***ArmA 3 Thread***

I'd suggest tomorrow eve - latest sitrep has said that 1.26 is almost ready to release and they usually release patches on a thursday. From what i've seen, player numbers do tend to pick up a fair bit on patch days, even if its only briefly.
 
It adds to the realism for me, it's literally as if I'm on the battlefield myself. Can't aim for $%!+ and can't run more than 50 metres without being totally knackered ;)
 
It's really lacking,the fatigue thing makes a long drawn out hike even more annoying and no weapons resting is daft, even battlefield has it!

Edit:

New patch has broken my savegames :(
 
Last edited:
Big update
FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Game Update: 1.26 (Guaranteed network messaging, Sharpen filter, Launcher presets, Launcher newsfeed)
SIZE: ~846 MB

NOTES
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider defragmenting your HDD after downloading large updates.
We've enabled Steam-based redistrutables for Visual C++, .NET and DirectX, which may run one time if they had not been installed previously.
The Launcher is now the default and only Steam launch option for Arma 3. Windowed mode can be engaged from the basic parameter page. You can still run the game without Launcher by starting the executable directly.
A new Steam branch is now available for advanced users: Legacy Build (1.24). As its name implies, it contains the previous main branch version. It can be used to compare specific changes between major releases. The access code for this branch is: Arma3Legacy124
CHANGELOG
DATA:
Fixed: Damage and destruction materials for Hunter, Greyhawk and Offroad variants
Fixed: Altian civilians should speak their language correctly
Fixed: Demolition charge has correct model when dropped from inventory
Fixed: Mi-48 optics
Fixed: It was possible to access Arsenal on a destroyed ammo box
Fixed: Sound of Wipeout rocket explosions
Fixed: Alternative sights don't have optic effects from main sights anymore (http://feedback.arma3.com/view.php?id=13057)
Fixed: Pitch shift of grenades
Fixed: CfgPatches for camo versions of sniper rifles
Fixed: Zone Protection worked only when there was an entire AO defined
Fixed: Supports module no longer lists vehicles with protected scope as available Virtual Providers
Fixed: Wrong localization of "Watch" button for Community Guides in French
Fixed: Possible error message in Supports module when calling in artillery after a bombing run using Virtual Providers
Fixed: Player's appearance consistent with the overview image of Showcase Supports
Fixed: Panther no longer throws itself over the edge during insertion in Showcase Combined Arms
FIxed: Changed squad movement speed modes in Showcase Combined Arms to accommodate changes to fatigue
Fixed: Kuma vulnerability mitigated
Fixed: Kart Trolley had a bad shadow
Fixed: CfgPatches have been tweaked for Bootcamp components
Fixed: Optimized overall car inventory maximum loads to more reasonable levels
Fixed: Adjusted memory points of Bobcat LMG
Fixed: Driver of Sochor may be shot while turned out (http://feedback.arma3.com/view.php?id=19876)
Fixed: Issue with OPFOR grenadier harness variant providing unreasonable amount of armor protection
Fixed: Error message in MP Virtual Arsenal
Fixed: Slightly adjusted damper size of quad-bike
Fixed: Strange chromatic aberration in alternate scopes
Fixed: Adjusted fire geometry of Blackfoot
Fixed: Crawling animation are played slowly
Fixed: Speedboat turret doesn't disappear after being hit
Fixed: Faces now show proper author in Virtual Arsenal
Fixed: Various visual issues with Tempests
Fixed: Pilots' visibility of compass if radar is disabled
Fixed: Adjusted water resistance of Mohawk
Fixed: Sochor is now usable for the Artillery support module
Fixed: Skinning of back shields of VR Soldier improved
Fixed: Adjusted durability of rear glass of SUV
Fixed: Adjusted geometries of Zamak
Fixed: Nasty hit point settings issue that caused Helicopter Pilots, Helicopter Crews and Pilots across all factions to be able to sustain an unreasonable amount of damage suffered to their extremities. Their coveralls now offer much less protection against direct hits, however, they now offer some protection against explosive damage.
Fixed: Model of Supply Crate has been recreated to prevent script issues (http://feedback.arma3.com/view.php?id=19324 and http://feedback.arma3.com/view.php?id=19339)
Fixed: OPFOR VR Soldier and Entity tweaked to receive the same damage as their counterparts
Fixed: Unarmed player standing up from prone stance no longer players a swimming animation
Fixed: Orientation of insignia (left arm), insignia / clan area made smaller to fit other BLUFOR units (like coveralls)
Fixed: Possible scripting error in some instances of the player receiving damage
Fixed: Self-propelled artillery is now correctly categorized as artillery instead of as tank
Fixed: Possible error message when using Transport support module
Fixed: Lights of HEMTT are no longer shining while off when looking from a distance
Fixed: Showcase Combined Arms: Time limit is ignored once one member of the players' group boards the helicopter
Fixed: Missing icons in ComboBoxes in editor
Fixed: Incorrect colors of pictures in the Insert Marker display
Fixed: Color of RscCombo
Fixed: Missing rank picture in the map
Fixed: Shadow for TRG-21 EGLM
Fixed: UI icons of P07
Fixed: ARCO accuracy
Fixed: TI on GMG static turret
Fixed: Color of pictures in variables ListBox in Colors tab
Fixed: Removed excessive smoke magazines for Speedboat
Fixed: Adjusted damage resistance of raised static weapons
Fixed: Raised static GMG had a wrong get-out animation
Fixed: Tweaked selections for the GM-6 model
Fixed: Decreased too high maximum inventory capacity of several vehicles
Fixed: Repaired shadow & placement of suppressor of 4-Five
Fixed: Turning on the spot now has a negative impact over resting with all weapons in all stances correctly
Fixed: Incorrect color of the side picture of a selected player in Role Assignment
Fixed: Minor volume changes of crash sounds
Fixed: Wrong structural armor of static GMGs
Fixed: Rahim 7.62 - The iron sights on the barrel are too cold in thermal
Fixed: Repaired fire geometry of the Ghosthawk
Fixed: Default collective and auto-hover tweaks
Fixed: Binoculars and range finders were not exported correctly from Arsenal (http://feedback.arma3.com/view.php?id=20026)
Fixed: Missing camo selection added to the remaining LODs of Press (Vest)
Fixed: Pitch indicator of Blackfoot was reversed
Fixed: Decreased direct impact of damage suffered over breathing
Fixed: Pop-up error with Zubr .45
Fixed: Various changes in localization and scope parameter of uniforms
Fixed: Pedals and collective of helicopters work correctly
Fixed: Removed random rotor from PhysX LOD of xH-9 family of copters
Fixed: Arsenal module placed by Zeus didn't work correctly when Zeus was client
Fixed: Adjusted durability of the Devices
Fixed: Cargo get in side for Fuel Trucks
Fixed: Civilian Fuel Truck has correct textures
Fixed: Banking of cyclic for Mohawk
Fixed: Flags on shoulders now look better
Fixed: Missing camo-selection on trousers and gloves of BLUFOR soldier
Fixed: Path LODs for AI in military cargo HQ buildings
Fixed: Missing material for last LOD of the big transmitter tower
Fixed: Buoyancy warning of the wave power plant
Fixed: The ruins of barracks now have proper penetration materials and impact effects on the floor
Fixed: Adjusted front and side plating of Panther
Fixed: Centered external camera position of AMV-7 Marshall
Fixed: Maximum and minimum elevation of RCWS guns on armored vehicles
Fixed: An error when turning out in ZSU-39 Tigris
Fixed: Removed borders on icons of ZSU-39 Tigris
Fixed: An issue that guns on ZSU-39 Tigris could disappear when observed from far away
Fixed: Enormous network traffic caused by Simulation Manager module
Added: Opening / closing building doors now has sounds
Added: Sharpen filter option (separated from PPAA filters)
Added: Proper sound to VR surface when hit by fire
Added: Area-restriction for missile-specific HUD feature for PO-30
Added: New "Arsenal" module (when placed on top of a unit, Zeus can configure its load-out)
Added: Seagull sound
Added: Sound of church bells
Added: RscTestControlTypes - display with all available control types
Added: Sound of reloading the static GMG, Titan and Mortar
Added: Sound of tank cannon reloading
Added: Sound of HMG reloading
Added: Ground Vehicle Crew community guide
Added: Hint for using the UAV terminal into Showcase Drones
Added: RCWS Stomper has a proper icon
Added: ListNBox data and value
Added: Configured position lights for Greyhawk / Ababil
Added: CheckBox for controlling AV lights in AV terminal
Added: IDC of lights CheckBox in AV terminal
Added: An option for turning off headgear randomization for civilian characters via "this setVariable ["BIS_enableRandomization", false];" in the character's init. For turning off facewear randomization, insert "removeGoggles this;" into the character's init, or simply use desired facewear via "this addGoggles "facewear_class_name";".
Added: colorPicture parameters to ListBox, XListBox and ComboBox
Added: New sounds for getting in planes
Added: Pressing Ctrl + Shift + C in Arsenal will export a load-out in config format, usable in CfgVehicles and CfgRespawnInventories. This option might be moved to interface later.
Added: Wheels of helicopters properly roll while taxiing
Added: Transmission hit points to helicopters
Added: Ability to completely disable ZGM moderator rights
Added: New option for Vehicle Respawn module, which lets the vehicle respawn only on synchronized respawn positions
Added: More crash sound variants for MRAPs, Offroad and Quadbike
Tweaked: Shadow LOD of beanies
Tweaked: Armor and mass of the party tent and winner's podium
Tweaked: Destruction effects for quad bikes and karts
Updated: Sounds for character roll animations
Updated: Improved skinning of main back shield on VR_Protagonist_F
Updated: Optimized dust of some missile explosions
Updated: Visual tweaks for the AAF officer
Updated: Adjusted sound of fire mode selector on the Khaybar rifle
Changed: Heads of story characters are now part of Man_A3
Changed: Fuel explosion power for land vehicles
Changed: Set up correct fatigue exhaustion rate after the exhaustion rate multiplier gain from inventory load was fixed according to the original fatigue design
Changed: Virtual Arsenal has been moved from Ui_f_Bootcamp to Ui_f
Changed: Increased opacity of the Kajman's HUD
Changed: Offroad maximum capacity
Changed: Quad-bike maximum capacity
Changed: Fuel explosion of various vehicle types has been tweaked
Changed: Moved VR Training icons from Ui_f_Bootcamp to Ui_f
Changed: Adjusted flare size of the Speedboat reflector
Changed: Changed breathing speed coefficient to 10
Changed: Adjusted positions of all UI elements in AV terminal
Changed: OPFOR medic now has his rifle equipped with only a pointer by default just like medics of other factions
Changed: OPFOR repair specialist now has the correct weapon variant
Changed: Urban OPFOR medic now has the correct weapon variant
Changed: Urban OPFOR explosive specialist now has the correct weapon variant
Changed: Urban OPFOR engineer now has the correct weapon variant
Changed: Slight tweak of sound gain of closure pistols
Changed: Adjusted PAPI light material to shine at night
Changed: Light helicopters are now available for CAS support
Changed: Optimized character hit point settings. Actual damage dealt should be less random and more predictable according to the respective body parts.
Changed: Scaled Independents vests back to the standard values
Changed: Slightly increased capacity of the BLUFOR Rig and Grenadier vest to better compensate for their higher weight and avoid over-equipment
Changed: Showcase Helicopters: Starting experience improved a bit
Changed: Showcase Combined Arms: Increased time limit from 4 minutes to 6
Changed: Renamed pictureColor parameter of ListBox, XListBox and ComboBox to colorPicture
Changed: Increased weight of GPS and Radio items
Changed: Increased weight of Rangefinder and Laser Designator items
Changed: Sound of launcher reloading
Changed: Shadow of GM-6
Changed: UI icons for Rook
Changed: Optimized inventory capacities of helicopters
Changed: Optimized duty values of various resting positions. Resting is now dependent on what you are holding in a given position, how do you hold it (raised or down) and whether you are still or turning around. This differences applies to all weapons in all stances.
Changed: Also substantially increased fatigue gain when getting from prone to kneel
Changed: Set up correct breathing values for new breathing mechanics
Changed: Increased weight of the GM 6 Lynx and M320 LRR rifles to better match their real life counterparts
Changed: Water impacts of units (fall of soldier to the water) tweaked
Changed: Color of selected item in ListBox, XListBox and ComboBox to white
Changed: Tweaked AAF officer
Changed: Parameter of the maximum audible distance of changing fire mode to 5 meters
Changed: Some AAF soldiers now use U_I_CombatUniform_shortsleeve instead of U_I_CombatUniform_tshirt, which is used no more
Changed: Explosive ammo (only for A-164) particle effects optimized
Changed: Resistance of OPFOR soldiers to grenades
Changed: Optimized following speeds of movement:
Increased speed of walking in crouch with lowered pistol
Increased speed of walking in stand with lowered rifle. (credits to Jester 814 for pointing this out)
Slightly slowed down running in crouch with lowered rifle
Increased fatigue gain while walking in kneel with raised weapon
Decreased speed from running in crouch with raised rifle
Slightly decreased speed for tactical movement in crouch with raised rifle
Increased fatigue gain while walking in crouch with raised pistol
Substantially increased speed while walking with launcher in crouch
Increased speed of walking while standing with launcher
Localized: Arsenal module error states
Removed: Obsolete debug logs in Zone Restriction module
Moved: New RscButton attributes from UI_F_Curator to UI_F
Decreased general sway and breathing distortion speeds by 20%
Decreased lateral sway movement by 20%
Increased time window of holding breath to 8 seconds (previously 6) but also slightly decreased the time needed for holding breath to take full effect
Left leg is no longer used to brake in standard cars
Holder for LRPS should be available in Zeus
Miniguns don't use submunition anymore
Ability to steal UAVs by UAV Operators added (parameter uavHacker configured)
Dust effects for characters improved (there was no dust on some surfaces which are pretty dusty in real life)
Improved handling of multiple engine damage for helicopters
Removed execVM on fired Event Handler of the AH-99 Blackfoot
HULL damage indicator tied with total aircraft damage
Camo variants of sniper rifles added to their respective snipers
Sniper rifles camo variants added to their respective ammo boxes
230mm rockets have a proper rate of fire
Descending certain optimal slopes no longer restores fatigue; it 'only' prevents fatigue gain now
Resolved: Animation problem with Mi-48's gatling montage
Improved: Armored window hit points and crew protection hit points for the Mi-48
AI discouraged from firing too small arms at gunships (12.7mm and above are still a threat)
Moved Buzzard and Wipeout in Y axis in the model to allow them being spawned near ground
Placeholder icon for VR entity body replaced with real icon
Potential campaign spoilers:
Common Denominator: Targets and RCO crate are now indestructible
Damage Control: The Hummingbird can no longer be destroyed
Diplomatic Relations: The Hellcat can no longer be destroyed
Diplomatic Relations: Friendly fire is now detecting whether kills were made by BIS_lacey
Diplomatic Relations: Added check to ensure player has a weapon before cutscenes start
Fixed: Strider patrol not boarding its Strider in Situation Normal
Fixed: Paradise Found: Miller was too quiet in the final cutscene
Fixed: Campaign: Mike-26 is restricted even after Radio Silence
Added: Better visuals for the VR Material Penetration course
Added: MX magazines to the weapon crate in Common Denominator
Changed: Wind setting from manual to automatic in Bootcamp campaign
Changed: Damage Control: Adams will no longer occasionally order you to return while driving through Kavala
Changed: Improved handling of Zone Restriction
Fixed: Ensured Conway does not have any kind of face wear
Fixed: Forcing Adams' position when checking the wounded is now less obvious
Fixed: Strider patrol now reacts better to spotting the player in Situation Normal
Fixed: You will no longer be ordered to destroy the wreck if it's already destroyed in Blackfoot Down
Fixed: Replacement charges will now only be added to dead units in Blackfoot Down
Fixed: Killing Sgt. Lacey should always result in mission failure in Situation Normal
Fixed: Error at mission start in Situation Normal
Fixed: Friendly fire detection terminated in the final state of each mission in Bootcamp campaign
Fixed: Adams' map marker is now in the correct location in Bootcamp campaign
Added: Death Valley: Added savegame before the plane attack
Fixed: Script error after clearing the town in Infantry
Fixed: Mission wouldn't progress if the medic died while treating a soldier in Infantry
ENGINE
Fixed: hideObjectGlobal for Dedicated Servers
Fixed: enableSimulationGlobal for Dedicated Servers
Fixed: fuseDistance is properly calculated for EPE shots
Fixed: Problem with color overflow in the VR world
Fixed: Shaking of camera in extreme conditions when normal values for G shake are not set up
Fixed: setDamage on static objects for JIPed players
Fixed: Profile editing issue
Fixed: Heading UI element in HUDs
Fixed: PiP when switching from vehicle to UAV
Fixed: Context menu can be accessed in tasks, main menu, players list
FIxed: Headless Client should not start scenarios
Fixed: Problems with create message ordering for JIP
Fixed: Possible CTD in selecting weapons
Fixed: Deactivate mine action for AI
Fixed: UAVs do not have collision with units, but units do
Fixed: addMagazine duplicates items when executed more than once
Fixed: setTimeMultiplier is no longer affecting wind change speed
Fixed: UAV cannot be connected after setCaptive true
Fixed: Dedicated Server CTD
Fixed: Possible CTD
Fixed: Wrong initial path planning checks
Fixed: lnbValue scripting command
Fixed: UAV can not be hacked if setCaptive is true
Fixed: Problems with a wrong FSM for the mine deactivate action
Fixed: CTD after pressing M in UAV terminal view (http://feedback.arma3.com/view.php?id=19890)
Fixed: Removed animation spam when AI is trying to go from Lying to HandGunLying
Fixed: Ordering of axes for UI object position getter
Fixed: Autohover info control
Fixed: Fatigue now not restored when holding breath
Fixed: AI soldiers: Dynamic error influenced by fatigue and damage
Fixed: UAV turrets rotation control restored
Fixed: Speed of sound simulation
Fixed: Multiplayer turrets movement not visible for other players
Fixed: Removed URL length limit in structuredText control
Fixed: AI is more resistant to bullets while moving
Fixed: Instancing of proxies with different heat source in TI
Fixed: An issues where crew of vehicles might not be rendered when observed through zoomed in optics
Fixed: Game freezes when player mouse-overs the DLC text in Field Manual
Added: Direct control over the landing gear of helicopters
Added: Scripting command for camera locking (lockCameraTo)
Added: Script command getCargoIndex
Added: Support for Sharpen PP in video options UI
Added: Animation source sound controllers support
Added: New event onCheckedChanged for checkbox in UI
Added: Possibility to enable / disable UI control directly in configs
Added: Support for URL tags in structuredText control
Added: New command for getting class name of given UI control (ctrlClassName)
Added: Lock PhysX scene during buoyancy update for safety
Added: New command for setting orientation of UI object (ctrlSetDirection)
Added: Reading of config parameters for sliders
Added: Loading of visible attribute for controls
Added: Support for multi-samples in animation sounds, direction controller fix
Added: New commands for setting and getting models for ControlObject
Added: Dynamic creation of UI controls
Added: Getters for control object directions, etc.
Added: Detect interpolation change, added terminated parameter for doors
Added: Event Handler for clicking on HTML tag in a structuredText control
Changed: Small changes to fatigue formulas
Changed: Minor tweak to weapon sway formula
Changed: Disabled update of connection string in Steam profile (letting Steam to update connection string)
Changed: Improved createVehicleCrew command to allow creating missing crew also in not empty vehicles
Changed: World array vehicles for PhysX simulation moved to separate array
Changed: Behavior of how fatigue and damage affects the ability to hold breath
Changed: Changed config parameter naming for listboxes
Changed: AI turrets aiming error now influences acceleration of rotation
Changed: Further tweaks to breathing mechanics
Changed: Commands everyBackpack and everyContainer return empty array also for null objects
Changed: Separate DLL for the Steam interface which is used by Launcher and Publisher
Changed: Order of cleaning the PhysX scene (fetch simulation before world clean-up)
NV and TI mod in AV Terminal PiP
Custom waypoint from UAV (LMB + Shift)
LAUNCHER
Fixed: Crash when unable to read preview picture file
Fixed: Missing parameter setting property
Fixed: Addon management not updating addon number properly
Fixed: Launcher freezes after multiple clicks on the re-download addon button
Fixed: ‘Update available’ message is partially in the tick box
Fixed: Unsubscribing an addon via Steam Client causes Laucher updating progress bar to freeze
Fixed: Launcher doesn't finish download of some addons - colon is a volume separator char - replaced by '-'
Fixed: Multiple download of the same preview image
Fixed: Workshop item name change was not detected neither updated in launcher
Fixed: Space is missing between some words
Fixed: Launcher version can be one again copied to clipboard using shortcut Ctrl + . (Control + Dot)
Fixed: Drag and drop sorting doesn't work correctly after opening and closing info of a few addons
Fixed: Text overlaps when the overwrite dialog appears
Fixed: Image directories are deleted as well now
Fixed: Subscribed items filtering - items which have any of addonreqtag get into launcher
Fixed: Window is too small when user has DPI over 100%
Fixed: Removed padding change when mouse hover over button from default button style (was breaking custom message box)
Fixed: Sorting arrow is blurred (replaced with custom path)
Fixed: Removed dependency on assembly 'Microsoft.Expression.Drawing.dll'
Fixed: Server password is not disabled after restoring default settings
Fixed: NetLog parameter is named as Server and works as Server parameter
Added: Feature "Addon Presets" (+ default file-based provider)
Added: Page for News, displaying development reports from http://dev.arma3.com/
Added: Launcher is now localized into various languages
Added: Automatic upgrade of application settings between versions
Added: Blurred background under main area if any content is displayed there
Added: Examples to parameters
Added: Configuration section for launcher-specific values
Added: Support for displaying hints and errors in adorned box under text box control
Added: HTML to XAML converter
Added: Styles
Added: Minidump and Windows Error Reporting support
Added: When trying to run another instance, a message box is displayed: hitting OK will bring the other (already running) instance to the front and give focus to it
Added: Launcher now saves the time and date of when it was last run
Added: Bounce effect to checkbox from transition fron unchecked to checked
Added: Restore factory defaults button to parameters
Added: Code ensuring that presets will be initialized only once
Added: Parameter control with Browse button for browsing folders
Added: Parameter control with Browse button for browsing files
Added: Value coercion to Parameter controls
Added: Browse buttons to relevant parameters
Changed: Options page header visually unified with the rest of the application
Changed: Icons for buttons in addon manager, Options icon
Changed: Visual tweaks to controls (check box, combo box, drop down menu, text box, scrollbar, expander, progress bar)
Changed: Modified label sizing of Parameters page
Changed: Unified visual style of news list and addons list
Changed: Moved advanced parameters to new tab
Changed: Modified alignment of status text in main window. It's displayed in the same position across different localizations.
Proper handling of invalid path characters in addon names
Slash in item name replaced by '-' to make it a valid directory name
Changed log filename to RPT
Preview images are saved in a separate directory according to a unique filehandle (fixed the case where two different items had an image with the same name)
Removed close on Esc key press
Adjusted margin of a label
Changed: Tab control style font
 
Back
Top Bottom