Apple VR

Sounds like the PPI on the screens is quite high, Apple calls it MicroOLED and without giving the actual PPI number they said its 64 times more than an iPhone display.

If I assume they mean a basic iPhone 13, then the ppi on that is 460, making the vision pro headset 30 thousand ppi

That's a huge upgrade over existing headsets

Quest 2: 730 ppi
Valve index: 600 ppi
PSVR2: 800 ppi
HP Reverb G2: 1050 ppi
Apple Vision Pro: 29440 ppi

PPI is in a single dimension, but the 64x claim is area. That would make it 8 (square root of 64) times the PPI of whatever iPhone they're comparing it with.

It's not really a relevant metric for VR anyway. Number of pixels and field of view determine the 'resolution' of what you end up looking at.
 
PPI is in a single dimension, but the 64x claim is area. That would make it 8 (square root of 64) times the PPI of whatever iPhone they're comparing it with.

It's not really a relevant metric for VR anyway. Number of pixels and field of view determine the 'resolution' of what you end up looking at.


They've given another metric, but again it's not a good measurement of real resolution, there is no FOV or details about the lense. They say the headset has two displays, each display is the size of a post stamp and each display contains 12 million pixels or about 1.5 times of 4k in a 2d space


I've seen some websites say the headset has a 120 degree FOV for viewing content but it can record video in 180 degree FOV. I don't know if these are numbers from Apple or just guesses
 
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Apparently at launch Apple will start offering movies and video content optimized for the headset and these video's support a 180 degree field of view. For example you'd be able to open up the AppleTV app and rent the newest Avatar movie and when you open the movie you can watch it in 3D, traditional 16:9 or ultrawide or this new 180 degree VR mode

Apple is also looking at offering live sports, so you could put the headset on and then watch a live football or basketball match as if you are sitting in the stadium and the view is in 180 degrees. No confirmation that they will definitely be able to offer the sports but they are looking into it, the movie stuff is gauranteed.
 
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That's the big sell, to me anyway. I'm a fan of this stuff obviously, having spent around 1.6k in a couple of VR cinema app's over the last 7 years. The Vision might be many things more, but what it would be to me is a 4k take anywhere you like cinema screen.

A lot of money, but I'm so glad this is the direction of travel that a major provider is going with. Apple being on top of the whole media within a headset, really gives it a chance to kick on to the next level beyond the feeble efforts thus far by the other players in the room, and the best efforts of Bigscreen as admirable as they are.

There will be a trickle down once Apple cracks this, hardware vendors will be tripping over themselves to provide a cheaper experience on a similar level.

Overall really impressed, the presentation of it's ability to interact with the outside and externals like a mac book will be a selling point for many. The downers i would say, the 2hr battery life and the battery pack, which you would imagine they really didn't want to have.
 
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Everyone saying ''it's too much'', ''only for developers'', I disagree. If the screen is really as good as it looks, this is no different to buying a 77 inch oled PLUS the depreciation on this will be far less as its Apple.

I'm very excited for the future. I've always thought that VR was the future but the screen quality was just a little bit lacking and the usability wasn't quite there yet. Apple may be late to the party but it seems they've pulled it off.
 
Everyone saying ''it's too much'', ''only for developers'', I disagree. If the screen is really as good as it looks, this is no different to buying a 77 inch oled PLUS the depreciation on this will be far less as its Apple.

I'm very excited for the future. I've always thought that VR was the future but the screen quality was just a little bit lacking and the usability wasn't quite there yet. Apple may be late to the party but it seems they've pulled it off.

As much as I'm also excited about the tech, it's nowhere near the same as a TV. It's annoying to wear, it's cumbersome, you feel a bit claustrophobic after a bit. You can't share the movie too, so you'd need a TV too.

Obviously these views are taken from other vr headsets. And you can obviously see the outside world, I still cant see me watching every movie on this until its literally a pair of glasses. Which I can imagine happening in the future.
 
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The Disney+ 3D movie service is something Meta should have been doing ages ago. Even lower resolution headsets like Quest 2 can give a good 3D movie viewing experience.
 
We all need to try it for ourselves to see how good it is. Sports won't be coming to the UK anyway. No F1, premier league or champions league for starters which is a real shame.

I'm not in the apple ecosystem either, and neither is any of my friends/family so facetime won't be something I'd ever use.

Might be awesome for movie watching, but that's an expensive movie player for me personally.
 
Apple engineers really know there stuff don't they. That's a lot of tech in such a small package.

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They missed a trick didn't they
Absolutely. I'm very disappointed that Meta didn't encourage more media viewing apps or even just make sure their browser worked for the various streaming services.
They haven't even updated the Netflix app to be HD.

Maybe the Apple VR will convince them to get some of these apps onboard.
 
Nice tech, but a no from me because I can't be arsed with the Apple walled garden. Maybe some day I'll switch everything over but I know from experience that just having a foot in the ecosystem is the worst of all worlds.
 
No controllers = no gaming :(
One of the videos showed someone using a gamepad. As you can see thru it, it'll either be the actual gamepad you see, or a AR version of the one you are holding. I would assume given everything else they've done, a future launch of 2 hand controllers for traditional roomscale would be trivial.

I think the tech that apple have announced on this device is awesome, I imagine given the length of time in R&D, its very much a loss leading product even at its crazy price, and take up will be miniscule, but there is so much innvovation going on in that headset it has to be fantastic for the years ahead for some of that stuff to trickle down. For once Apple has genuinely, no argument, launched a product far far ahead of anything else in the category. If you just look at a relatively simply aspect, say the rear headband, the thought and time put into re-imagining that alone shows the detail put into every aspect of it. And they have tackled headon the thing that everyone else has just decided can not be addressed, that being the default numpty look of anyone wearing a VR capable headset, you look foolish and are oblivious to people in your surroundings.
 
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