@KentMan seems you got this right
Oh we have some leaked prices?
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@KentMan seems you got this right
I think it was confirmed that the 3090 doesn't have the driver optimisations that the previous titan cards have.hmm.. i dont know if you have been following the reviews
the 3090 is aimed at semi professionals.. they have no option but to buy it.. cant be buying the 12GB variant
further there might be some driver optimisations (or rather debottlenecking) for 2D performance on 3090..
Edit: I am speaking in $'s .. so its more like $600
If they did that (with SLI/NVlink), the 3090 would be dead to prosumers (which is why it is priced so high in the first place). Get the same amount of RAM, with significantly faster rendering performance for slightly more than a single 3090.
I think it was confirmed that the 3090 doesn't have the driver optimisations that the previous titan cards have.
Shouldn't be too hard to match such a woeful benchmark for the 4 games it exists in.I certainly wouldn't chuck that much at an AMD GPU without proven RT and a DLSS equivalent.
@KentMan we need a favour.
When the shipments are coming can you get the boys to wave through the queues so the AMD lorry can reach OcUk et al?
Dont think all critical prosumer applications out there can do memory pooling.. some of them scale worse on SLI
and there's 2D performance which will be gimped on the 12GB variant for sure..
i feel it looks reasonable.. maybe $999
yes.. but they will do it retroactively like they did with one of those consumer SKUs when the vega 64/frontier edition was released..
its a perfectly plausible reaction to competitive pressure..
Oh we have some leaked prices?
They may muddy the water (in terms of product naming) if they add in software optimisations to the RTX line, even if it is only for the 3090. Lets see if AMD forces their hand
Is it incorrect that doubling the TFlop count, texture rate and pixel rate of a GPU, is likely to result in twice the theoretical performance?
If we assume there's no change in IPC, or shader utilization, I mean.
Is it incorrect that doubling the TFlop count, memory bandwidth, texture rate and pixel rate of a GPU, is likely to result in twice the theoretical performance?
If we assume there's no change in IPC, or shader utilization, I mean.
hmm.. theoretically yes at same clocks.
but the last part regarding no change in utilisation requires innovation in scheduling and pipelining logic..
thats why you'd often hear that Polaris had a hard constraint on the number of CUs..
Unfortunately, like Jon Snow, I know nothing of such things.regarding no change in utilisation requires innovation in scheduling and pipelining logic..
Unfortunately, like Jon Snow, I know nothing of such things.
pipelining/issuing/scheduling logic change was needed to improve utilisation beyond 64 CUs..
In your opinion, can AMD now create RDNA 2 GPUs which can effectively utilize over 64 Compute Units? Lets say, upto 80 as this is the number being tossed around...
Or, is this still unknown at this point?
In your opinion, can AMD now create RDNA 2 GPUs which can effectively utilize over 64 Compute Units? Lets say, upto 80 as this is the number being tossed around...
Or, is this still unknown at this point?
Is it incorrect that doubling the TFlop count, memory bandwidth, texture rate and pixel rate of a GPU, is likely to result in twice the theoretical performance?
If we assume there's no change in IPC, or shader utilization, I mean.