Apple VR

And very very expensive

It has one 4k MicroLED display for each eye, 12 cameras and one Apple M2 CPU and GPU processor for each display to compute all that data - each M2 processor contains 8 CPU and 20 GPU cores

With these specs and the $3000 it costs, the headset better be capable of doing everything an iPhone can
Jesus, 2 m2 chips? Now that does sound good
 
Regardless of who this is for and who buys it I sincerely hope Apple have made some decent technology advances with this.

I’ve thought for a longtime now we should be moving towards a 2nd device mounted on the hip/belt/sling that does the power and upscaling I hope that is a feature.

In reality if it doesn’t integrate with PCVR games then I’m not touching it with a barge pole. £3k HMD hardware is the territory of commercial use and people that build sim pits and motion rigs so if they can’t use it, its just another tech demo by any other name imho.
 
Regardless of who this is for and who buys it I sincerely hope Apple have made some decent technology advances with this.

I’ve thought for a longtime now we should be moving towards a 2nd device mounted on the hip/belt/sling that does the power and upscaling I hope that is a feature.

In reality if it doesn’t integrate with PCVR games then I’m not touching it with a barge pole. £3k HMD hardware is the territory of commercial use and people that build sim pits and motion rigs so if they can’t use it, its just another tech demo by any other name imho.

I think some of the appeal of the quest line is it's self contained, no extra objects than absolutely necessary. I do agree that a secondary component to handle the processing is a good idea, especially as it then opens up a bit more personalisation. Different headsets and different tablets to mix and match. OLED for those who want it for darks, LCD for the cheaper options, MiniLED and pancakes etc. The resolutions could perhaps stay constant (or 2 options), so there's less variability to develop for. Then the tablet containing the processor and battery can be swapped in and out as you upgrade.
 
...In reality if it doesn’t integrate with PCVR games then I’m not touching it with a barge pole...
That's my thoughts too. If it doesn't allow me to play my SteamVR games etc then i'm not interested. EDIT: unless they released several great games in their own eco-system.
 
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It's going to be interesting how this is pitched. Apple haven't really been that interested in the gaming side of things. I would be very surprised if it were natively Steam VR compatible, plus Apple really hate it when other stores are available on their devices and they can't take a cut.

Also it may not have any controllers either, which would limit the sorts of games you can play.

Anyway we'll see soon.
 
The bill of materials has leaked and its a pricey headset to build. Apple is making huge margin on it anyway.

Some of the expensive components include:

* Multi array cameras, $160
* M2 SoC Processors, $280
* MicroLED headset panel, $700

Total bill of material cost: $1509

The Apple VR headset comes with 12GB of RAM, Bluetooth 5.3, Wifi 6, 512GB SSD storage
 
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Sounds like the PPI on the screens is quite high, Apple calls it MicroOLED and without giving the actual PPI number they said its 64 times more than an iPhone display.

If I assume they mean a basic iPhone 13, then the ppi on that is 460, making the vision pro headset 30 thousand ppi

That's a huge upgrade over existing headsets

Quest 2: 730 ppi
Valve index: 600 ppi
PSVR2: 800 ppi
HP Reverb G2: 1050 ppi
Apple Vision Pro: 29440 ppi


 
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Basically it's a headset for app developers and social media influencers at the moment to create software and build hype. I guess it's not consumer ready yet and the price relfects that IMO!
Still feels super niche. Not sure when we’ll be at the point where VR is something that you use throughout the day.
 
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