If this game makes it to Europe and to the UK i bet you it will be under the evil free to play model that ruins so many games and there player base.
+1 I much prefer the P2P model.
If this game makes it to Europe and to the UK i bet you it will be under the evil free to play model that ruins so many games and there player base.
If you're going to slap someone around over their grammar, don't then go and make the mistake of mixing up 'their' and 'there'![]()
+1 I much prefer the P2P model.
Because I don't end up spending like £300 + a week on them.Why?
If you're going to slap someone around over their grammar, don't then go and make the mistake of mixing up 'their' and 'there'![]()
Amen.
Why?
F2P attracts the wrong crowd, it opens up the player base to the younger community which in turns lowers the tone of the entire game.
The developers then start aiming development around making as much money as possible instead of creating content the gamers want.
The pay to play model forces the younger generation to jump through hoops to play, provides blocks for people too young to play and also forces the developers to be held up to a higher standard.
In the end if your paying £10 a month for a game, you want content that is up to the standard, if you are not paying a monthly fee, who cares? You can pick up the game when ever and if the content is lacking, you can just drop it.
It removes the responsibility in game development and the same can be said about removing the holy trinity from gaming, with no responsibility who can be held accountable for anything?
Because a monthly sub kept the younger generation away from WoW?
Oh wait it didn't
Because I don't end up spending like £300 + a week on them.
+1 I much prefer the P2P model.
Wow proved that a monthly sub is no barrier to playing regardless of age though. To think otherwise is redundent, Xbox live is also proof of age doesn't matter when paying for a sub.
A game just has to be designed to be f2p or box cost and then free to play (not p2w) out the door. GW2 I think got this part perfect, aslong as what you are buying doesn't equate to character power gains I don't see any problem with cash shops.
Unfortunately, it’s not all peaches with free-to-play. Where MMO developers have focused on addictive qualities to keep gamers playing subscription based games (often to the games’ detriment) in order to maintain those subscriptions, strictly free-to-play games tend to over-integrate their item shops into the game to the point where it becomes obtrusive, if not outright obnoxious. There are, of course, some exceptions to this rule, but the stigma these games have earned, especially the familiar “Pay-to-Win” moniker, isn’t entirely exaggerated.
It’s fine if you want to sell convenience items and the like in order to make up for not having a subscription. However, when you set the XP/currency earning curve such that it feels like purchasing an XP booster is necessary if you want to avoid grinding your eyes out to keep up with other players, at that point I’d rather drop my $15.
Out of interest, what f2p titles do you think chased the $ rather than creating a fun gameplay experiance?
AA is looking very nice, and more importantly they don't appear to be following the WoW style MMO formula. Trouble is Asain MMO = grind.
Last Asian game I played that had a grind was 10 years ago, all been easy mode since then so I'm hoping this is a little bit more of a challenge than your average.
Never said it was a statement, but an association or a preconceived expectation? Could be. And this is just a blog I posted on I don't work for them.The thread title was a question and not a statement. I guess if you worked for a better gaming site you'd understand the importance of the question mark.
I never said entirely, it just reduces the numbers substantially.
If a 10 year old wants to play WoW, he had to get his parents permission to not only buy the game, but to make the monthly commitment.
To which their parent would coincide to because they were thinking "have my kid playing out with hoodlums until 8pm each night, or in a room, in this house, under my roof. With me having the power to cancel his account if it gets out of hand..."
I think the P2P is successful for that reason alone!