15-10-2013
EXE rev. 111171
Size: ~610 MB
Added: Rahim marksman rifle - bullpup 7.62 (CSAT)
Added: Zubr .45 revolver (CSAT)
Added: 4-Five .45 pistol (NATO)
Added: MRD and Yorris pistol collimators
Added: DMS marksman scope
Added: 'Scrapping' objects:
- Decommissioned Hunter
- Boxes
- Pallets
- Misc. scrap
Added: Wooden tables
Added: Small objects (courtesy of the DayZ team - thanks!):
- Canteen
- Water bottle
- Baked beans
- Cereal box
- Powdered milk
- Rice
- Antibiotics
- Bandages
- Blood bag
- Defibrillator
- Disinfectant spray
- Pain killers
- Vitamin bottle
- Water purification tablets
- Duct tape
- Batteries
- Box of matches
- Butane canister
- Butane torch
- Heatpack
- Gas cooker
- Gas canister (medium)
- Can opener
- Tin container
- Fire extinguisher
- Shovel
- Metal wire
Added: Story characters, uniforms and vests
Turret of Mi-48 Kajman has correct axis for horizontal rotation (strictly vertical to make AI hit something)
Fixed: TI issues of Mi-48 and Ka-60
Adjusted left walking for erc / knl states
Tank's main weapon muzzle flash tweaked, model has been adjusted
Fixed: Gap between ground and bottom edge of the gate of Dome
Fixed: Ladder bug in Offices Building
Added: More eye-pleasing disabled color of RscTree
Markers created on Dedicated Server are JIP compatible
Added: New commands addScoreSide and forceRespawn
AI GMG gunners are now better able to attack soldiers on buildings
New airplane rudderInfluence parameter
Sound: Added sound event for changing fire mode action (just in engine: changeFiremodeSound - not yet plugged into data!)
Fixed: CTD when changing video options
Enabled new rain tech
- Particles for individual rain drops
- Influence by wind
- Global and local lighting
- Proper occlusion (e.g. no rain under object geometries)
- We still see improvements down the line, so consider this a first step forward
Fixed: MP AT soldiers could have infinite count of rockets
Adjusted weapon sway of binoculars (
http://feedback.arma3.com/view.php?id=12559 - thanks to MadDogX)
Campaign "COMING SOON" removed to prepare for the actual “Survive” episode release
Damage to windows now longer transfer to total damage (to prevent buildings with many windows from taking excessive damage from explosives)
Fixed: Color and shadow of the range indicator in armored vehicles
ORBAT and rolling credits updated
No more launchers in backpacks