Anno 2205 - Hit strategy series goes into space!

One man's dumbed down is another's streamlined :P Played a couple of hours last night and enjoyed it, the graphics are great although I would have liked it to run a little better on crossfire 280x, but I am running at 1600p and I whacked it to ultra to start with. Getting a little tired with the crap performance from AMD, these DX12 games that give AMD and crossfire a big boost can't come soon enough. Looks great still.

I never quite got into 2070 but 2205 is much more accessible. I don't get a lot of time on the PC these days but it'll be nice to sit and drop into for an hour here and there.
You can streamline lots of stuff whilst still offering complexity ;).

Interesting point about the drivers, my computer really struggles with some games and I'm convinced its because of crossfire. Sadly can't justify the move to an SLI setup.
 
Blasted for a couple of hours last night and I'm not really into it yet, the battles seem pointless and basic and it doesn't seems as deep as 1404.

Can't I just free build and level up without collecting items by doing silly missions.
 
One man's dumbed down is another's streamlined :P Played a couple of hours last night and enjoyed it, the graphics are great although I would have liked it to run a little better on crossfire 280x, but I am running at 1600p and I whacked it to ultra to start with. Getting a little tired with the crap performance from AMD, these DX12 games that give AMD and crossfire a big boost can't come soon enough. Looks great still.

I never quite got into 2070 but 2205 is much more accessible. I don't get a lot of time on the PC these days but it'll be nice to sit and drop into for an hour here and there.

I dont think SLI is working either, second card is sitting idle it seems. Having said that everything is relatively smooth running maxed. Only when those flyovers over new maps happen do things go slow for a few moments.

Aside from that, agree primarily with my first assessment and most others here, it has been streamlined down and complexity removed but I think it makes the game different rather then better or worse. Personally I am enjoying this a little bit more as a game I can pick up and jump into rather then like Anno 2070 where things were you had to spend hours getting little things done (not a bad thing per say, but found to play Anno 2070 had to be in a specific mindframe)

Overall while I suspect the longevity of this game will be limited, for the £18 paid its well worth the amount of hours you can put into it.

Like others, this is definitely a 5 more min game until you see the sun rising :D
 
Blasted for a couple of hours last night and I'm not really into it yet, the battles seem pointless and basic and it doesn't seems as deep as 1404.

Can't I just free build and level up without collecting items by doing silly missions.

Wait is there no open/free world mode at all?
 
I too am surprised by this - have we misunderstood?

Is there no sandbox-y mode with generated maps??

Nope there is no free world / sandbox mode or generated maps.

It will be the same story maps you play on all connected by a strategic map. Once the story mode is finished you can continue playing on the same maps or restart said story line.
 
@Spuj, you can get it for £18 from the far more trustworthy cdkeys.

Unfortuantely I had already bought and preloaded at the time I posted, thanks anyway :)

As for gameplay, I played for about 5-6 hours last night. Time absolutely flew by while playing, didn't notice how long I had been playing for till I looked at the clock :o

So far i've really enjoyed it, it certainly isn't as complicated as 2070 however I think there is more to it the further through you get through the story mode (buying different sectors etc). The combat missions are ok, far too easy on the lowest level but start to get challenging on the medium difficulty. The only thing I don't like about them is they are very repetitive however they aren't a necessity I guess and you can just ignore them.

Overall I'm having a lot of fun, the lack of openworld/sandbox mode does worry me slightly, hopefully this is something they add in later on.
 
Nope there is no free world / sandbox mode or generated maps.

It will be the same story maps you play on all connected by a strategic map. Once the story mode is finished you can continue playing on the same maps or restart said story line.

Worrying.

Or am I being cynical in just waiting for Ubisoft to announce this as DLC?
 
Blasted for a couple of hours last night and I'm not really into it yet, the battles seem pointless and basic and it doesn't seems as deep as 1404.

Can't I just free build and level up without collecting items by doing silly missions.

My new play through I've managed to build a big city with all the industry I need to keep advancing. I haven't done any of the side missions nor the main 'battle' one to open the star port and it's all going well.

The only problem I forsee is that there are certain materials you need to advance/upgrade buildings that (initially) can only be obtained via missions and combat levels. I can't recall what the resource is called atm, but I did get some from completing the mandatory goals starting up my city but no means to get more.

Worrying.

Or am I being cynical in just waiting for Ubisoft to announce this as DLC?

It's nailed on they will sell DLC maps but the cynic in me is also thinking we won't see a skirmish mode for a long time. I really hope I am wrong !

It's worth noting though, the maps included in the game as it is are substanial in size with plenty of space to expand and grow.

Longevity will be my main concern for sure but I want to reiterate the point that as the game stands now there is a lot under the hood, so to speak.


**** The Season pass @ Gamesplanet(fr) has 20% off which makes it £11 ****
 
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Worrying.

Or am I being cynical in just waiting for Ubisoft to announce this as DLC?

I wouldn't be surprised if it did come in as DLC at a later date for sure.

The only problem I forsee is that there are certain materials you need to advance/upgrade buildings that (initially) can only be obtained via missions and combat levels. I can't recall what the resource is called atm, but I did get some from completing the mandatory goals starting up my city but no means to get more.

I think the materials are Petrochemicals, Graphine and Iridium IIRC.

As you said at the moment the only way you can get them is from side missions and the combat stuff. If you do the advance or hard combat missions, the amount you recieve for completion goes up quite significantly.

One thing is that the side quests are basically always available, so much so that you could probably ignore the combat and still get enough of the three materials from just doing side quests.

The main issue for me with this is that it seems they haven't put any thought into the side quests what so ever. They are the same 3/4 quests repeated (collect stuff, attach a drone and blow something up etc). I understand that it's only a tiny part of the game and it's by no means a game breaker, it just would be nice to have a bit more variation with them.
 
It feels somewhat simplified compared to 1404/2070 and I cannot get used to not being able to 'see' the flow of goods between warehouses etc.

I think I prefer the combat on separate maps as it doesn't mean I have to deal with combat related stuff when the game wants me to because it's not interfering with my ships 'in game', only problem with that is the combat now feels a bit like a separate game rather than integrated into the main. I suppose you can't have it both ways.

I find the interface annoyingly large on a 2560x1440 resolution and it almost feels like a mobile game because of the size of the fonts and buttons.

That said, I'm enjoying it lots so it's not all bad; but I'm struggling to see where it's 'better' than 2070 other than graphically.
 
It feels somewhat simplified compared to 1404/2070 and I cannot get used to not being able to 'see' the flow of goods between warehouses etc.

I think I prefer the combat on separate maps as it doesn't mean I have to deal with combat related stuff when the game wants me to because it's not interfering with my ships 'in game', only problem with that is the combat now feels a bit like a separate game rather than integrated into the main. I suppose you can't have it both ways.

I find the interface annoyingly large on a 2560x1440 resolution and it almost feels like a mobile game because of the size of the fonts and buttons.

That said, I'm enjoying it lots so it's not all bad; but I'm struggling to see where it's 'better' than 2070 other than graphically.

Is not simplified compared to 1404/2070. They removed the idiocy to have to haul items all the time around, and the need of marketplace so you can expand your town. Now you can build the city as you like.

On the contrary has become more complex with the extra areas you have to build, the need of resources, and the way it handles them.
When you get to the arctic you cannot say "is simplified" because it is not. And is a whole game on it's own there.

Also there is the resources management where you have some very limited resources to spend, and if you do so without consideration, you will get bankrupt.

Eg I spend more than 1 Iridium to upgrade the main city, and when I found myself on the arctic got screwed with the huge need of workers there.
And the Iridium could have come handy, to lower the amount of workers the facilities need there.

Those things didn't existed before.
 
As a veteran of transport/economic management games I kind of enjoyed the hauling stuff around part, and I really do not like the way that the moving of goods from one settlement to another has been abstracted away from creating and managing a shipping route to a click here and click there then forget about it. It doesn't seem as though I can even limit how many resources get transferred to the arctic from the temperate, or create a multi stage optimized trade route between islands/lands.

I'm only three hours in and not about to give up on it, but I still haven't felt challenged as much as in 2070, particularly when it comes to optimizing production and transport movements.

I do see an extra layer in that we have islands AND areas now, instead of just larger multi island maps, but I'm not sure they have done much with the potential of that.

Of course, given how utter pants the tutorial is, I may be missing some key things, but I just had to turn it off as it insisted on prompting me every 30 seconds to upgrade my buildings, even when I already had done....
 
Man, I was doing so well, I got to the Arctic and screwed it right up, the damn heat sources!!

Back to the drawing board lol
 
This game is so simple compared to the older versions. Call it streamlined, call it what you will, I have been playing the game since the release (by no means constantly) and i already have everything unlocked and now it is just a matter of expanding for the sake of expanding. The trade routes are so simplified as to be pointless, as khrest says above, without the complexity of sorting out multi stage trade routes they are just to damn simple. The game is very forgiving of oversupply and far to simple to pull yourself out of mismanagement by just building more basic houses for income. The lunar part is a nice touch but has so little meat to it that i am left wondering why it is there. On a side note, it seems ridiculous that the lunar is practically self sufficient with only minor issue that it always seems to run at a deficit, would expect a lot more give and take between sectors but that doesnt seem to be the case.

Tbh it is fun, but I can't help but think the series has taken a step backwards in order to be more...'pick up and play'.
 
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