***ArmA 3 Thread***

Big new engine, no doubt its related to the series so will need lots of CPU. I guess you ok with an overclock if not trying for 1080p.
They done lots of updates for Arma 2 engine and it runs far better then it used to. At one point I ran it on a Nvidia 6800

I think they are going to put it on the same RV engine (Real Virtuality) just an improved version. They are watching BF3 closely I think and looking at the movement BF3 have. I think its going to be hard to re-create without hitting frame rates using the RV engine. They can do it but BIS were hopeless at optimization so its going to be interesting.

The latest A2 1.60 patch plus the on going Beta's have given A2 a new lease of life, only problem is, it took them the best part of three years to get there.
I’m a big fan of A2, just hope it will stick closely to the series..
 
Indeed! ArmA2 was atrociously buggy on release! Hopefully this is a much more refined game when released and far better optimised! Thats what we need the most!

Yeah, I had to give up on Arma2, after not being able to progress past a certain point. I'll not mention WHAT point, in case I just completely cocked up the mission and did a massive derp. :D

I would just love to hope that this will not feel clunky. I loved OpFlash, and really want games like this to fully realise the battlefield experience - but I now suckle at the teat that is BF3. If Arma3 could be as slick as BF3 is for me, it would be the game I'm looking for.
 
It was penciled in for summer this year. then delayed until Q4 this year which means probably Q1 2013. And because the world ends this December...


I managed the campaign fine, maybe a derp :P But maybe not. Its not bad now days but honestly the SP game is atrocious. Its all in the MP with a clan/unit that this game shines. Arma3 will just hopefully smooth out some performance and give us some big new features. (bigger islands, viewdistance, graphics, water, physics)
 
I keep buying these ArmA games and every time there's a lack of servers that promote teamwork and amazed how quickly the devs start working on a new title. But I get suckered in with their videos and the huge open world. I tried to join a unit once in hope I'd be part of big organized battles. I had to go into their teamspeak server and have a 30 minute recorded interview with one of their lapdogs, it was like I was applying for a job. I didn't get in anyway and that was my career over with.
 
Looks good.

I got into a clan before in ArmA I that had a trial you had to pass to get in.

They dropped 4 of us off in the north of the island and then we had to travel all the way south to the main town that separated both of the main bits of land without being caught. Took me like 50minutes! But I got in. Had some good fun with some of the coops we did. But my main love for the game is just massive battles against AI.
 
The links don’t give me much reassurance that A3 is not going to be the fully modded glossier version of A2 available now, provided you have the right mods loaded. The movement in the first clip in the links above I'll ignore (BIS staff on a paint ball day out:D), the movement in the little run through, must be using the current movement they have for A2, the run is slightly slowed down, which came from one of the patches released, its also available in a mod that was released that also added swimming, running and action fatigue (not ACE). The buildings are much the same as the A2 ones, some of the more recent islands/maps released include ‘Aplion’ buildings, ‘MBG kill-houses’ etc these provide great models designed for close quarter type house clearances. Plus of course we have cities in A2 now not just villages and small towns..

The movement has to be right if its going to pass the bf3 test. In A2 at present I have the ‘st movement’ mod plus the ‘smk’ mod. The ‘st movement’ stops you bumping into door edges, wall etc, with your weapon whilst leaning to see out around corners etc, which was a problem early on after first release. SMK has a full range of moves that cover, climbing over high walls, throwing grenades around a corner of a wall or into a room whilst tight up against the wall, lying down (as seen in the second link) on your side and shooting beneath vehicles etc, forward roll, slides, plus evasive movements and more. ‘SLX’ mod covers some evasive moves, find cover and kill animations (stops dead ai floating in mid air, after being shot on stairs etc) so again all available now in A2.

I counted just to see how many mods I have for A2, but stopped counting at 400, this includes around 150 islands. I obviously don’t use all the mods but have a set of around 200 (this includes the 150-ish island/map mods), so around 50-ish covering different aspects of game play, weapons, vehicles, aircraft etc, etc. I make sure I keep upto date with new releases and updates as they come out, testing mods for compatibility and having to mix and match, remove or add in ‘pbo’s’ here and there makes for a good game play environment. At the mo I store my A2 mods on a 250gb portable hdd and there is under 60gb left of space, so gives you an idea of what content there is.
With the mods that are available and the newer patches (after the initial 1.60 fiasco recently), they have with the on going Beta’s, produced a really frame rate friendly game, with so many fixes and upgrades, that if you are someone who played it a while ago and have not played recently, then the current and modded A2 is almost another game (game play wise). After building in fxaa, smaa and allowing you to adjust to suit your system in the game configs, most anyone with a reasonably good system should be able to get some very decent frame rates, or at least play the game, when it first came out many couldn't.

I have looked at bf3 a lot, but I have to say the game play in Arma2 is light years ahead, far more realistic and sim like, but there again BF3 have gone completely FPS style now. The movement in A2 is nowhere near as fluid as bf3, and I think to get that fluidity they may have to draw back on some things in A3, and its which things. I disagree with a poster above that the A2 SP game is terrible, on the contrary if you include the game to the current patch and modded right, you have a unbeatable war sim. For instance ‘AI’ to many people a joke, but now, set out as just mentioned they will flank, search building, radio for assistance, call in air strikes, suppress fire on you, fall back, communicate with each other etc, etc , the list goes on, its just how you set it up
Also the ‘Editor’ is where A2 really is at its strongest imo, no other game is quite like it for that. I make missions for a small group of us A2 players, the missions run differently every time they are played.

But it is mostly down to the community having produced mods that enable this complete transformation of A2, many of which have been incorporated into A2 patches. This is going to make it hard for BIS when trying to convince the current serious players that A3 can be above and beyond that. BIS are really pushing the new underwater ability, but as I write a mod maker is working on a mod that allows you to do just that in A2. O.k. we may not have the fish etc, but who really needs them..

To round up this rambling post.. If you do the work mod wise, testing how they play together etc, it makes A2 something really special. Arma 3 has to start with all that inbuilt, it’s a massive task, if they get it right and surpass a modded A2, plus get the BF3 look, then it will be the best war/sim outright, and hard to match for many years to come. On the other hand if they get it wrong, we will just have a better looking A2. The work gone into A2 by the community is vast, I don’t think many will want to loose it all for the sake of a new title, it has to be a step forward not sideways or worse still what BF3 have done and stepped into the FPS world..

Sorry its long but if you stayed till the end, thank you.
Its just imo, that’s all..
:D
 
lol BF3 a mass market console oriented title, ARMA 3 will blow it out the water technically and in tactical gameplay. TBH you can't even compare the two, one is a simplistic casual/arcade shooter with tiny maps, the other is not
 
One thing that is slightly dissapionting about ARMA3 is the fact that they are creating fictional weapons instead of using only real existing models.

Like this MiKa (Mil - Kamov barstuard child). What were they smoking to come up with that, why not just make a good qaulity Mi28 or Ka50?!

1b5374f8-43895.jpg
 

I agree with nearly all your thoughts there mate, but what i do think is that A3 WILL become as heavily modded as A2 is right now and then will be just as good. Remember when A2 came out? It was pretty rubbish right? And people complained about it and couldnt wait for ACE2 etc. I'm sure A3 will be just as good if not bette with the improved graphics etc.
 
I keep buying these ArmA games and every time there's a lack of servers that promote teamwork and amazed how quickly the devs start working on a new title. But I get suckered in with their videos and the huge open world. I tried to join a unit once in hope I'd be part of big organized battles. I had to go into their teamspeak server and have a 30 minute recorded interview with one of their lapdogs, it was like I was applying for a job. I didn't get in anyway and that was my career over with.

Yeah a lot of clans do that to weed out the tards
 
The links don’t give me much reassurance that A3 is not going to be the fully modded glossier version of A2 available now, provided you have the right mods loaded. The movement in the first clip in the links above I'll ignore (BIS staff on a paint ball day out:D), the movement in the little run through, must be using the current movement they have for A2, the run is slightly slowed down, which came from one of the patches released, its also available in a mod that was released that also added swimming, running and action fatigue (not ACE). The buildings are much the same as the A2 ones, some of the more recent islands/maps released include ‘Aplion’ buildings, ‘MBG kill-houses’ etc these provide great models designed for close quarter type house clearances. Plus of course we have cities in A2 now not just villages and small towns..

The movement has to be right if its going to pass the bf3 test. In A2 at present I have the ‘st movement’ mod plus the ‘smk’ mod. The ‘st movement’ stops you bumping into door edges, wall etc, with your weapon whilst leaning to see out around corners etc, which was a problem early on after first release. SMK has a full range of moves that cover, climbing over high walls, throwing grenades around a corner of a wall or into a room whilst tight up against the wall, lying down (as seen in the second link) on your side and shooting beneath vehicles etc, forward roll, slides, plus evasive movements and more. ‘SLX’ mod covers some evasive moves, find cover and kill animations (stops dead ai floating in mid air, after being shot on stairs etc) so again all available now in A2.

I counted just to see how many mods I have for A2, but stopped counting at 400, this includes around 150 islands. I obviously don’t use all the mods but have a set of around 200 (this includes the 150-ish island/map mods), so around 50-ish covering different aspects of game play, weapons, vehicles, aircraft etc, etc. I make sure I keep upto date with new releases and updates as they come out, testing mods for compatibility and having to mix and match, remove or add in ‘pbo’s’ here and there makes for a good game play environment. At the mo I store my A2 mods on a 250gb portable hdd and there is under 60gb left of space, so gives you an idea of what content there is.
With the mods that are available and the newer patches (after the initial 1.60 fiasco recently), they have with the on going Beta’s, produced a really frame rate friendly game, with so many fixes and upgrades, that if you are someone who played it a while ago and have not played recently, then the current and modded A2 is almost another game (game play wise). After building in fxaa, smaa and allowing you to adjust to suit your system in the game configs, most anyone with a reasonably good system should be able to get some very decent frame rates, or at least play the game, when it first came out many couldn't.

I have looked at bf3 a lot, but I have to say the game play in Arma2 is light years ahead, far more realistic and sim like, but there again BF3 have gone completely FPS style now. The movement in A2 is nowhere near as fluid as bf3, and I think to get that fluidity they may have to draw back on some things in A3, and its which things. I disagree with a poster above that the A2 SP game is terrible, on the contrary if you include the game to the current patch and modded right, you have a unbeatable war sim. For instance ‘AI’ to many people a joke, but now, set out as just mentioned they will flank, search building, radio for assistance, call in air strikes, suppress fire on you, fall back, communicate with each other etc, etc , the list goes on, its just how you set it up
Also the ‘Editor’ is where A2 really is at its strongest imo, no other game is quite like it for that. I make missions for a small group of us A2 players, the missions run differently every time they are played.

But it is mostly down to the community having produced mods that enable this complete transformation of A2, many of which have been incorporated into A2 patches. This is going to make it hard for BIS when trying to convince the current serious players that A3 can be above and beyond that. BIS are really pushing the new underwater ability, but as I write a mod maker is working on a mod that allows you to do just that in A2. O.k. we may not have the fish etc, but who really needs them..

To round up this rambling post.. If you do the work mod wise, testing how they play together etc, it makes A2 something really special. Arma 3 has to start with all that inbuilt, it’s a massive task, if they get it right and surpass a modded A2, plus get the BF3 look, then it will be the best war/sim outright, and hard to match for many years to come. On the other hand if they get it wrong, we will just have a better looking A2. The work gone into A2 by the community is vast, I don’t think many will want to loose it all for the sake of a new title, it has to be a step forward not sideways or worse still what BF3 have done and stepped into the FPS world..

Sorry its long but if you stayed till the end, thank you.
Its just imo, that’s all..
:D


your not in havoc clan are u?
 
HR4, i had to admit iv not played SP since arma2 patch 1.4 (i think) or 1.04, before arrowhead so my view is a really old one. Its the friendly AI that are the problem, not the enemy. I also play heavily modded arma2 (SMK+STmovement is THE BOMB!) and im a huge CQB fan so those mods + fallujah mmmmmmmmmmmm yes please!

I cant find where, perhaps a forum post BUT I remember there being mention of mods being easier to transfer and make in the first place for ArmA3. We know that ArmA3 wont be what it can be with mods. But what makes BIS and their ArmA series so good is they provide the engine and the tools. We provide what we want! All my favourite games are ones we can mod and make into what WE want. As for fluid movement like BF3, we wont ever see that in my opinion. Its far too fast paced FPS style. But hopefully we do see a big improvement in smooth and fluid motion but maybe at the same pace we have now.

Its hard to say, but what I personally want from arma3 is the technical stuff. The Futuristic weps/vehicles are cool but honestly if we want we can just not use them and instead use modded vehicles which we will probably do anyway.

Also ToH Flight model will be interesting, Atm im a pilot in my ArmA unit in rotary wings. Will be interesting to see how complex that model is and how much new learning we all need to do! Will be a lot of fun!
 
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