Assetto Corsa

New update is live!

CHANGELOG

- Multiplayer Improvements : New server version available
- Multiplayer Gameplay improvements
- New Post Processing Effects engine implemented
- Implemented booking-less server joining
- Physical Dynamic track implemented
- Shader fixes and improvements
- Time Attack fixed start with too much time
- Fixed AI starting at the same time in qualify
- AI improvements, better gas control and understeer detection
- New Car : Lotus 98T
- lotus elise sc, exige 240R, scura, exige s roadster speedometers corrections
- changes in speedometers visualization depending on UI options and car design
- Tyre damping modifications for all cars
- Ideal Line improvements
- Improved Python Apps error handling on loading
- Dynamic wing controller now use setup value as initial angle value.
- Localization fixes
- Time Difference displayer improved
- Fixed camera triple screen & driver names
- Fixes in Replay for cars with animated suspensions
- Fixed "You have been sent to pits" issue
- GUI forms default position not overlapping with system messages anymore & GUI Improvements
- Showroom updated with the latest graphic engine improvements
- ksEditor updated with the latest graphic engine improvements
- Per-Car New setup option to customize Force Feedback
- Disabled AI in multiplayer events
- Replay size reduced by half
- Fixed crew placement in multiplayer events
- Virtual mirror remembers its last state & virtual mirror improvements on triple screen cfg
- Fixed mirror rendering bug
- Adjustable brake balance while driving, for cars that support the feature
- Adjustable brake balance in the physics brakes.ini file
- Brake balance working with all the control configurations
- Fixed wrong time reported after Booking
 
Some pics of the new Lotus. Its a beast :D remember to use the 1-0 keys to change the turbo %.
The graphic effects definatly improve the look too.

http://i.imgur.com/QheEVu1.jpg
http://i.imgur.com/IwV5W6X.jpg
http://i.imgur.com/P5yDIRW.jpg
http://i.imgur.com/f3Ri026.jpg
http://i.imgur.com/AlNV42Z.jpg
http://i.imgur.com/ICI5kb1.jpg
http://i.imgur.com/cVC8st2.jpg
http://i.imgur.com/EKKxMsu.jpg
http://i.imgur.com/EH9JNIO.jpg

If the image is larger than 1280 pixels wide please resize, link only or put in spoiler tags. Thank you.
 
Great fun, it'll try to kill you when braking or taking a high speed turn, but apparently that's what Cobras are known for. FFB is great.

Even though the sound is only a placeholder, my god :o

I've had the privilege of going in two. I always get the numbers mixed up but company I used to work for the two gaffers both old timers had them. Is its a 287 and a 427. The 287 had a 3.5 v8 rover block in there full roll cage and was used for racing.

The 427 had a chevy small block in there and 460bhp I can confirm it will try and kill you at any opportunity even accelerating in a straight line.

I'm all over this.
 
Xb1 controller was causing the problem. It's not compatible yet. Now reverted back to the 360 and it's working fine. The post processing effects are lovely. The tracks still need more character and atmosphere though compared to how project cars does things but we're slowly getting there. However if it doesn't happen I'm still more than happy with the physics and general looks /performance / mod support / content of the game.
 
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