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AMD Navi 23 ‘NVIDIA Killer’ GPU Rumored to Support Hardware Ray Tracing, Coming Next Year

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Yep, when I go 4k on Cold War, it just stutteres every 10 seconds, drive me insane and had to drop the res to 1440, so annoying really but yeah, agreed 8GB is just not enough YET in BF5, runs incredibly well at 4k at 90+fps... really weird... however yeah, I think anyone with anythign less than 11GB for absolute 4k gaming isn't going to work so that for me rulled out the 3080... hence why I'll wait for the big N for me, as it'll have all the memory I'll ever need for 4k and below PLUS the power to use it. win win... bring it on

Quite so. Although I was very tempted to try get a 3080, common sense kicked in and wanted it to be certain two years down the line I had not hamstrung myself with the 10Gb VRAM. The lack of supply nailed the coffin and made the decision out of reach, and in some ways I am glad if the AMD equivalent of the 3080 is cheaper, available, and has more VRAM.
 
Yep, when I go 4k on Cold War, it just stutteres every 10 seconds, drive me insane and had to drop the res to 1440, so annoying really but yeah, agreed 8GB is just not enough YET in BF5, runs incredibly well at 4k at 90+fps... really weird... however yeah, I think anyone with anythign less than 11GB for absolute 4k gaming isn't going to work so that for me rulled out the 3080... hence why I'll wait for the big N for me, as it'll have all the memory I'll ever need for 4k and below PLUS the power to use it. win win... bring it on

I keep telling people 8GB is not enough for cards with this level of performance, the 5700XT / 2070 Super are not ####'### RX 580's, the 2080 Super certainly isn't, likewise the 3080 10GB is not enough.

People keep arguing back 8GB is enough, they obviously don't play their games above 1080P but besides that why would you argue for less for your money? it doesn't make any sense and people have been doing it for years, is it any wonder both Nvidia and AMD feel like they can rip us off with these levels of VRam Buffer?
 
I dont know what the sweet spot is but I would guess around the 12Gb mark would be the minimum to get away with ~4k resolutions for the current moment in time. If you plan on having a card now that will last as long as possible then you need to have choice and probably why nvidia are now shipping the 20Gb 3080 to cover that base.
I'd go with that, 12GB for gaming in 2021 and 2022 now 12GB would be minimum as we just dont' know how they'll use more and more textures and ram so, yeah, this is why I'm really surprised with the 3080, it had to be just down to cost to keep the "RRP" which is meangingless anyway down... can't think of a single other reaosn to only put 10GB on a state of the art card that is the pinacle of gaming lol... hey ho, I don't care, not buying one anyway.
 
Check the VRam on this, 1440P. this is just in the middle of space, cruising above a planet surface the VRam over spills, I din't have the OSD running in the second video but its pretty rubber bandy on any planet surface.


 
Check the VRam on this, 1440P. this is just in the middle of space, cruising above a planet surface the VRam over spills, I din't have the OSD running in the second video but its pretty rubber bandy on any planet surface.




Quite funny I check back and the same people spouting the same incorrect information who clearly have no grasp on how the Vram allocation either works in general or in particular how it changed on the 3080. Also funny using a game as evidence that's not even going to be released this decade let alone this generation of GPU!

Don't buy it then! You are wrong and continue to prove nothing more than how missiunformed you are as you continue to beat a broken drum you cant argue with the facts,end of discussion.
 
Quite so. Although I was very tempted to try get a 3080, common sense kicked in and wanted it to be certain two years down the line I had not hamstrung myself with the 10Gb VRAM. The lack of supply nailed the coffin and made the decision out of reach, and in some ways I am glad if the AMD equivalent of the 3080 is cheaper, available, and has more VRAM.

Well, AMD would have to ship tens of thousands if you want to have any chance of getting that one as well.
 
Quite funny I check back and the same people spouting the same incorrect information who clearly have no grasp on how the Vram allocation either works in general or in particular how it changed on the 3080. Also funny using a game as evidence that's not even going to be released this decade let alone this generation of GPU!

Don't buy it then! You are wrong and continue to prove nothing more than how missiunformed you are as you continue to beat a broken drum you cant argue with the facts,end of discussion.

Problem is getting an accurate gauge on actual VRAM utilisation without identical performing cards with different VRAM amounts (or some really in depth software analysis).

As something I've mentioned before - using a modded Skyrim for instance on both a GTX780 and 970 I had to load it up until the VRAM use as per overlay exceeded 5GB (despite using 3GB and "4"3.5GB cards) before there was any performance impact at all while other games will hit a wall the moment you got a few MB over the VRAM amount of your GPU and others like Battlefront will happily allocate 90% of your VRAM (up to a certain size) and sit at that amount almost constantly without actually using more than about 2.8GB at 1440p.

EDIT: Oh I see you are replying to someone on my ignore list - probably why they are talking nonsense.
 
Check the VRam on this, 1440P. this is just in the middle of space, cruising above a planet surface the VRam over spills, I din't have the OSD running in the second video but its pretty rubber bandy on any planet surface.




Well, check the vRAM on 5760x1080

You're looking too much into this. At higher resolutions if you want a 60fps lock you already need to either reduce settings or reduce in game rendering resolution, both reduce vRAM.

Never did it pass beyond 7GB, even on Area 18. That engine is still a mess, needs a lot of optimizations to be made and new tech to be introduced (like Vulkan).
 
I feel if rt is the next big thing (let's buy that argument for a while) these VRAM discussions won't matter cuz the hardware will be obsolete every 2nd year atleast for the next 4 generations... so buying a 3080 at launch is a better decision than buying a 3080 super 6 to 12 months down or spending $200 on more VRAM
 
I feel if rt is the next big thing (let's buy that argument for a while) these VRAM discussions won't matter cuz the hardware will be obsolete every 2nd year atleast for the next 4 generations... so buying a 3080 at launch is a better decision than buying a 3080 super 6 to 12 months down or spending $200 on more VRAM

Double 3080 RT performance is when things are going to get interesting for me as that is when you can use path tracing with high enough ray count and high enough performance at reasonable resolutions to avoid most of the artefacts from the performance cheats (denoising from limited ray counts and sampling over multiple frames to reduce the performance impact).

Though for the most part unless it leaves smudging of foreground objects, etc. I like the slightly lazy propagation of light as it gives an organic feel somehow that is missing in video games.
 
Who plays AC anyways.. isn't it the most boring franchise, meant for folks without imagination :D

I'm not much of a fan, I always thought the games were daft and too easy, very much designed for consoles (with a new game every year or so). And in recent games, I've heard you just hack away at health bars, vs larger / bosses enemies. The AC series make a point of not being realistic, by setting each game in a simulated world.

Happy to play it 'free' though, if it goes on Game Pass :D
 
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Quite funny I check back and the same people spouting the same incorrect information who clearly have no grasp on how the Vram allocation either works in general or in particular how it changed on the 3080. Also funny using a game as evidence that's not even going to be released this decade let alone this generation of GPU!

Don't buy it then! You are wrong and continue to prove nothing more than how missiunformed you are as you continue to beat a broken drum you cant argue with the facts,end of discussion.

You're ignoring the actual investigative data people of done on this, all to shill for less VRam for your money, unbelieveable.

Well, check the vRAM on 5760x1080

You're looking too much into this. At higher resolutions if you want a 60fps lock you already need to either reduce settings or reduce in game rendering resolution, both reduce vRAM.

Never did it pass beyond 7GB, even on Area 18. That engine is still a mess, needs a lot of optimizations to be made and new tech to be introduced (like Vulkan).

I shouldn't have to turn the settings down, my GPU has the muscle to run Very High 1440P easily, why should i have to turn it down to medium or low because Nvidia, like AMD, are stingy with VRam?

You too, stop shilling for less VRam.
 
I'm not much of a fan, I always thought the games were daft and too easy, very much designed for consoles (with a new game every year or so). And in recent games, I've heard you just hack away at health bars, vs larger / bosses enemies. The AC series make a point of not being realistic,
by setting each game in a simulated world.

I dozed off for 4 hours while playing AC1.. promptly uninstalled the game after waking up...that's been my last experience with AC
 
I dozed off for 4 hours while playing AC1.. promptly uninstalled the game after waking up...that's been my last experience with AC

I remember once you've learned to parry, then riposte attacks, the 1st game becomes pretty easy, as they cant block the riposte and are immediately killed... and you could do that regardless of how outnumbered you were.
 
Double 3080 RT performance

Dunno man.. below is my layman assessment

Lets consider GI.. I believe you've got to do some kind of Monte Carlo integration at each bounce (they call it BRDF I suppose).. so lets say 100 rays emitted at each bounce .

This would look like 1 + 100 + 100^2 + 100^3... rays, I feel this is too expensive..

Something as simple as refraction too generates 2 rays per bounce.. 1+ 2 + 2^2 + 2^3 + 2^4... it will catch up

Yep I know I am sounding pessimistic
 
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