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AMD's FSR3 possibly next month ?

looks great to me, here a pic of me celebrating it:D
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FSR is a perfect upselling tool, just AMD way to get you to buy a 7900xt and game at 1440p natively;)
 
Can't believe AMD has not followed Intel and done FSR for its latest hardware to compete with dlss and the current FSR for everything else. The money they charge, you should expect better.

Then you are staggering the market. The up take on FSR being successful is because most cards on the market can run it.
Giving your latest cards the best FSR will only hurt AMD more if there new GPUs are not massively successful selling.

The open standard way if FSR is the right away even if it is a little worse then DLSS.
 
Staggering nothing. That uptake in fsr is going nowhere, just AMD are giving purchasers if its expensive cards a version that completes with dlss. The ropey fsr will still be available for all cards.
 
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Then you are staggering the market. The up take on FSR being successful is because most cards on the market can run it.
Giving your latest cards the best FSR will only hurt AMD more if there new GPUs are not massively successful selling.

The open standard way if FSR is the right away even if it is a little worse then DLSS.
I'd rather have an FSR that's as good as DLSS, i don't care that someone on an old Nvidia card can run it, i gave £480 of my money to AMD.
 
The open standard way if FSR is the right away even if it is a little worse then DLSS.

No it bloody ain't. That would only be the case if FSR was as good or better then DLSS. Sadly it ain't nowhere near as good.

DLSS I auto enable, no brainer. FSR I avoid, rather do native with TAA :cry:

That is how far behind they are sadly. They need to use dedicated hardware and up their game!
 
No it bloody ain't. That would only be the case if FSR was as good or better then DLSS. Sadly it ain't nowhere near as good.

DLSS I auto enable, no brainer. FSR I avoid, rather do native with TAA :cry:

That is how far behind they are sadly. They need to use dedicated hardware and up their game!

You're looking at it from your own perspective, not from a business perspective.

Making it open is about buy in and adoption. They have a solution that works on consoles and basically any GPU. If you're making a cross-platform game, this makes it almost impossible to ignore. Making it open means devs are more likely to inplement it in their games. This is what AMD cares about. If devs wanted to be lazy they could just implement FSR and not bother with XeSS or DLSS and still have all their bases covered for PC hardware AND consoles too. This can't be said for the other solutions. This is the point.

The main caveat with FSR is that it has parameters that need manual adjustment per use case. It has a lot of flexibility but you really need to know what you're doing when tweaking it for your particular game and can be problematic if you have a lot of noisy assests and effects that you're relying on TAA to hide/disguise.(This is why games are so blurry now) If you want an example of what I mean, think of the grainy reflections in cyberpunk when raytracing is disabled. They're noisy even with native TAA.

Usually with TAA (every upscaler has it's own TAA component built in), you have to choose or compromise between having a stable and smooth image with less image detail or have sharper and clearer visuals but risk having more shimmer and noise. FSR does let you choose though.

DLSS is just a black box and thrown on your game and you're done however.

DLSS has some great features though, ray reconstruction is great for RT and lumen. Ray reconstruction is actually just a really nice denoiser. It means the TAA included with DLSS 3.5 doesn't need to be super agreesive and cause as much smearing and blur than in previous versions.
I've been making some graphic mods lately and lumen noise is a nightmare to deal with without either cranking up the ray count and losing a tonne of performance or making the TAA solution super aggressive and making the whole image soft.
 
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You're looking at it from your own perspective, not from a business perspective.

Making it open is about buy in and adoption. They have a solution that works on consoles and basically any GPU. If you're making a cross-platform game, this makes it almost impossible to ignore. Making it open means devs are more likely to inplement it in their games. This is what AMD cares about. If devs wanted to be lazy they could just implement FSR and not bother with XeSS or DLSS and still have all their bases covered for PC hardware AND consoles too. This can't be said for the other solutions. This is the point.

The main caveat with FSR is that it has parameters that need manual adjustment per use case. It has a lot of flexibility but you really need to know what you're doing when tweaking it for your particular game and can be problematic if you have a lot of noisy assests and effects that you're relying on TAA to hide/disguise.
(This is why games are so blurry now) Usually with TAA (every upscaler has it's own TAA component built in), you have to choose or compromise between having a stable and smooth image with less image detail or have sharper and clearer visuals but risk having more shimmer and noise. FSR does let you choose though.

DLSS is just a black box and thrown on your game and you're done however.

DLSS has some great features though, ray reconstruction is great for RT and lumen.
I've been making some graphic mods lately and lumen noise is a nightmare to deal with without either cranking up the ray count and losing a tonne of performance or making the TAA solution super aggressive and making the whole image soft.

Except the uptake has been pitiful, look at how long it took to get fsr 1 into games then fsr 2 then FSR 3 and now it will be the same story with 3.1.

From a business POV, AMD are not doing this for the greater good, they are doing it because they are last to the market with a considerably inferior upscaling solution, if they were in nvidias position, you can be damn sure they would be taking the same approach, every tech company dream is to be like apple and now nvidia with a closed ecosystem that they can seperate themselves from the rest of their tech competition and "lock" customers in.

Simply making a solution and going "it's open source, here is the documentation, kthxbye" is not good enough in the initial phases of new products, if it was so great, more xbx and ps 5 games would have it incorporated but they don't. In my work, we often avoid open source solutions because of that "over the fence" mentality that happens. This is why microsoft and sony are probably going with their own upscaling solutions as they rather create something they can understand better and tweak to get the best from rather than trying to figure out how to get the best from fsr or/and relying on amd for best results all the time. It's why a lot of mobile paltform devs also prefer to work on developing apps for iOS and usually why the apps are of higher quality than you would find on android.

DLSS is just a black box and thrown on your game and you're done however.

This right here is music to a devs ears, very few devs want to read through tons of documentation faffing about trying to get the best results, they will want the simplest approach possible especially if said studio is on a strict budget and timeline.
 
Except the uptake has been pitiful, look at how long it took to get fsr 1 into games then fsr 2 then FSR 3 and now it will be the same story with 3.1.

From a business POV, AMD are not doing this for the greater good, they are doing it because they are last to the market with a considerably inferior upscaling solution, if they were in nvidias position, you can be damn sure they would be taking the same approach, every tech company dream is to be like apple and now nvidia with a closed ecosystem that they can seperate themselves from the rest of their tech competition and "lock" customers in.

Simply making a solution and going "it's open source, here is the documentation, kthxbye" is not good enough in the initial phases of new products, if it was so great, more xbx and ps 5 games would have it incorporated but they don't. In my work, we often avoid open source solutions because of that "over the fence" mentality that happens. This is why microsoft and sony are probably going with their own upscaling solutions as they rather create something they can understand better and tweak to get the best from rather than trying to figure out how to get the best from fsr or/and relying on amd for best results all the time. It's why a lot of mobile paltform devs also prefer to work on developing apps for iOS and usually why the apps are of higher quality than you would find on android.



This right here is music to a devs ears, very few devs want to read through tons of documentation faffing about trying to get the best results, they will want the simplest approach possible especially if said studio is on a strict budget and timeline.

My post wasn't really praising AMD or claiming they made it open for the greater good to be honest.

It's obvious that took this approach because if they locked it behind their own hardware or made FSR RDNA only, the uptake would be even worse than it is now.
Additionally, since the uptake would be worse, it's not like it would encourage people to buy their hardware either since Devs probably wouldn't bother with it. So what would even be the point?
It's the same reason XeSS has it's dp4 fallback mode to make it compatible with other GPUs. It's to encourage adoption, dp4 xess performance is far from great and had compromised image quality compared running it on an intel GPU. But the fallback mode just needs to be good enough so it gets implemented so people who bought their hardware can actually use the "real" XeSS.

Nvidia can just do what they want though, purely due to their market and mindshare.
 
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My post wasn't really praising AMD or claiming they made it open for the greater good to be honest.

It's obvious that took this approach because if they locked it behind their own hardware or made FSR RDNA only, the uptake would be even worse than it is now.
Additionally, since the uptake would be worse, it's not like it would encourage people to buy their hardware either since Devs probably wouldn't bother with it. So what would even be the point?
It's the same reason XeSS has it's dp4 fallback mode to make it compatible with other GPUs. It's to encourage adoption, dp4 xess performance is far from great and had compromised image quality compared running it on an intel GPU. But the fallback mode just needs to be good enough so it gets implemented so people who bought their hardware can actually use the "real" XeSS.

Nvidia can just do what they want though, purely due to their market and mindshare.

I know, my post was more just a rant tbh :p It just annoys me amds strategy on this and seeing people (not you) make excuses for them and their under performing solutions. Also, the "it's free" is such a flawed argument as where do people think they are getting the money from to put into R&D, pay their staff and so on....

other than that, opensource also means less responsibility and lower costs, because you are basically crowdsourcing development

Exactly and in that interview with Roy back in the day and then the lead engineer with DF among many other interviews with amd staff, that is what they always get at i.e. we want to be hands of and let the community contribute and run with it. With their recent news on massively expanding their software team and basically admitting they aren't a match for nvidia currently, this will hopefully change going forward as it's obvious that their current approach has not been working for these past few years now, they're just appear to be constantly on the back foot, which is not a good look especially when you want to be considered a "premium brand"
 
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The only perspective that matters to me unfortunately. I am done with looking at it from their business perspective. If they want my money they need to see my perspective :)

Yup, same here. I really did love amd dgpus back in the day and felt like supporting the underdog (also because I didn't feel nvidia offered enough over the better bang per buck ati/amd offered) but not now, they are worth billions and making a killing hence why they are expanding their software team to now take on nvidia so here's hoping better times are ahead for us all.
 
Yup, same here. I really did love amd dgpus back in the day and felt like supporting the underdog (also because I didn't feel nvidia offered enough over the better bang per buck ati/amd offered) but not now, they are worth billions and making a killing hence why they are expanding their software team to now take on nvidia so here's hoping better times are ahead for us all.
+1
 
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