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- 6 Nov 2011
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- 481
Are there releases of Blastcore and JRS? And is it worth downloading them or will I have to redownload on the full release of ARMA 3 ?
Are there releases of Blastcore and JRS? And is it worth downloading them or will I have to redownload on the full release of ARMA 3 ?
Melbo..
Uploaded the edited mission to the server, have a looksie at it mate
Will be on ts in an hour or so..
Would there be much of a diff fps wise between a i7 950 at stock compared to my i5 3570k at 4ghz, as my mate has crap fps compared to me with my i5. We both have a 670 card, me 2gb him 4gb card. I have 8gb ddr3 he has 12gb.
In helicopters scenario i get 50fps he gets 25. Matched our gfx settings and same drivers and stuff.
Any ideas?
Any idea how to get weapon mods working? I have added the folder and the command line to steam but can't find the virtual ammo box in editor....
you need to a add the script to your mission file for a virtual ammo box
http://www.armaholic.com/page.php?id=19134
Works fine for me.
Confirm you have VAS working in a mission in the editor.
In your A3 folder create a new folder called "@AK". Within that folder create a new folder called "addons". Drag the "arma3-mikes-ak-pack.pbo" into the addons folder. Launch A3 with the @AK mod enabled. Should be a winner.
Right then gentlemen! I have finally found a mission that seems to work on a dedi box, is well made AND is fun!
Features
Attackers should capture the objective area from the defenders before time runs out, while defenders need to prevent them from completing their mission. Game is played in a "best of" system. To keep it balanced, your score must also be higher than the enemy by at least 2 points.
The objective area is picked at random from pre-defined areas, while insertion position and method can be selected by the leader of the attacking team.
Once there are more attackers than defenders within the objective area, they will begin to capture the zone. The higher the difference between attackers and defenders, the faster the capture speed. Capturing alone takes 60 seconds, while each additional player will bring down the duration significantly closer to the minimum capture time of 20 seconds.
Equipment is given based on a class system. Available classes depend on whether you are defending or attacking - attackers have superior equipment available.
So who's up for this tomorrow evening around 8ish? We have a dedi server we can use for up to 20 players (we have another we can use if more players want to join). Also have a TS server we can use.
We tested it with about 4 players earlier and it was fun even with the low numbers. 10v10 should be a riot! Setting up trip mines for the attacks should be interesting!
Oh, and first person only so get your FOVs adjusted!