Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Wtf i thought i came to the wrong place. I saw people talking about connection speeds and prices? I'm sure i choose to look in AMD Polaris architecture thread. Lemme check again! Nope.. i am in the right place soo what is going on? lol.
Turns out Polaris is a Cloud based GPU solution, so you buy it from AMD and then they run the games and programs on their end, and stream it to your computer. So the better your connection the better your experience.
Wtf i thought i came to the wrong place. I saw people talking about connection speeds and prices? I'm sure i choose to look in AMD Polaris architecture thread. Lemme check again! Nope.. i am in the right place soo what is going on? lol.
Turns out Polaris is a Cloud based GPU solution, so you buy it from AMD and then they run the games and programs on their end, and stream it to your computer. So the better your connection the better your experience.
Turns out Polaris is a Cloud based GPU solution, so you buy it from AMD and then they run the games and programs on their end, and stream it to your computer. So the better your connection the better your experience.
Hang on a minute, so its ok to have CPU talk, Nvidia talk and god knows what else in this thread, but not network talk?
HDR uses a LOT more bandwidth to the monitor. From what I recall HDR 4k won't be doable at 120hz on DP 1.3. It will enable 120hz(maybe 144 or even more) at 4k without HDR or 60hz with HDR.
The sweet spot for gaming will probably still continue to be 1440p(either normal or super wide) 144hz and with HDR or 4k/120hz no HDR.
They'll be doing it over USB 3.1, so it doesn't matter if DP1.3 lacks the BW
Funny enough, AMD introed new workstation cards which kinda is cloud GPU serving multiple remote/virtual users![]()
I assume your not a fan of the cloud based gaming tech them DM or is it just the currant state of the implementation of it ?
Unless you had localised servers in your town/city etc. it will always be bad. You can't get rid of the inherent latency of the internet. And you have to remember that the latency is double what a ping to the server would be. then any server latency added on top.