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AMD RDNA3 unveiling event

Technically it's 99.9% of games that don't support DLSS:p

UncomfortableMessyGoosefish-size_restricted.gif
 
Nowhere did I remotely mention that I was excluding new AAA games. Whether you like it or not most games do not have RT or DLSS. You can’t limit your criteria to AAA games only and declare that “most games have RT”.

I'm not just referring to RT games which need upscaling, there are plenty of non RT games which need it if you are gaming @ high res or/and @ high refresh rate, which I imagine most on here are.

People seem to think we're stuck playing old games that could run on a potato.... When reality is a lot of games that have come out over the past 1-3 years will need upscaling tech unless you want to reduce settings to achieve the same fps boost and as a result get a worse looking game....

Lets look at TPU results for average fps:

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That's a variety of games, can't speak for 4k @ 144HZ+ owners but as a 3440x1440 175hz gamer (game more on this than my 4k60 oled), even with upscaling (even when/if using balanced), my setup gets nowhere near max refresh, not even a constant 120+ fps unless I literally turn settings right down, in which case, why bother with somewhat decent parts and calling myself a "pc gamer" :cry:

People who say they don't want dlss/fsr and game at high res and/or high refresh rate, well then I hope you're willing to spend £1+k or/and happy to drop settings :cry:
 
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  • AMD Reference Model = 2.5 Slots (2x 8-Pin)
  • ASUS TUF Gaming = 3.63 Slots (3x 8-Pin)
  • Sapphire Vapor-X = ~3-Slots (3x 8-Pin)
  • Sapphire Nitro+ = 3-Slots (3x 8-Pin)
  • PowerColor Red Devil = >3-Slots (3x 8-Pin)
  • PowerColor Hellhound = ~3-Slots (3x 8-Pin)
  • ASRock Aqua OC WB = 2-Slots (3x 8-Pin)
  • ASRock Taichi Gaming = 3 Slots (3x 8-Pin)
  • ASRock Phantom Gaming = ~3-Slots (3x 8-Pin)
  • XFX MERC OC 310 = 3-Slots (3x 8-Pin)
 
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Lets not normalize £1000 for not the top GPU. AMD and NVidia are taking the pee and it will show in their gaming financial results.
We'd hope so, but gamers with more cash than restraint can't help feeling "because I'm worth it".


Yep, even expected thumb ups from the usual brigade of counter posts! *yawn* :cry:



This one is easy if you think about it, just wait for a price drop. Once the 6000 series stock clears which it appears to be almost there, then it will get realistic. Nobody should be jumping feet first into these cards particularly if they have a 3080+ already. Only the XTX and 4090 offer a good leap, so unless the price is right wait it out. Here's the rough MLID improvement chart - which IMO is rather coincidentally linear almost collaboration-esque! :p
AMD & partners weren't meant to have had too many 6000 series in inventory, so AMD's prices have almost been set to help Nvidia move old 3000 series stock. How generous to Nvidia - even pre-announcing that 7900 XT was being called 7800 XT and selling for $700 would have caused Nvidia to have had to write of plenty more stock.

The only charitable to AMD thing I can say is that about volumes. 6nm and 5nm should be plentiful, but the chiplet packing could be a bottleneck. If AMD are not volume constraint, then their greed has been great Nvidia's inventory problem.
 
I'm not just referring to RT games which need upscaling, there are plenty of non RT games which need it if you are gaming @ high res or/and @ high refresh rate, which I imagine most on here are.

People seem to think we're stuck playing old games that could run on a potato.... When reality is a lot of games that have come out over the past 1-3 years will need upscaling tech unless you want to reduce settings to achieve the same fps boost and as a result get a worse looking game....

Lets look at TPU results for average fps:

That's a variety of games, can't speak for 4k @ 144HZ+ owners but as a 3440x1440 175hz gamer (game more on this than my 4k60 oled), even with upscaling (even when/if using balanced), my setup gets nowhere near max refresh, not even a constant 120+ fps unless I literally turn settings right down, in which case, why bother with somewhat decent parts and calling myself a "pc gamer" :cry:

People who say they don't want dlss/fsr and game at high res and/or high refresh rate, well then I hope you're willing to spend £1+k or/and happy to drop settings :cry:

Nothing you have posted contradicts what I said, most games do not need upscaling to get decent/good performance because most games are not AAA games released in the past 3 years. Those TPU charts are specifically skewed massively towards the minority of demanding games because it is a benchmark test. The majority are not exclusively playing demanding AAA games from the past 3 years.

That's a fact and pointless skewed benchmark tests do not change that.

Hell the last PC game I played a few weeks back is Alien Isolation from 2014 and before that the Ascent (an indie game). If all we played was AAA titles with RT at 165 FPS (because apparently that's all that counts), we would be waiting a very very long time between our gaming fixes.
 
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I'm not just referring to RT games which need upscaling, there are plenty of non RT games which need it if you are gaming @ high res or/and @ high refresh rate, which I imagine most on here are.

People seem to think we're stuck playing old games that could run on a potato.... When reality is a lot of games that have come out over the past 1-3 years will need upscaling tech unless you want to reduce settings to achieve the same fps boost and as a result get a worse looking game....

Lets look at TPU results for average fps:

images removed

That's a variety of games, can't speak for 4k @ 144HZ+ owners but as a 3440x1440 175hz gamer (game more on this than my 4k60 oled), even with upscaling (even when/if using balanced), my setup gets nowhere near max refresh, not even a constant 120+ fps unless I literally turn settings right down, in which case, why bother with somewhat decent parts and calling myself a "pc gamer" :cry:

People who say they don't want dlss/fsr and game at high res and/or high refresh rate, well then I hope you're willing to spend £1+k or/and happy to drop settings :cry:
You're pulling my leg right. We are now at a point were people are complaining because they want to use DLSS/FSR to get 144+ FPS at high resolution (because apparently variable refresh rate is something they don't have access to). :cry:


Also if you are using DLSS you might as well drop from ultra to high, image quality is something you don't care about and you won't notice the difference unless you plan on staring at a wall instead of playing the game:p
 
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"poor volta", "overclockers dream"

:p :D :cry:


Amazed people still post that **** let alone take anything he says as gospel, has to be the worst channel ever.

Thing is we already know that the 7900xtx is going to most likely beat a 4080 in raster, lose in RT (on par with a 3090) and as per gibbos posts, cost from £999-1250 depending on reference or custom. The only thing which would be a shock tomorrow is if the 7900xtx is only just matching or loses compared to a 4080.
Vega 64 was a great underclocker. A nerds deam. I'm sorry you missed out ;)
 
You're pulling my leg right. We are now at a point were people are complaining because they want to use DLSS/FSR to get 144+ FPS at high resolution (because apparently variable refresh rate is something they don't have access to). :cry:


Also if you are using DLSS you might as well drop from ultra to high, image quality is something you don't care about and you won't notice the difference unless you plan on staring at a wall instead of playing the game:p

Turning settings down a notch or two is still better than using DLSS, as you say going from the highest setting to one or two down makes little if any difference to the graphics quality, but it can improve performance greatly, more so than running DLSS Ultra because anything lower than that and everything is Minecraft.
 
  • AMD Reference Model = 2.5 Slots (2x 8-Pin)
  • ASUS TUF Gaming = 3.63 Slots (3x 8-Pin)
  • Sapphire Vapor-X = ~3-Slots (3x 8-Pin)
  • Sapphire Nitro+ = 3-Slots (3x 8-Pin)
  • PowerColor Red Devil = >3-Slots (3x 8-Pin)
  • PowerColor Hellhound = ~3-Slots (3x 8-Pin)
  • ASRock Aqua OC WB = 2-Slots (3x 8-Pin)
  • ASRock Taichi Gaming = 3 Slots (3x 8-Pin)
  • ASRock Phantom Gaming = ~3-Slots (3x 8-Pin)
  • XFX MERC OC 310 = 3-Slots (3x 8-Pin)
I must say, I'm very disappointed in the universal choice of standard power connectors - where's the fun Christmas Flambé in that? :D
 
You're pulling my leg right. We are now at a point were people are complaining because they want to use DLSS/FSR to get 144+ FPS at high resolution (because apparently variable refresh rate is something they don't have access to). :cry:


Also if you are using DLSS you might as well drop from ultra to high, image quality is something you don't care about and you won't notice the difference unless you plan on staring at a wall instead of playing the game:p

The irony is these very folk your quoting are the ones that posted that dropping a setting or two was what you did to alleviate vram choking. :cry:

How are we talking about DLSS in the AMD RDNA 3 unveiling thread? Could it not at least be about FSR?

Check over a few pages Bill, its normally the same folk.
 
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Because you can never say this enough, DLSS is horse manure.
Ah, its not as bad as all that, for me at least. In the right place, both FSR and DLSS can be game changers as far as I'm concerned, especially lower down the GPU stack. If FSR 3 (or 2.3) comes with RDNA 3, that will be very interesting.
 
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Ah, its not as bad as all that, for me at least. In the right place, both FSR and DLSS can be game changers as far as I'm concerned, especially lower down the GPU stack. If FSR 3 (or 2.3) comes with RDNA 3, that will be very interesting.

Its has its place, difficult to get it not to look like a blurry retro game if you're only running 1440P on a 2070S / 3060. Which begs the question then what is the bloody point of it?
 
Nothing you have posted contradicts what I said, most games do not need upscaling to get decent/good performance because most games are not AAA games released in the past 3 years. Those TPU charts are specifically skewed massively towards the minority of demanding games because it is a benchmark test. The majority are not exclusively playing demanding AAA games from the past 3 years.

That's a fact and pointless skewed benchmark tests do not change that.

Hell the last PC game I played a few weeks back is Alien Isolation from 2014 and before that the Ascent (an indie game). If all we played was AAA titles with RT at 165 FPS (because apparently that's all that counts), we would be waiting a very very long time between our gaming fixes.

If you're willing to only accept that people play at 1080P or/and are stuck at 60hz or/and play old games or/and not demanding games, then sure, your statement is right but that isn't the case, if it was, then everyone should be perfectly ok with current and old gen gpus thus no need for either ada or rdna 3....

The ascent does not run well without dlss... unless you are reducing/turning off RT, in which case, fine, but accept that you are vastly reducing the IQ by doing that. A game from 2014 that could run on any medium hardware very well from that time frame, really? If we're going back that far and picking games which are very well optimised then sure, of course we can then say that most games run fine :cry: Heck, I'm sure we could cherry pick a couple of games from the last 2 years to prove that point such as doom eternal but those are few and far between.

You're pulling my leg right. We are now at a point were people are complaining because they want to use DLSS/FSR to get 144+ FPS at high resolution (because apparently variable refresh rate is something they don't have access to).
:cry:



Also if you are using DLSS you might as well drop from ultra to high, quality is something you don't care about and you won't notice the difference unless you plan on staring at a wall instead of playing the game
:p

I have been using freesync premium and gsync ultimate displays for a good while now, yes they are fantastic at removing some stutter with variable fps and most importantly screen tearing without adding input lag like vsync did but at the end of the day, low fps is still low fps, g/free sync does not fix this. Just read tftcentrals and pcmonitors etc. reviews to see how motion clarity etc. changes with certain fps and look at sites like this to see for yourself the results:


Because of oleds pixel response being instant, higher refresh rates are more noticeable/beneficial hence why even just going from 144-175hz on the aw provides further improvement for motion clarity e.g. from tftcentral and pcmonitors review:

Above are the response times at 175Hz. Thanks to the OLED panel these are super-fast, with an average of only 0.47ms G2G measured! The best case was an incredibly impressive 0.3ms as well, not quite as low as the 0.1ms advertised but very close. All transitions can keep up easily with the frame rate demands of 175Hz, and in fact this screen could comfortably keep up with 1000Hz if the panel could support it! Let’s hope OLED refresh rates are driven much higher in the coming years, as it’s a really well suited technology for that.

At 175Hz, above, the UFO appears a bit narrower again with clearer internal detailing due to a further decrease in perceived blur due to eye movement. The weaknesses for the reference LCDs are more pronounced now due to the increased response time requirements. The M27Q struggles here, but even the XB323U GP shows some ‘powdery trailing’ for the dark background in particular that’s entirely absent on the Alienware. In addition, we observed excellent internal detail levels on the Alienware at 175Hz – the segments are certainly very distinct at this point with reasonably sharp lines separating them, but also the three white blobs on each segment are countable when tracking the UFOs by eye. These details appear more blended in the photo than they do in person. Whilst it’s primarily eye movement that dictates how these internal details appear and the distinctions become clearer with increased refresh rate, pixel responses also play a role. On LCDs without a strobe backlight setting active the white blobs can’t usually be counted due to weaknesses in pixel responsiveness. These pixel response weaknesses are slight on some LCDs (like the XB323U GP), but they can still create a mask of perceived blur that blends fine elements like that together. This is something we’ve observed even on models with a significantly higher refresh rate, including 360Hz, so it’s nice to see such an impressively clear 175Hz performance here.

I can certainly live with a locked 80 fps if needs be but 130+ fps is far more enjoyable, that and I want to get the most from my display without sacrificing visual quality too much. Certainly dropping from ultra to high will increase fps but it isn't going to be provide the same boost that fsr/dlss does, that and as I have said before based on my own testing and as proven by pretty much every reviewer with footage, dlss and even FSR can have better IQ in terms of temporal stability compared to native (especially if said game is using TAA, which is like 95+% of games)

Vega 64 was a great underclocker. A nerds deam. I'm sorry you missed out
;)

Haha, did love my sapphire pulse vega 56 tbf :D

How are we talking about DLSS in the AMD RDNA 3 unveiling thread? Could it not at least be about FSR?

It seems to be only the anti nvidia one going on his hate spiel about dlss/nvidia again. IDCP, joexon etc. chat is just about upscaling in general.
 
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The irony is these very folk your quoting are the ones that posted that dropping a setting or two was what you did to alleviate vram choking. :cry:



Check over a few pages Bill, its normally the same folk.

And if you would educate yourself, you would learn that the reason most people are having to drop settings or/and use upscaling tech, including those with 3090s such as yourself is because of lack of grunt :eek: Same way a 6800xt has to either drop settings or/and use FSR to get acceptable fps such as in fc 6

1iwDlqv.png

But nope, remember folks with high refresh rate 4k displays, you have to reduce settings or/and just accept that < 60fps is good enough :D

And same folk who can't keep/add to a discussion :cry:

Ah, its not as bad as all that, for me at least. In the right place, both FSR and DLSS can be game changers as far as I'm concerned, especially lower down the GPU stack. If FSR 3 (or 2.3) comes with RDNA 3, that will be very interesting.

Wasting your time trying to educate him :cry:
 
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