anybody else felt that the game was trying to hard to scare you?
Well its quite good but yeah i agree. One problem that Tefal actually touched on.
How the game works going insane into it.
It doesnt do it that well imo. I dont start gibbering, slobbering saliva along the floor and hallucinating just because its dark and i see weird creatures etc.
I think i am prejudiced because i've played Call of Cthuhla NOW that game knows how to do insanity and messed up perception/awareness.
Another problem with Amnesia is, and i hope i am wrong - it seems too familiar to the previous games (Penumbra series) I'm playing penumbra overture atm and whilst it is quite good (still not a patch on Cthuhla) its story isnt gripping me because its entirely told via bits of paper you find.
With regard to how you interact with the environment yeah its cool but for this company
its not a new thing in Amnesia (exact same control and interaction in the Penumbra series which is why mebbe this new game might feel
formulaic sorta paint by numbers Horror?) - the new thing is the insanity factor which could have been better but its not too bad i guess.
A good Horror Adventure for me is
Story + Atmosphere + Art + Direction (bit like director of film?) = Awesomeness. imo the gold standard is Call of Cthulha Dark Corners of the Earth (by now you might have realized i want to have its children
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). The great thing about CoC
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COTE is that as well as lots of moments of scary - the whole story was bat*** scary, creepy and messed with ur mind a little. The sound was immense in conveying this as well.
It is only let down slightly because imo there is too much standard combat fps.
The mythos of Cthuhla is a bit freaky too.... when a game is based on something which you know aint real but is told in a way that hey that is scary i'm glad it aint real....it aint real right?
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