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AMD's FSR3 possibly next month ?

Yeah but large pockets of people hate upscaling because "DLSS BAD NVIDIA BAD" - That's what I was getting at :p They seldom mention AMD!
The cope in this is huge.

It's all bad, I've never seen any one praise fsr whilst stating dlss is worse then native which it is.

It's just doesn't need to be said.

But hey, your tax Dodged 4090 is serving you well.
 
I have been using DLSS since the RTX 2070 Super, and then on the 3080 Ti thanks very much, and yes modern DLSS at 3440x1440 or above does produce better than native results as demonstrated in plenty of games by many of us and outlets alike. But you keep convincing yourself that isn't the case because that's your belief or whatever.

Edit*
And tax dodge? Pull the other one, I use my GPU more for professional work than I do gaming, and I review games and tech for a living too, so my gaming is basically work in itself.

Fancy clutching at a few more straws so I can respond to those too? :p

Call the cope ambulance, but not for me.
 
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Yes in non high-end games that is the case, but on games using lots of RT/PT, it's the opposite because weaker systems cannot maintain the baseline framerate to then achieve latency-free post-FG results.
that is true with ray tracing, luckily its not many titles for that, and full pt ones even fewer tho with that nvidia modding thing it could increase quickly.
 
and yes modern DLSS at 3440x1440 or above does produce better than native results as demonstrated in plenty of games by many of us and outlets alike. But you keep convincing yourself that isn't the case because that's your belief or whatever.
There's outlets also stating native produces the best output-Hub, Daniel Owen, BFBgamer, DF's JL even discussed when DLSS breaks-I've upped the screen grabs you've seen them, you disagree and that's fine.

Point being you can disagree all you want, if you prefer/enjoy it fine, but enough of the definitives to stop the thread descending into chaos thanks.
 
Those outlets articles/videos are on old versions of DLSS not the latest. especially preset E, people keep referencing old information which no longer applies, also I did say plenty of games, not "all".

I could re-post comparisons back to back but countless threads have already had them so no need to clog this thread up with repeated (up to date) evidence, you either accept evidence or you don't, it is as simple as that.
 
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I have been using DLSS since the RTX 2070 Super, and then on the 3080 Ti thanks very much, and yes modern DLSS at 3440x1440 or above does produce better than native results as demonstrated in plenty of games by many of us and outlets alike. But you keep convincing yourself that isn't the case because that's your belief or whatever.

Edit*
And tax dodge? Pull the other one, I use my GPU more for professional work than I do gaming, and I review games and tech for a living too, so my gaming is basically work in itself.

Fancy clutching at a few more straws so I can respond to those too? :p

Call the cope ambulance, but not for me.

The cope is dlss bad fsr good argument as you stated.

No one does that, you are just making stuff up here, people who state dlss bad also state all upscaling is bad.

For some reason there's a number of you that have this strange thinking that when some one doesn't like dlss, they don't like Nvidia solution but likes AMD? Can you elaborate your train of thought for this.

I called out dlss is bad whilst owning a 3070ti.

And yes that's tax dodging, if your GPU was the only thing tax Dodged but not the rest of the system ( assuming here) then it's a mix of personal and business.

At least state you have 1 system for business and other for personal.
(Off topic but you did state you would have only got the gpu via the tax reduction)
 
Yes I do have more than one computer, my main rig is my gaming/editing rig, it's where all my work is done be it games or productivity - What is your point exactly? The only reason tax deduction came up in the past was in relation to the then current discussion about how people are buying such expensive GPUs - Within that specific context. You seem to be taking things out of context, what exactly was the point in even bringing it up here other than to try a chance at a gotcha or something?

The cope is dlss bad fsr good argument as you stated.
Incase you didn't read properly, I made that statement as a quote referencing what typically is seen on forums when talking about upscaling, and it's typically AMD users who do that. This very weekend I saw this exact same happen on the PCMR group, for example, so yes my view is based on observations of exactly what pockets of either side are actively saying. Whether you see it or not doesn't really matter, you can share your view, the rest of us share ours.
 
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There's outlets also stating native produces the best output-Hub, Daniel Owen, BFBgamer, DF's JL even discussed when DLSS breaks-I've upped the screen grabs you've seen them, you disagree and that's fine.

Point being you can disagree all you want, if you prefer/enjoy it fine, but enough of the definitives to stop the thread descending into chaos thanks.

Even with those tests,the same people pointed out that DLSS,XeSS,etc essentially bypasses the poor quality post-processing in a number of games,so why it makes sense to use it. TAA is just terrible - it seems a lot of companies haven't treated PC with the respect it deserved and just ported the console versions over. But at the same time you would think DLSS vs Native+DLAA,the latter would be a better choice if you can run it.
 
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Problem being @CAT-THE-FIFTH I can enable DLSS and decide for myself what provides the best overall output.

Iv'e been DLSS capable since it launched on my 2070, 3070, 3080 and now my 4070(I 'hate' Nv that much I keep buying them), from a performance and quality perspective-it's the market leader(although the comparative FSR gap has went from massive to not so much now with 3.1).

Talking overall DLSS quality, personally it still introduces too many motion artifacts, on QHD UW it isn't as noticeable due to a smaller but wider panel(that you can't focus completely on-so I get why other UW users don't/can't notice) but on 65" QD-Oled it's much more prominent due to a much larger panel that amplifies any artifacts-which I don't expect anyone to understand if they haven't used a panel that size.



Edit-I'm pretty sure (GFx Don)Armageus said that all talk of 'better than native' was to end anyway due to differing opinions on the matter.
 
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Another one debunking the "fsr works better on amd GPUs".

Tldr:

Fsr Frame generation - well done amd, it works great when implemented well
Fsr Upscaling - still a lot of work to do
 

Another one debunking the "fsr works better on amd GPUs".

Tldr:

Fsr Frame generation - well done amd, it works great when implemented well
Fsr Upscaling - still a lot of work to do
Interesting read, I like a lot of TPU articles, pretty sure the issues with horizon will be fixed with an update to the game as they imply in the article.

Good news all round really whichever stable you sit in.
 

DF/Alex first look at FSR 3.1

Right so this is the image they showed, if you look at it FSR 3.1 is pretty much the same if not worse than FSR 2.2..... that's that then, complete waste of time. :D

Either they messed this up somehow or it is what it is and AMD have done nothing but rebranded FSR 2.2. These two images are almost identical, at best the FSR 3.1 image has a blur filter over it.

I Mean look at their faces, they are shocked at how bad it is....

Also they used a higher setting for XESS.

we4vSKP.png
 
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Right so this is the image they showed, if you look at it FSR 3.1 is pretty much the same if not worse than FSR 2.2..... that's that then, complete waste of time. :D

Either they messed this up somehow or it is what it is and AMD have done nothing but rebranded FSR 2.2. These two images are almost identical, at best the FSR 3.1 image has a blur filter over it.

I Mean look at their faces, they are shocked at how bad it is....

Also they used a higher setting for XESS.

we4vSKP.png

It's ever so slightly improved and in other areas it is improved but on the whole, the main issues in motion are still there, what's worrying the most is that amd worked with nixxes on this implementation so I imagine when this is out in the wild with other games where amd has not been involved to fine tune and get the best from FSR, we are going to get even more mixed/worse results i.e. this is the biggest issue with FSR and needing lots of fine tuning to get usable/good results.

IIRC, intels sliders/presets operate at different resolutions so quality will be equilvalent to balanced of fsr/dlss.

At this point now, there is simply no excuse. We are now talking about amd being behind by at least 3 years in this upscaling tech. They have done a great job with FSR frame generation though so all is not a complete lost.
 
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You have to also acknowledge that both AMD and Intel are using software scaling while nvidia are using proprietary hardware for its scaling, which will always be better, hence why they can get good results despite a much lower render resolution (58% at balanced vs 67% or 70% for FSR balanced, and XESS quality).
 
You have to also acknowledge that both AMD and Intel are using software scaling while nvidia are using proprietary hardware for its scaling, which will always be better, hence why they can get good results despite a much lower render resolution (58% at balanced vs 67% or 70% for FSR balanced, and XESS quality).

XESS looks identical to DLSS, If Intel can be as good as DLSS using software why can't AMD?

This is just bad, its exactly the same as FSR 2.2, what exactly did AMD do for it too look the same? I would say this isn't good enough, but its worse than that, its pathetic.
 
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