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AMD Polaris architecture – GCN 4.0

Soldato
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Where did you get that the Polaris 11 would perform on the same level as the 290? Remember that is has got 2.5 times the performance per watt, so it's probably going to be closer to the GTX 980 ti.

AMD mentioned that they were trying to reduce the entry point of VR capable cards from the current $350 price-point to a lower one. The R9 390 series is around $350,so it looks like the 232MM2 GPU if actually produced is probably going to R9 390/R9 390X class but at a lower price point.
 
Soldato
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AMD mentioned that they were trying to reduce the entry point of VR capable cards from the current $350 price-point to a lower one. The R9 390 series is around $350,so it looks like the 232MM2 GPU if actually produced is probably going to R9 390/R9 390X class but at a lower price point.

doubtful that is the VR entry gpu sized card.
performance should be more at the furyx/980ti level with 232mm2 chip.
 

bru

bru

Soldato
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kent
doubtful that is the VR entry gpu sized card.
performance should be more at the furyx/980ti level with 232mm2 chip.

Well as was said earlier, if this 232mm^ chip is FuryX performance then the big Polaris (coming much latter) will be an absolute monster.

Personally I cannot see a 232mm^ getting the job done.
 
Caporegime
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32:9? That's plain daft for anything apart from productivity apps.

I mean, when gaming, at what point do you stop and think "this monitor is too wide; I can only see a part of it without moving my head".

And do we really want the extra expense (gpu workload) of precisely rendering terrain that's only visible in our peripheral vision?
 
Soldato
Joined
30 Nov 2011
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11,376
32:9? That's plain daft for anything apart from productivity apps.

I mean, when gaming, at what point do you stop and think "this monitor is too wide; I can only see a part of it without moving my head".

And do we really want the extra expense (gpu workload) of precisely rendering terrain that's only visible in our peripheral vision?

We need foveated rendering on monitors too :D
 
Soldato
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7 Feb 2015
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South West
We need foveated rendering on monitors too :D

Eww, just like others have said. Another useless effect like chromatic aberration, motion blur and depth of field. All of them disabled on first game load.

But a 32:9 curved monitor would be just right i reckon. would make a nice replacement for double and triple monitor gaming setups.
 
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