Assetto Corsa

Yep, pencilled fro this Friday. Hope for a new car (Laferrari, Merc), new shaders, single player career, zero speed physics, and Spa. No it is not too much :p all these things have been announced a while ago and should be getting ready about now.
 
Ooh nice. It's going to be interesting trying to keep this on the road with a pad! Already find the high powered street cars a bit of a handful, this should be another step up :D
 
0.22
- In-game apps must now be enabled in the game's launcher under Options > General
- Added new car Mercedes SLS
- Added new track Nurburgring Sprint
- Tyre model modifications, more direct and "alive" FFB on all cars. We advice less FF "effects"
- AI modifications for Mercedes SLS AMG & McLaren MP4 12C street
- fixed drag race
- all cars with H pattern manual gearbox, when used with paddles, can now enable autocut-off autoblip assist properly. The timings are slower than what you can achieve with an H shifter hardware.
- Fixed multiplayer leaderboard logic
- Fixeg bugs in multiplayer GUI
- Overlay leaderboard implemented (Press F9 to cycle between 4 different modes)
- Fixed horn & lights in multiplayer
- Graphics & CPU Performance improvements
- Multiplayer Blacklist system improved
- Intro video at first launch, possible to disable it from options
- Replay Size reduced
- Replay frame interpolation improved
- Time Attack : fixed crash when trying to load open tracks & lap estimation formula improved
- Setup Force Feedback setting page improved
- ksEditor : notify when skinned mesh is imported with a wrong scale
- ksEditor : fixed IN/OUT camera normalized start-end position not rendering on spline during camera editing
- Fixed small random flashes during gameplay
- Added dedicated leaderboard APP
- Updated TAB key ingame leaderboard with a new look and functions
- Skidmarks start shape fixed and rendering is now faster
- Python apps can be enabled / disabled from the launcher
- Fixed bug "return to pits and lap counting in some special cases"
- Added Python camera control
- Fixed tyres jittering at low speeds
- Fixed missing wheels when AI car brake its engine and goes to pits
- Physics related rules : now cars must respect their defined set of rules in order to run on the track
- Track cameras now place the car in the middle of the screen
- Post Process App selector : fixed loading of default ppEffects.ini
- AI improvements
- Improved Drag AI
- Skidmarks are now disabled when setting World Detail to minimum
- Dynamic track randomness now less pronounced

Attention modders! Update 0.22 brings a couple of new values in the physics and some tyre values modifications. Please update your files accordingly!

!UPDATE YOUR MODS!

car.ini file
Added the following section and values at the end of the file.
[RULES]
MIN_HEIGHT=0.060 ; meters minimum height rule front/rear
The above commands, specify a minimum ride height. If your setup of the car, goes under that minimum height, then the Drive button will be disabled after a short 5 seconds check. You can also set this to 0.0 and for no ruling.

tyres.ini file
RELAXATION_LENGTH=
Because of some tyre model modifications, relaxation length values are now much lower. We advice to divide the original value by 14
for example: original value of 0.6xxx
0.6/14= 0.04xxx

All the tyres.ini files in the "sdk" folder are updated as needed.
http://www.assettocorsa.net/forum/index.php?threads/early-access-update-0-22.13873/
 
I really need to upgrade to a wheel to shave off a few more seconds on my lap. Xbox 360 control pad is OK and fun but a wheel will be faster. Now do I just go for the DFGT or save a bit for the g27?
 
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