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AMD Navi 23 ‘NVIDIA Killer’ GPU Rumored to Support Hardware Ray Tracing, Coming Next Year

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Agreed - Your average consumer just isn't going to get excited about Quake RTX, New stuff like this needs those killer apps, like Half Life Alyx for VR RTX needs it's golden moment that makes people think... "you know what I want in on that ****"

Nothing yet has made me think that. I wasn't a massive fan of quake back in the day, I mean it was an ok deathmatch game but lacked any sort of depth to it's gameplay, pick up a railgun shoot 1000 people, rinse and repeat, I do however remember picking up a Power VR card (I think it was a Kyro/Kyro2) back in the day to play it... looked good back then. I can't imagine picking it up again today though.

You know what would be better - TA (Total Annihilation & Core Contingency) or Age of empires remake with some stunning visuals, or even a remake of something with actual depth... Something like Half Life - RTX that - Get them to make that! Id buy that

Ill give my right nut for a TA remake , and my left one to go to a live orchestra concert of the OST
 
Time to do a driver, the buggers been out for over 2 years now, and their RDNA2 consoles are running it, so no need to wait for a driver, as they can run RT now, we've seen Ratchet and Clank (is it ?), GT on the PS5 running RT, they can do it, and can do it now! :D
 
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I've not noticed 40" UW. That maybe okay for me.

I have a 42" 4K Panel at work, non UW and a 32" UW at home, i much prefer the UW, curved, as its easier to view all at once.

My work monitor has me moving my head a lot to use it, i guess if i was further away it wouldnt be so bad but in all honesty 42" is just impractical really for day to day use.

Infact i will probably swap it soon for 37" curved UW
 
As its in the consoles, and as i said, if they are going to launch their cards before the consoles, then it will exist, if they don't launch before the consoles, when the consoles do come out, its still going to exist, being the same RDNA2, so there will be hell on, when those RDNA2 consoles, are running RT games, while their RDNA2 cards, ain't. :p

They will only see RDNA2 cards running RT, like they can on the consoles, and Nvidias cards, when a RT game comes out on the PC, that they can actually run on them, if Cyberpunk is the first RT game to appear on PC, after RDNA2 cards launch, and the new consoles launch, hell on, if they can't run the RT, as everyone will only see the RDNA2 consoles running RT games, and Nvidia cards running RT games, while the RDNA2 cards can't :D
The consoles will not be getting Raytracing in cyberpunk 2077 till early next year.

Maybe we should just wait till 2077 to play the game with full raytracing ;)
 
New stuff like this needs those killer apps, like Half Life Alyx for VR RTX needs it's golden moment that makes people think... "you know what I want in on that ****"

Couldn't disagree more, this is a new set of visual effects possibilities. What it needs is developers to start rolling it into games and using it for what it's good at right now - reflections and lighting. It's not about a huge new feature users should be excited by it's about a continuing, slow revolution in graphics quality and realism, and as such any tech that doesn't implement it is going to be slowly left behind.
 
The syntax of the code follows rules. These rules and know and published.

Those codes don't execute in isolation... there are complex interactions with the game universe..

If it were that easy all dx12 games of a certain genre and released in a certain time frame would have broadly had the same performance profile.. there would be no such thing as s badly coded game

Here is one of Nvidia's open sourced approach and code on multi bounce GI (DXR compliant).. do you believe if CDPR implemented this and it wasn't open sourced they would have preferred to builld it from scratch than license it from Nvidia?

https://developer.nvidia.com/rtxgi

I am just saying that we don't know what's under CP's hood and am keeping all possibilities open

I am getting back on the hype train for now..
 

If navi 22 is 300+mm² like rumoured then that would be a huge performance / mm regression.

For the rumoured die sizes to make sense N23 must be around 5700XT performance and N22 needs to be around 2080Ti/3070 performance.

Anything less means AMD might as well only make a token amount (of gpus) to ensure enough supply of Zen3 and Cerzanne.
 
Couldn't disagree more, this is a new set of visual effects possibilities. What it needs is developers to start rolling it into games and using it for what it's good at right now - reflections and lighting. It's not about a huge new feature users should be excited by it's about a continuing, slow revolution in graphics quality and realism, and as such any tech that doesn't implement it is going to be slowly left behind.

That's why we are here and it's good to not agree with all the waffle that I put in here. As I see it, until there is a compelling game/games that people look at and it blows them away, it just isn't going to happen. It's only going to happen when people look at something and it looks like a proper generational leap - You only have to look at the number of people that went in on 1k worth of kit to play Alyx - Release a DXR game like that and that in my opinion is where the market begins to take off.
 
As far as I'm concenered it's a gimmick but I can't understand how or why so many regard it to be important, especially when you consider the tiny range of games that currently support it.
If you'll indulge my scepticism hat for a moment, I'd say very few people even know what ray-tracing is, and as a result very few people regard it as important. The most important thing in most consumer's minds is price, that much is obvious from the massive market for the lower power cards such as the 1050 and 1060 variants. It's only the enthusiasts and consumers with enough money to simply buy the best that are concerned with something like ray-tracing. If you consider the percentage of that market segment that can actually discern a difference as you say, then it does make you wonder how many consumers actually care.

As an offhanded comment, I'd personally pay a lot of money for a modern 2-slot card that was quiet, and had good enough performance for 1440p@144. I don't want a power-sapping, heat-blasting, card-bending, 3-slot behemoth of a GPU in my PC anymore, it's just not desirable. I suppose that lands me in 3070 territory at most if AMD can't deliver something along these lines, we'll see.
 
The consoles will not be getting Raytracing in cyberpunk 2077 till early next year.

I know, but they have other games with it, so as i said, if Cyberpunk, is the only RT game for now on PC with RT, everyone will be wondering, why the RDNA2 cards, can not run RT, while those same RDNA2 cards in the consoles, can, they ain't going to see, its just because its Cyberpunk, all they will be seeing, is RDNA2 consoles running RT, same RNDA2 cards on PC, not. :D

Also, why would they need time to do drivers too ?, when its been out about 2 years now, and they can already run it on their RDNA2, as they are runnnig it on the consoles, with their same RDNA2 :p

They don't need time for drivers, as they are runnnig it now, and have been for a while :D


Dirt 5, launches 10th November, and guess what, its got RT! :D

Its launching on the PC on the 6th November, thats before Cyberpunk, so no hell on, AMD cards should be running RT games when they launch. :p
 
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I have to agree with you on that. I'm unable to differentiate between RT and non-RT in a blind test. I've tried to focus and concentrate on the visual effects of different in-game scenes and I can't tell when RT is active. In some blind tests, I actually preferred the appearance of non-RT segments. Am I alone in being unable to actually notice RT?

As far as I'm concenered it's a gimmick but I can't understand how or why so many regard it to be important, especially when you consider the tiny range of games that currently support it. I'm convinced I must be missing something...perhaps something like a few hundred games that secretly support RT that I have no idea about!

I'd be more than glad if biggest Navi has absolutely no ray tracing capabilites at all.

Problem is the token effects so far have been implemented in a way that doesn't change much if there is no RT support present - if/when developers start properly implementing path tracing for most or all lighting effects the difference will be much more noticeable in action and after awhile when people have got used to it games without will look decided dated in comparison.

If navi 22 is 300+mm² like rumoured then that would be a huge performance / mm regression.

For the rumoured die sizes to make sense N23 must be around 5700XT performance and N22 needs to be around 2080Ti/3070 performance.

Anything less means AMD might as well only make a token amount (of gpus) to ensure enough supply of Zen3 and Cerzanne.

Makes sense if N22 covers the space from a 5700XT replacement through to 3060ti type performance and N21 3070 and 3080 competitors. Those 50% perf/watt etc. refinements don't translate into getting an extra 50% in game performance as some seem to be seeing it - a lot of that will be things like power gating giving you 10-30% of the power saving as potential frequency uplift, etc.
 
I know, but they have other games with it, so as i said, if Cyberpunk, is the only RT game for now on PC with RT, everyone will be wondering, why the RDNA2 cards, can not run RT, while those same RDNA2 cards in the consoles, can, they ain't going to see, its just because its Cyberpunk, all they will be seeing, is RDNA2 consoles running RT, same RNDA2 cards on PC, not. :D

That might mean Frank Azors job..
I feel that it won't happen..
Anyone subscribed to the magazine with original content.. wccf is kind of trigger happy with these things
 
AMD will have to do the same. The only way that CP2077 doesn't run RT on RDNA2 is if AMDs driver does not yet support it

Right and it should do because the DXR standard has been around for a long time now, the major limiting factor to support for DXR instructions is the hardwares ability to run those instructions in real time, which right now is only do-able with dedicated hardware/cores that are optimised for doing ray tracing math. There's absolutely no way that AMD will release without DXR support if they have the ability to do it.

A code is a combination of API calls.. what combination is the most optimal isn't known at the onset.. most players would rely on third party experts and licence their specific combination of API calls and data structures (nvidias code).. licensing terms will naturally follow..

Yes if you want to use Nvidia's RTX implementation rather than write your own then there will be limitations to that. But RTX isn't the only implementation of ray tracing out there, most of the major engines are working on ray tracing features of their own using the DXR API, unreal engine, Crytek engine, and if they want to they can write a vendor agnostic implementation.
 
I have to agree with you on that. I'm unable to differentiate between RT and non-RT in a blind test. I've tried to focus and concentrate on the visual effects of different in-game scenes and I can't tell when RT is active. In some blind tests, I actually preferred the appearance of non-RT segments. Am I alone in being unable to actually notice RT?
Not at all. Even outlets like Digital Foundry have trouble finding the difference and that's what they do for a living and they actively look for it painstakingly. In some situations it's more obvious, eg reflections, but even then it's only to the extent that the initial effect done in a rasterized manner is done poorly. When you start using actual modern techniques of rasterized versions then it's a LOT harder to be able to tell the difference, or to prefer RT even when you do (eg vis-a-vis GI, something like SVOGI can get you very close; or indeed the mix for UE5 that's upcoming - Lumen; or if you look into Shadows, like what they did for Tomb Raider, they still had to keep a lot of it rasterised because switching all of it out (even just for shadows) would've obliterated performance totally).

Plus people pretend like there's not all sorts of limitations to RT but the truth is they still have to gimp the effects in various way just to make it playable, so yeah, it's nice that we're getting closer to a real simulation of light but at the same time, let's keep it real - it's very far away from being done properly EVEN in the path-traced games like Quake II & Minecraft. There's a lot being excluded that's in the world from the effects, distances are still short, resolutions are still low, and on and on it goes. It's not just "is it ray-traced?" it's more like how much is it ray-traced? And in general I'd say we're somewhere around 10-20% in terms of RT progress.

I'm still pro-RT personally, but I do think 9 out of 10 times you'll get better value out of using rasterisation techniques over implementing RT in terms of visual returns. This generation of consoles has been so poor that we barely even got the poor man's version of those effects in games, so it's a far way to go to RT. We haven't exactly exhausted other options yet, such that we need to jump to RT right away. And it's clear that that won't happen except as an added bonus for PC players to flex their hardware, but overall the games will still be developed around rasterisation almost entirely.
 
I know, but they have other games with it, so as i said, if Cyberpunk, is the only RT game for now on PC with RT, everyone will be wondering, why the RDNA2 cards, can not run RT, while those same RDNA2 cards in the consoles, can, they ain't going to see, its just because its Cyberpunk, all they will be seeing, is RDNA2 consoles running RT, same RNDA2 cards on PC, not. :D

Fair enough i misunderstood your post.

I do think that your scenario will be a very minor issue though (especially in the 3-4 months before cyberpunk gets RT on every platform). The number of people who are buying consoles and will understand what Raytracing is, and are also PC gamers (looking to upgrade before the cyberpunk 2077 patch, who are not aware that RDNA 2 cards has RT hardware that developers need to implement in their games, is going to be very small.
 
I really hope RDNA2 comes out above the 3080 or equal at least, I would snap one up in an instant, if it falls between the 2080ti and 3080 i will stick to my 2080ti for now and see what's round the corner next year. As for RTX i am not that fussed about it, when we see 4k smooth as silk game play in the next 2 years i might take an interest in RTX.
even the 3090 cant manage it yet. I think we are a few release's away from 4k RTX gaming so come on AMD give me that 6900XTX 3080 beater ASAP :D and no stock shortages.
 
Fair enough i misunderstood your post.

I do think that your scenario will be a very minor issue though (especially in the 3-4 months before cyberpunk gets RT on every platform). The number of people who are buying consoles and will understand what Raytracing is, and are also PC gamers (looking to upgrade before the cyberpunk 2077 patch, who are not aware that RDNA 2 cards has RT hardware that developers need to implement in their games, is going to be very small.

Yeah as ive added to my post, i just found Dirt 5 is released on PC, the 6th November, so AMDs cards, will be running RT on PC, before Cyberpunks released, so hell on avoided, although id still expect some, with Cyberpunk being the biggest game of the year (probably) :p

EDIT: Im not sure if Dirt 5 has RT.
 
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I really hope RDNA2 comes out above the 3080 or equal at least, I would snap one up in an instant, if it falls between the 2080ti and 3080 i will stick to my 2080ti for now and see what's round the corner next year. As for RTX i am not that fussed about it, when we see 4k smooth as silk game play in the next 2 years i might take an interest in RTX.
even the 3090 cant manage it yet. I think we are a few release's away from 4k RTX gaming so come on AMD give me that 6900XTX 3080 beater ASAP :D and no stock shortages.

Well from various Twitter users it was the 6800XT they showed off at the Zen 3 event, so that still leaves the 6900 and 6900XT to take the crown
 
Well from various Twitter users it was the 6800XT they showed off at the Zen 3 event, so that still leaves the 6900 and 6900XT to take the crown
If the 6800XT rivals a 3080 it would be nothing short of an unexpected miracle. I really can't wait to see the truth of this and go back over people's old posts (including mine).
 
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