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I'm used to 32", can't step down to 27"
Having a large screen in shooters is useful, you see more and its easier to aim, swings and roundabouts i guess.![]()
How long have you had your monitor for?
You liking it is all that matters, not what random people online think.
The good news is it seems like top quality PC monitors are starting to arrive with high refresh rate oled's actually being a thing and (close to) affordable. Prices will eventually lower.
So when you do eventually upgrade the jump will be massive.
Yeah he is not a fan of logical well structured discussionHe will likely not answer. I've made this argument before. PPI & distance to screen matters.
I have the g7 32 inch 1440p 240hz for gaming I can't tell the difference in picture quality in gaming but in general windows use I can see the icons and text isn't as sharp but can live with that
Ideally would like 4K would be better for general windows use but prefer not to sacrifice the fps in games
I'm waiting for the g8 Neo, it's 4k 32inch 240hz hdr2000 1152 dimming zone
I am a little lost as to why 720p is a bad benchmark if it tests CPU headroom without GPU being a limiting factor.
Makes you see which CPU can support your next graphics card update 3-4-5 years down the line. In 2017 both the 8700k and the 7700k got similar FPS in 1440p with a 1080ti. Fast forward to today, the 8700k is still fine with a 3070 / 3080, the 7700k isn't.Because that is all it is. You are comparing pointless figures. Same thing for cinebenfh. Great if you submit to hwbot. What does testing at minimal settings and at 720p do for consumers. It’s Willy waving that appeals to fanboys.
Makes you see which CPU can support your next graphics card update 3-4-5 years down the line. In 2017 both the 8700k and the 7700k got similar FPS in 1440p with a 1080ti. Fast forward to today, the 8700k is still fine with a 3070 / 3080, the 7700k isn't.
That sounds like made up nonsense to me as it lacks specificity but please prove me wrong.Makes you see which CPU can support your next graphics card update 3-4-5 years down the line. In 2017 both the 8700k and the 7700k got similar FPS in 1440p with a 1080ti. Fast forward to today, the 8700k is still fine with a 3070 / 3080, the 7700k isn't.
That sounds like made up nonsense to me as it lacks specificity but please prove me wrong.
- Which game exactly?
- Please provide links to the benchmark at 1440p
- Please provide links to the 720p benchmark that shows the difference between the 8700K and 7700k
I have a 1440P 32" screen, is that bad?
You can check digital foundry's 8700k review, it shows some huge gains compared to the 7700k.That sounds like made up nonsense to me as it lacks specificity but please prove me wrong.
- Which game exactly?
- Please provide links to the benchmark at 1440p
- Please provide links to the 720p benchmark that shows the difference between the 8700K and 7700k
You can check digital foundry's 8700k review, it shows some huge gains compared to the 7700k.
I am fed up with perople not understanding the use of testing at 720P. It has been explained so many times and so well yet people still do not understand. I took the below from another users post on another message board and sums it up wellBecause that is all it is. You are comparing pointless figures. Same thing for cinebenfh. Great if you submit to hwbot. What does testing at minimal settings and at 720p do for consumers. It’s Willy waving that appeals to fanboys.
At the risk of a lot of downvotes, I figured I would try to explain why testing CPUs at low resolutions is important. I am seeing a lot of misinformation and rationalizing for why we shouldn't test at low resolutions like gamers playing at high resolutions and all, but honestly, when you test CPUs, you actually want to test the CPU. Including benchmarks at high resolutions can be nice to give people who game at higher resolutions an idea how their system performs, but all in all, to actually TEST the CPU, you want to test at low resolutions.
Benchmarking tests are a lot like scientific trials. You want to link an independent variable, to a dependent variable. In this case you want to test how your CPU runs at gaming. What you don't want interfering with your trials is other variables. You want to CONTROL the environment, and ensure that the only factor at work making a difference is the thing you are testing. EVERYTHING ELSE should be controlled for, as it does not interfere with the result.
When you game at low resolutions, you are doing just that. When you test at high resolutions, you are introducing a third variable into the mix: the graphics card. When you test at high resolutions, it's possible that the GPU is taking on more stress from the system, and this could be the primary variable affecting results, NOT the CPU. This gives the viewer the impression that the CPUs are performing more equally than would in a more controlled setting.
To minimize the stress of the GPU, you want to test at max settings (since settings CAN impact CPU performance), and you want to test at as low of a resolution as possible. I'm seeing joking comments asking, what are tests only valid if you test at 640x480 or something? Well, let me put it this way. If you're running a GTX 1080 at 640x480, you're not going to be GPU bound in most games. You would be testing the CPU, and this would lead to more valid results, since that's what we are testing.
This isn't to say that high res benchmarks can't be good. It's good to test at higher resolutions to give people some baseline expectations to how it will perform in a real world environment, but testing at low resolutions is more important, because it tells you how the CPU will perform under stress, and this could give an indication of the long term performance.
So you're making things up, again!You can check digital foundry's 8700k review, it shows some huge gains compared to the 7700k.
So you're making things up, again!
Just provide the link, why do I have to prove your point for you?
If I want to see the difference between CPU performance there are a plethora of single threaded and multi threaded app based benchmarks that will highlight that. I don't need to run a game at 720p or 480p to do that.
The bit I'm waiting for evidence for is that somehow seeing the difference at 720p is predictive of the difference I will see at 1440p in 2 years time when GPU's are more powerful.
Somebody show me actual empirical evidence of this i.e. Nvidia RTX2080 at 1440p with little difference between two CPU's due to GPU bottleneck, benchmark at 720p and then that same benchmark run with the same CPU's but now with say a RTX3090...
I'd be more suspicious of the results tbh, TPU reviewed the 12900k and has data for 720p SOTTR in which it gets around 360fps so how it's topping out at 190 due to a CPU bind is beyond me.I am fed up with perople not understanding the use of testing at 720P. It has been explained so many times and so well yet people still do not understand. I took the below from another users post on another message board and sums it up well