***ArmA 3 Thread***

Surprisingly, considering my system's nearly 2 years old, ArmA 3 runs beautifully with all settings maxed out :)

i5 2550K CPU
Gigabyte Z68AP-D3 motherboard
GTX 560Ti 448 graphics
8GB Geil Black Dragon DDR3 RAM
60GB OCZ Agility 3 SSD
64Bit Windows 7 Home Premium


nicolas-cage-laughing-gif.gif
 
Having said that its been a bit quiet and dull, BIs have just unloaded a load of bits n pieces on the dev branch. Presumably campaign prep stuff:

15-10-2013
EXE rev. 111171
Size: ~610 MB

Added: Rahim marksman rifle - bullpup 7.62 (CSAT)
Added: Zubr .45 revolver (CSAT)
Added: 4-Five .45 pistol (NATO)
Added: MRD and Yorris pistol collimators
Added: DMS marksman scope
Added: 'Scrapping' objects:
- Decommissioned Hunter
- Boxes
- Pallets
- Misc. scrap
Added: Wooden tables
Added: Small objects (courtesy of the DayZ team - thanks!):
- Canteen
- Water bottle
- Baked beans
- Cereal box
- Powdered milk
- Rice
- Antibiotics
- Bandages
- Blood bag
- Defibrillator
- Disinfectant spray
- Pain killers
- Vitamin bottle
- Water purification tablets
- Duct tape
- Batteries
- Box of matches
- Butane canister
- Butane torch
- Heatpack
- Gas cooker
- Gas canister (medium)
- Can opener
- Tin container
- Fire extinguisher
- Shovel
- Metal wire
Added: Story characters, uniforms and vests
Turret of Mi-48 Kajman has correct axis for horizontal rotation (strictly vertical to make AI hit something)
Fixed: TI issues of Mi-48 and Ka-60
Adjusted left walking for erc / knl states
Tank's main weapon muzzle flash tweaked, model has been adjusted
Fixed: Gap between ground and bottom edge of the gate of Dome
Fixed: Ladder bug in Offices Building
Added: More eye-pleasing disabled color of RscTree
Markers created on Dedicated Server are JIP compatible
Added: New commands addScoreSide and forceRespawn
AI GMG gunners are now better able to attack soldiers on buildings
New airplane rudderInfluence parameter
Sound: Added sound event for changing fire mode action (just in engine: changeFiremodeSound - not yet plugged into data!)
Fixed: CTD when changing video options
Enabled new rain tech
- Particles for individual rain drops
- Influence by wind
- Global and local lighting
- Proper occlusion (e.g. no rain under object geometries)
- We still see improvements down the line, so consider this a first step forward
Fixed: MP AT soldiers could have infinite count of rockets
Adjusted weapon sway of binoculars (http://feedback.arma3.com/view.php?id=12559 - thanks to MadDogX)
Campaign "COMING SOON" removed to prepare for the actual “Survive” episode release
Damage to windows now longer transfer to total damage (to prevent buildings with many windows from taking excessive damage from explosives)
Fixed: Color and shadow of the range indicator in armored vehicles
ORBAT and rolling credits updated
No more launchers in backpacks
 
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The latest Dev build caused mine to crash it I changed graphics options so went back to Vanilla 1.02.

Main issue still seems to be the laser accurate ai though. :(

The least enjoyable bit about the game so far for me too. Silenced 300m Sniper (ghillied) shots being spotted after 1 shot and head shot by a CSAT rifleman with open sights on his gun within 3 seconds :(
 
The latest Dev build caused mine to crash it I changed graphics options so went back to Vanilla 1.02.



The least enjoyable bit about the game so far for me too. Silenced 300m Sniper (ghillied) shots being spotted after 1 shot and head shot by a CSAT rifleman with open sights on his gun within 3 seconds :(

Fin it quite tough to spot muzzle flashes as we'll dependent on the time of day which although might be accurate and very pretty can be a little frustrating.
 
[TFU] Thegoon84;25123589 said:
Anyone getting horrendously bad hit reg?

In A2, never; but in A3 there have been some oddities, I have a bunch of videos showing very, very silly hit-reg to the point blood pops out of a person's body and I'm the host but the vids have swearing in it, but yeah.
You could argue with these [1/2] but you know what it's like, you play enough you know when you should hit and yeah, some of those shots recoiled higher but in all instances the person never got hit.
 
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Melbo...

Will join you on Sunday night mate... Down in Alton towers for a few days just now...

Will pop on ts3 before hand to get details etc and see if you are around..

Keeno

Patrol Ops 3
 
Oh, the new rain is a big step forward if you ask us! This first stage on devbranch finally does away with some of the old rain's limitations. The effect feels more 3D since it uses particles all around you, rather than mixed animated 2D layers. It also factors in occlusion better, so that it does not rain under objects. The way the rain is lit looks especially cool when viewed in front of a vehicle's headlights at night for example.
171 meg dev build update
D8A42C6D3CA6CC18DE89433E0436D734892D3F3F

400539913F67FE1AB9B59DD33843D98FDF2C4805
2007 card playing 2013 game, not so bad. More concerned about the physics
 
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For some reason, I am getting this weird stuttering - like the map is catching up to me when playing MP. Fine on SP

Take a look at this dodgy YT video

Anyone solved this? SSD related? I cannot believe my EVO has this problem

 
For some reason, I am getting this weird stuttering - like the map is catching up to me when playing MP. Fine on SP

Take a look at this dodgy YT video

Anyone solved this? SSD related? I cannot believe my EVO has this problem

Does it happen on any MP mission or just that king of the hill one?
 
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