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Doesn’t seem to make much difference at the moment. As long as you’re on PCIe you’re all good.
It doesn't. I have 2x Samsung 960 Pro 512Gb in RAID 0 (striped for speed) and max out the PCI-e 4x 3.0 bandwidth of 4GB/sec sequential read/write, it has next to no impact on loading vs an SATA constrained SSD maxing out at like 700MB/sec. Benefits in games are really rare, the only decent one I've seen is streaming assets in Subnautica which has tile based biomes that stream in as you swim into them which can lead to severe stutter and the drive basically eliminates that. That probably has more to do with bad streaming in the engine than anything else.
But...if you're putting money into storage now, you will want to consider NVMe drives very closely, possibly even PCI-e 4.0 and faster up to 8GB/sec drives like the Samsung 980 with 7GB/sec sequential reads. The reason for this is around Jan Microsoft have plans to release DirectStorage for windows, which is the same technology they use for the new Xbox. It's gives GPUs direct access to NVMe storage allowing them to access the data directly rather than going through the CPU and asset decompression can happen on the GPU, this frees up CPU cores during asset loading and should massively speed up game load time.
The end game of this technology is to really start to do away with loading times and make asset streaming so fast that you don't really need loading zones in games, it all becomes very much seamless. The PS5 is pushing a similar thing but have their own version. Nvidia already support this in the 3000 series with RTX IO which is their integration with this technology and I'd 100% expect AMD to do something similar to have their own integration. My bet is we'll start to see the first games take advantage of this on the PC as soon as 2021 as long as MS don't delay the windows update. Since the consoles support it I'd expect engine adoption to happen super fast.
https://devblogs.microsoft.com/directx/directstorage-is-coming-to-pc/