ANNO 1404

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You do realise that if before you reinstall Windows, you uninstall the game and it will give you back the activation that you used on that installation? So the 3-install limit won't really be an issue.

Actually with Anno 1404, you don't get activations back when you uninstall the game. There's no revoke tool. That's the biggest issue people have with this game now.
 
How do i do the ambassador quest, i really don't get it? It asks me to bring someone from my strongroom to the imperial dude, but there is no one there?
 
Why would I do an uninstall before a format ... seems like a waste of time

Because it is a process that takes about a minute to complete, and if it gets you your activation back it would be worth it. I agree that you shouldn't have to do it, but in this instance, a process that takes a minute to run through is far preferred to missing out on a fantastic game just due to them wanting to protect their software. I know they're going about it the wrong way but hey, they have to do something to protect their creation.

Actually with Anno 1404, you don't get activations back when you uninstall the game. There's no revoke tool. That's the biggest issue people have with this game now.

Oh, I thought I had read somewhere that they were given back to you when you uninstalled it. Maybe I read wrong or it wasn't correct. In that case they ought to think about creating one, or at least give you the ability to manage your activations yourself.
 
A question for those more experienced with the game...

I am running through the tutorial, Chapter III, when I was given management of the larger island to the North-East where the armoured Lady hails from. I noticed that there are two warehouses and associated production buildings (cider, hemp, one of the two) yet they are not connected to my main market place by road. Will the goods in these two warehouses be used by my population, even if they aren't connected?

((Click for larger image))

 
A question for those more experienced with the game...

I am running through the tutorial, Chapter III, when I was given management of the larger island to the North-East where the armoured Lady hails from. I noticed that there are two warehouses and associated production buildings (cider, hemp, one of the two) yet they are not connected to my main market place by road. Will the goods in these two warehouses be used by my population, even if they aren't connected?

((Click for larger image))


As long as they are connected to a market building, the goods will go to your warehouse. Only houses need to be connected to the marketplace. :)
 
Ok, I think I understand now.

If I want these goods (example, cider) to be distributed to the population, I have to connect the warehouse to the market place. But if I wish to save the cider, for whatever reason, I can choose not to link the two together or alternatively, I can instead choose to deny the goods through the house itself - right?

Unfg! Sorry about the questions, the manual is really crappy and to be honest, the tutorial doesn't explain much either.
 
Ok, I think I understand now.

If I want these goods (example, cider) to be distributed to the population, I have to connect the warehouse to the market place. But if I wish to save the cider, for whatever reason, I can choose not to link the two together or alternatively, I can instead choose to deny the goods through the house itself - right?

Unfg! Sorry about the questions, the manual is really crappy and to be honest, the tutorial doesn't explain much either.

No, the population will have at the cider if its connected to the marketplace or not. The only way to stop them is denying it on the needs screen, which denies it for every house on the island. It is a bit ambiguous sometimes but when it all clicks into place its good :p
 
I remember playing other city building type games and you could restrict the sale of goods from certain warehouses market building type or at least hold a certain stock level, which was good to meet certain demands or for whatever other reason you have.
In Anno it seems that when an item is available at one warehouse / market building type it is present across the whole island, if I've got that right.
I assume by restricting the sale of a certain type of goods will allow you to mount up stock to meet a particular demand but if that item makes a difference for your citizens to maintain at that level or progress to the next social level how long would it be before they get upset at being deprived of that item..?!

I Hope that makes sense as the manual doesn't :D
 
Doesn't stop it annoying me :p.

Why can't the market building just be an addition to the market place, instead of a seperate building?
 
I will certainly buy this when it comes down to about £15. It looks good and seems to be getting a great response. Hopefully they up the install limit by the time I get the game!
 
i'll be buying this game on the 17th, lucky i caught it really, if i hadn't caught the title out of the glimpse of my eye on steam the other day i'd have completely missed it!
 
So houses dont have to be physically connected to a market place? Just connected by road right?

I also thought everything has to be connected to each other via road no matter how far apart it is?
 
well spent a good few hrs today getting into the game and its superb, its defo one of those you play then realise 5hrs have passed :eek:

brilliant!
 
I'm just wondering, I started making a city in that continuous mode and I got people moving in and resources gathered, but I was waiting forever for stone even though it was being mined, it slowly came in, is there no way other than waiting? Just one of those things? There was no other stone mines or anything near by.

I'm assuming your houses are developing. Every time it says "House advanced a level", it takes resources. I think it takes stone and tools to go from citizen to patrician. If that's not what it is, I don't know what it could be.

Also, you could just get some more mines. You'll need a fair bit of stone for citizen and later buildings anyway. Just build some more stone mines or place some on other islands and get ships to send it back.

I remember playing other city building type games and you could restrict the sale of goods from certain warehouses market building type or at least hold a certain stock level, which was good to meet certain demands or for whatever other reason you have.
In Anno it seems that when an item is available at one warehouse / market building type it is present across the whole island, if I've got that right.
I assume by restricting the sale of a certain type of goods will allow you to mount up stock to meet a particular demand but if that item makes a difference for your citizens to maintain at that level or progress to the next social level how long would it be before they get upset at being deprived of that item..?!

I Hope that makes sense as the manual doesn't :D

Yeah, if you click a house, and go into their needs, if you then click on a good, you can restrict it from them. Alternatively, you can empty the good onto a ship every time you get one, because once it's on the ship, your people can't access it. I don't know about how upset they'll get though. Usually, I always have excess of a good, and since I have all the ship upgrades, storage upgrades, and a historic warehouse, each ship can hold 75 of a good, and I can store 500 on my main island.

Just a tip, pearl necklaces are VERY valuable, and a great source of income. Since reefs don't need to be renewed, and you can place many pearl divers to a single reef, you can just setup a huge pearl necklace line, and get some ships to sell them to NPC's.

Hopefully they up the install limit by the time I get the game!

The install limit is only on different machines. You can install it as many times as you want on 3 machines, but not on any more.
 
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Yeah, if you click a house, and go into their needs, if you then click on a good, you can restrict it from them. Alternatively, you can empty the good onto a ship every time you get one, because once it's on the ship, your people can't access it. I don't know about how upset they'll get though. Usually, I always have excess of a good, and since I have all the ship upgrades, storage upgrades, and a historic warehouse, each ship can hold 75 of a good, and I can store 500 on my main island.

Just a tip, pearl necklaces are VERY valuable, and a great source of income. Since reefs don't need to be renewed, and you can place many pearl divers to a single reef, you can just setup a huge pearl necklace line, and get some ships to sell them to NPC's.

Sounds good :)

The install limit is only on different machines. You can install it as many times as you want on 3 machines, but not on any more.

There are also limitations on installing it on the same machine if you change the OS.
 
This might sound like a stupid question, but here goes...

I've started on Continous Play as I just wanna build a city and manage it with little interferance, although have put some natural disasters on and 2 NPC players. Anyway, I've selected "Peace" with them rather than "Trade" or "Alliance". Is this "Peace" only at the start, and they could wage war on me at any time? or is it peace until I attack them? (basically will they not attack me until I attack them).
 
Really loving the demo up to now but i've reached the point where I need stone and iron ore.

Where can these be placed? I see no symbols on my island and placing the stonemason's hut near a mountain doesn't seem to work!!
 
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