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AMD's FSR3 possibly next month ?

One more thing, The fact that FSR 3 only works with Nvidia cards using a mod clearly means there is a detection code block in the engine. Who told them to put that there?

Its also an engine modification... as is path tracing and DLSS 3, christ.... they are not allowed to develop the engine, what, other that when it comes to Nvidia tech?

Pull the other one, its got bells on it.
What part of contractual obligations do you find difficult to grasp?

Other than bug fixes, they have already stated publicly that any further Cyberpunk 2077 development is done. The reason for this is obvious, the new contractual obligation to only develop Unreal Engine for all their games from here onwards.
 
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The reason for this is obvious, the new contractual obligation to only develop Unreal Engine for all their games from here onwards.
That doesn't account for current games though.

Unreleased titles probably, but I highly doubt anyone signs a contract that prohibits any development in their existing ip.

For example, I doubt their going to stop updatimg comparability with DLSS* anytime soon, or do you think they won't add any further updated DLSS* libraries going forwards?
 
That doesn't account for current games though.

Unreleased titles probably, but I highly doubt anyone signs a contract that prohibits any development in their existing ip.

For example, I doubt their going to stop updatimg comparability with DLSS* anytime soon, or do you think they won't add any further updated DLSS* libraries going forwards?

That makes no sense? DLSS (upscaling evolution) can be updated on any game that supports it simply by swapping out for the latest DLL file in the game directory.

And yes the contractual obligations can stipulate leaving existing IP behind. RED engine is 100% dead now and will not see any further development post-Phantom Liberty. CDPR have confirmed this. AFter Phantom Liberty, the in-house engine is finished.


And specific coverage by Kotaku (among others):


As we have announced a long time ago, we’re not going to make a second or third [Cyberpunk 2077] expansion. This is the only expansion of the game, and it has nothing to do with the numbers and how satisfied or not we are with sales or anything of the kind. It’s a technological decision to be honest. This is the last time we’re working on the REDengine for the time being at least, and in the foreseeable future as you know we are working on the Unreal Engine from Epic. This was one of the key reasons why we decided this was the only [Cyberpunk expansion].

The sooner that people accept this fact the sooner we can move on and hopefully enjoy some great UE powered games as all the skills from devs like CDPR get piled into UE which is considerably more advanced than REDengine was/is.
 
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That makes no sense? DLSS (upscaling evolution) can be updated on any game that supports it simply by swapping out for the latest DLL file in the game directory.

And yes the contractual obligations can stipulate leaving existing IP behind. RED engine is 100% dead now and will not see any further development post-Phantom Liberty. CDPR have confirmed this. AFter Phantom Liberty, the in-house engine is finished.


And specific coverage by Kotaku (among others):




The sooner that people accept this fact the sooner we can move on and hopefully enjoy some great UE powered games as all the skills from devs like CDPR get piled into UE which is considerably more advanced than REDengine was/is.

It says nothing in that of being contracted to drop REDengine development, the fact that they released these expansions and DLSS 3 says they are not, you don't think Cyberpunk will get DLSS 3.5?

I agree with @tommybhoy
 
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You have missed key information and are assuming again. They released the expansion because the confirmed that the expansion would be the LAST expansion for the game, look at the direct quote on the Kotaku article as a citation. DLSS3 was always a part of the completion of Cyberpunk 2077 anyway.

There will be no more updates to REDengine. You need to just accept that.
 
You have missed key information and are assuming again. They released the expansion because the confirmed that the expansion would be the LAST expansion for the game, look at the direct quote on the Kotaku article as a citation. DLSS3 was always a part of the completion of Cyberpunk 2077 anyway.

There will be no more updates to REDengine. You need to just accept that.

I'll believe it when it doesn't get DLSS 3.5 while other games do.
 
Contract terms and conditions are almost always NDA, but based on what CDPR has stated publickly, we can safely infer that this is exactly the case. CDPR have stated the decision was a technical one, we already know from public released info that REDengine was technically inferior to Unreal Engine right from the start and a lead CDPR dev stated that it was like laying railway tracks for a train already in motion.

Once again I refer back to the direct quote from CDPR:

As we have announced a long time ago, we’re not going to make a second or third [Cyberpunk 2077] expansion. This is the only expansion of the game, and it has nothing to do with the numbers and how satisfied or not we are with sales or anything of the kind. It’s a technological decision to be honest. This is the last time we’re working on the REDengine for the time being at least, and in the foreseeable future as you know we are working on the Unreal Engine from Epic. This was one of the key reasons why we decided this was the only [Cyberpunk expansion].
And discussion from the CDPR forums:

The Epic partnership on unreal is for 15 years, renewable. CDP's own management board report on the accounts states that they have shelved RedEngine R&D on multuplayer because unreal 4 and 5 both include multiplayer functions. Beyond Cyberpunk 2077 I wouldn't expect to see future development of the engine.

Commercially, it doesn't make any sense to get nostalgic. If you have an engine that can be made to work with what you want to do and can already do many of the things you want to do better than your own engine does them, continuously reinventing the wheel to try to keep up is a waste of time and money and a fool's errand.

Part of Epic's business is literally licensing the Unreal Engine. They have dedicated teams who do nothing but the engine. CDPR had to build and maintain the Red Engine in its entirety purely to make their own games. It sounds fairly close to a no-brainer.
It is what it is.
 
Contract terms and conditions are almost always NDA, but based on what CDPR has stated publickly, we can safely infer that this is exactly the case. CDPR have stated the decision was a technical one, we already know from public released info that REDengine was technically inferior to Unreal Engine right from the start and a lead CDPR dev stated that it was like laying railway tracks for a train already in motion.

Once again I refer back to the direct quote from CDPR:


And discussion from the CDPR forums:


It is what it is.

What that is is inferences by interpretations. The reality of what CDPR themselves have stated is that its a choice. not a contractual directive by Epic Games.
 
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We won't know what the contract states but can confidently come to conclusions based on all of the interviews and statements already seen. But the fact of the matter is no more REDengine development. I don't know what you need to help cope with that but you figure that out for yourself I guess. You've run round in circles to try and convince yourself that some new update will be coming, but it's not.
 
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We won't know what the contract states but can confidently come to conclusions based on all of the interviews and statements already seen. But the fact of the matter is no more REDengine development. I don't know what you need to help cope with that but you figure that out for yourself I guess. You've run round in circles to try and convince yourself that some new update will be coming, but it's not.

Is this you admitting you made an assumption? Trying to put me on the defensive is not going to make me make the same assumptions.

I'm more than comfortable not drawing any infrances in this, i think its just as it reads, a choice.
 
No, it's a statement based on the objective evidence we've seen and been told directly from CDPR in interviews and shareholder meeting releases. It's not exactly rocket science and none of this changes the outcome, that REDengine is finished, which is what you are trying to argue against for some reason.
 
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No, it's a statement based on the objective evidence we've seen and been told directly from CDPR in interviews and shareholder meeting releases. It's not exactly rocket science and none of this changes the outcome, that REDengine is finished, which is what you are trying to argue against for some reason.

What you're inferring, stating as fact is not just that, its the reasons for it, that they are obeying a directive from Epic Games to stop REDengine development and with it any further updates to Cyberepunk.

Switching to using Unreal Engine for future projects is not a reason to assume thier being done with REDengine is due to some directive from Epic Games, it just means they are done with it, nothing more.

Rather a lot of game studios are making the same choices. Its nothing new or unusual.
 
That makes no sense? DLSS (upscaling evolution) can be updated on any game that supports it simply by swapping out for the latest DLL file in the game directory.
You think if Nv release an improvement in 3 months time it won't be patched in, if they crack 3.5 to give a clearer output, they'll leave it?

The PC space isn't exclusive to Power users that know how to manually swap DLSS files about.

You've produced nothing that stipulates anything out with no further expansions for CP, that's all theyv'e said, that there will be no no more expansions, which does not equate to no more patches.

You've linked a Twitter post from March 2022 that you think states that's it done, finished, but they released a patch with Intel core support less than 2 weeks ago.

Simultaneously with these announcements, CD PROJEKT RED also provided confirmation that REDengine, the technology which powers Cyberpunk 2077, is still being used for the development of the upcoming Cyberpunk 2077 expansion.

The question should be are they done developing on CP yet?

You could very well be correct but Iv'e already had to correct you already, so:p
 
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You think if Nv release an improvement in 3 months time it won't be patched in, if they crack 3.5 to give a clearer output, they'll leave it?
CDPR won't need to do anything, this isn't AMD where the developer has to do something. If DLSS 3.5 (Ray reconstruction) gets an update that further enhances IQ then all we need to do is replace the DLL in the game folder. That is it.

The same applies to DLSS super res, the same applies to Frame Generation. All 3 technologies have separate DLLs that you can drag and drop in to update.

And that's why we pay the NV premium :cry:
 
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