Also they showed what they had.. after 5 years of development and 4 more months until release.. that's the best they had? The rest of the game must be in shambles then. Last months are used for bug-testing / fixing and a bit of polish, not redoing all the models / lighting / materials etc.
 
Last edited:
Where did i say it's not coming to PC? Read again? Also contradicted myself? Where?
So it is your 1st time. Always remember your 1st time :D.
This response above reminds me of the Monty Python line " this is just a flesh wound" lol.
I as well as chuk_chuk already answered you.
Having nothing to counter you are only ignoring it. :D
------
If anything looks like the PC version of Halo infinite is come along pretty good. Does look impressive at 4K. Him, I don't think a release date was announced for the game yet either.
 
You didn’t answer anything at all. Also chuk_chuk was discussing something completely different.

Having nothing to counter? Are you talking about yourself? You’re not even discussing just posting random replies...

Also yeah, looks really impressive, for a last gen game. Guess everyone’s ripping it apart cause it looks so great :rolleyes:
 
You didn’t answer anything at all. Also chuk_chuk was discussing something completely different.

Having nothing to counter? Are you talking about yourself? You’re not even discussing just posting random replies...

Also yeah, looks really impressive, for a last gen game. Guess everyone’s ripping it apart cause it looks so great :rolleyes:
And that's your defense "this is just a flesh wound". LOL
 
Like I've said you're oversimplifying it. AMD will definitely be under pressure to get the cards out.

For sure.

I think what one can hope for though is that after several years of barely scraping through AMD is massively back in the game... After focusing on Zen they have significantly expanded budgets to work with and I have no doubt that building a solid and talented (and well resourced!) driver team will have been a priority for Lisa Su... to do otherwise would be daft when turning your sights from Intel to Nvidia, we all know having the hardware is only half the battle. She's done enough during her tenure to make me think she is far from daft!

I hope that is the case, and that these improvements to the RDNA1 drivers are that strategy starting to bear fruit. If so perhaps it can help mitigate what will no doubt be a lot of pressure to get the cards out not too far behind Nvidia's. Time will tell I suppose!
 
Some of us want performance out of the box ;)

Another point is the review sites and the bribed endorsers only test with the available drivers and sadly a few months down the line is often too late to turn any heads - just saying as its another reason why AMD would get overlooked unless you have built systems for a long time and actually know this is the case a lot of the time.
Too true, it's nice it's being delivered but crap timing. Imagine the sales if they'd done some driver magic 6+ months ago. No one wants to sit waiting for their card to perform as it really can and many months later is welcome but annoying.
 
I don't think performance out the box will be an issue. I believe they will have that covered. It's the additional performance that will be interesting as rdma 2.0 matures.

Rdna as a whole will no longer be "new" for them moving forward. There will, however, be further advances that can be squeezed at of RDNA 2.0 before they release RDNA 3.0. Which I read, rumor, they already have working silicon for.
 
Status
Not open for further replies.
Back
Top Bottom